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Top 10 Titans of Gen 6 LU

Discussion in 'Gen 6 LU' started by Funbot28, Oct 5, 2016.

  1. Funbot28

    Funbot28 Active Member

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    Approved by @Aurist
    Inspired by Mr.Aldo's thread on Smogon

    [​IMG] Top 10 Titans of 6th Gen LU[​IMG]

    Gen 6 LU has been quite a ride with numerous tier shifts and metagame trends that drastically changed the scope of LU periodically throughout the generation. Through the rein of Nidoqueen that had ended this July to the dominance of several new threats such as Toxicroak and Arcanine. We will be deciding as a community which Pokemons had truly left their mark on the LU metagame during the time they were available within the tier. What Pokemon had the bigger impact in the metagame? Some made you run specific Pokemon and sets to handle them? Which one of them shaped the metagame? We need to consider all the questions to find 10 of the most defining Pokemon.

    And here is where you enter! From October 5th - October 26th you guys will nominate Pokemon to be voted on to be placed as candidates for the Top 10 Titans of 6th Gen LU! After October 20th, we will evaluate all the nominations and begin to individually rank them from 1-10 by vote. All nominations will be counted as long as they fit the criteria and are reasonable. If you're going to nominate something like Ambipom, then everyone will promptly laugh at you. Keep in mind that we aren't ranking on how good a Pokemon is, we are ranking on how influential the Pokemon has been this generation, and how much of an impact it has had on the metagame itself. This is very important when nominating a Pokemon, so please keep that in mind.

    A general rule of thumb: The Pokemon should have been available at least for 2 - 3 weeks in order to accurately determine their influence.

    Here is the template for a nomination:
    Nominating [Pokemon]

    Enter sprite or animated model here.

    What effect did [Pokemon] have on the metagame?

    Explain how the Pokemon effected the metagame as whole, and how the metagame adapted around it. A brief description of which Pokemon it countered and which Pokemon it did well against would be good here as well.

    In what main roles was [Pokemon] used?

    Explain why this Pokemon was used on a team more often then most other Pokemon, and what was it particularly used for? What made it so good at this role?

    What caused it to have a significant impact?

    What exactly made this Pokemon have such a large impact on the metagame? Was it its stats, ability, useful resistances, amazing synergy, or the ability to sweep most of the metagame very easily? Did a certain Pokemon cause it to become that much better when it was partnered with it?

    How do/did you deal with this Pokemon in LU?

    What are the best checks/counters to this Pokemon? How does the metagame adapt to this Pokemon?

    You are allowed to reserve nominations, but if you don't post your nomination within 24 hours of reserving it, it will be back up for grabs. I'll try to be as lenient about this as I can, but I also don't want anyone to sit on a nomination for too long. You can also only reserve one nomination at a time, but if you finish one entry, you can reserve a new one.
    Have Fun!

    Nominations:
    [​IMG]Tyrantrum[​IMG]
     
    Last edited: Oct 6, 2016
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  2. Joyverse

    Joyverse Road Roller time!

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    THE JURASSIC LORD TYRANTRUM
    [​IMG]
    What effect did it have in the metagame?
    This beast of a pokemon had one of the most staggering effects in the LU Metagame. The team styles imo during the Tyrantrum LU metagame were reduced to a mere 2. The former under-prepared for T-Rex, the latter so over-prepared that it almost on all occasions lost to some other albeit different rare team archetypes that didn't really have or had a need for T-Rex. Due to its sheer unpredictability in items, it was able to damage a lot of the commons walls in the game or pick off weakened threats with much ease. That is faster threats had a problem against it Scarf RKiller set, which outsped everything aside from unboosted Accelgor at 397 Speed. Walls like Quaggy, Jelly, Weezing and the like had a hard time switching into its devastating band set.

    In what roles was it used?
    Not one but many, it performed properly in all of them. With a Choice Band it became a pretty fearsome wallbreaker and nuke, being able to 2HKO the entire metagame with the right choice of moves. Generally it ran Head Smash (with Rock Head this meant it was free to spam it without worrying of recoil), Outrage, Iron Head/Tail, Earthquake, and Superpower. Outrage literally made switching into it hell.
    With a Choice Scarf and the same choice of moves, uh, add Dragon Claw to it. It became an efficient revenge killer, like said before, reaching 397 Speed with a Jolly nature. Meaning even your Specs Jolteon or lovely Banded Duggy did jack against it.
    And it was also blessed with 3 setup moves, mind you, not 1 , not 2 but 3! Dragon Dance, Rock Polish and Hone Claws. By Sacrificing a single move out, Dragon Dance gave it both a Band and Scarf at the same time. Making everything but Unaware Quagsire (which came to LU 4 months ago I presume?) shiver. The only problem it really had was the coverage option for its 3rd move. Generally it was EQ but sometimes it was Iron Head because missing against the fairies of LU meant dying to a Play Rough or Moonblast. Next up was Rock Polish, combined with a Life Orb, it outsped the entire metagame at +2 and as a late-game sweeper it functioned pretty, as with any late game sweeper, it generally came out after all or most of checks were weakened or killed so it was a matter of a RP to start the PART-TAY! Hone Claws was a niche option but it made the inaccurate Stone Edge and Head Smash more usable thanks its accuracy boosts.
    What made it so great at all these roles was its solid 121 Attack and OK 71 Speed combined with its unique Rock/Dragon typing that was only fully resisted fully by Steels but unluckily they got Superpowered or Earthquaked before they got to do much really.


    What caused it to have a significant impact?
    Again, repeating a bit off from above. It had pretty good physical stats in 121/71 to make it make it worthwhile in LU. That combined with its great 119 Defense actually made tanking a few physical hits possible. And the coverage options to take on what it otherwise can't. And, oh, let's not forget it amazing ability-Rock Head that made it immune to its strongest moves's recoil. ALL these combined gave it the awesome ability to bust through all of LU. With the right move and the right item though.
    Any team during that time, that needed a good revenge killer could have just opted for Scarf Tyrantrum as it was pretty good in forcing out stuff like Golbat and/or Togetic making defogging a pain for them. Other people might know better. but the best partners I have used with Tyrantrum (mainly Scarf T-Rex) were CM Virizion that was freely able switch into Bulky Waters in the case T-Rex failed to KO while T-Rex took on Fletchinder, Togetic and Golbat which all troubled Virizion in various ways. Nidoqueen (RIP) was able to get Rocks up and troubled things llike Steelix, Registeel and Tangrowth (again RIP) and life easier for Tyrantrum for sweeping. Let's not forget those Ice Beams that OHKOd those dumb Flygon switchins! Togetic gets a mention here as it was able to Heal Bell off any statuses that T-Rex might have suffered as well as being to check Hitmonlee and Hitmontop which were easily the most common ways to pick off weakened T-Rexes.


    How do/did you deal with this Pokemon in LU?
    "HELP ME! I CAN'T KILL THIS THING!" One of the many lines I heard and I myself have used during the T-Rex era concerning T-Rex itself. Well, while it was very hard to reliably revenge kill this thing unless you knew its item. It did have its checks. When Toxicroak dropped in LU all those months ago, I didn't knew how lethal its Nasty Plot set was, until those Vacuum Waves started to KO weakened T-Rexes and with +2 Vacuum Wave downright OHKOing it. While T-Rex had great physical stats, its special stats were lacking and it was exploitable. NP Toxicroak easily took care of it most of the time, any set, but that also meant I was forced to use it in almost every team. Hitmontop with Intimidate and Close Combat countered a Smash locked Tyrant any day. Hitmonlee. Top, Sneasel and Mega Glalie picked off weakened Tyrants as well. Well that was how I dealt with T-Rexes. Let's hear what you guys have to say about it!
     
    Last edited: Oct 7, 2016
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  3. Funbot28

    Funbot28 Active Member

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    Yes banned Pokemons are allowed
     
  4. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    Nidoqueen is an absolute must include in a list like this, especially when it's featured in the OP. I'll be reserving it.
     
  5. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    Reserving goodra
     
  6. Joyverse

    Joyverse Road Roller time!

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    Finally, the thread is revived! ;_;
     
  7. gengar17

    gengar17 someone turn this victini into gengar Tier Leader Tier Leader

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    gonna reserve reuniclus
     
  8. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    Might as well make a brand new post since this thread kind of became inactive. Finally got the time and energy to write a "draft" of this. I'll probably fix and edit things about it here and there over the next few days.

    [​IMG]
    The One True Monarch

    What effect did it have on the metagame?

    Nidoqueen was not the strongest, nor the fastest, and certainly not the sturdiest. Stat for stat, there are pokemon whose damage output eclipse Nidoqueen's, those that can receive much more punishment, and others that can run circles around the beast. What drove Nidoqueen to be the defining force in the LU metagame was its versatility, backed by a flexible yet powerful ability in Sheer Force. With access to support moves such as Stealth Rock and Toxic Spikes, coupled with a special move pool perfectly complemented by Sheer Force, Nidoqueen could run a myriad of offensive and defensive sets, tailored to whatever its team needed. For much of its tenure in LU it was generally considered a formidable yet balanced threat, however many teams' worth was measured by how well it dealt with opposing Queens.​

    In what roles was it used/How did it impact the metagame?

    Nidoqueen could be used a number of ways, however the two most common were as an offensive or defensive hazard setter, acting as a pivot.

    4 attacking moves weren't unheard of, and Nidoqueen has a very unique mix of bulk and offensive power to be able to pressure pokemon slower than it with its Offensive sets. Very powerful threats such as Emboar, Tyrantrum and Escavalier could find themselves using their strongest moves, only to have their momentum robbed by a Nidoqueen tanking a resisted hit and threatening a kill with a super effective move. It was capable of pressuring slower stall teams with LO and Sheer Force giving Nidoqueen the power to 2HKO most walls in the tier with Stealth Rock up, including mixed tank Slowking and even the likes of Vaporeon if it is weakened. Nidoqueen running Thunder was a possibility, to overcome the normally poor match ups against non-ground type water pokemon. With Stealth Rocks up, a Slowking or Vaporeon is forced to stay healthy throughout the match or risk not being able to withstand switching into rocks+Sludge Wave or Earht Power into Thunderbolt. Its offensive move pool is the cornerstone of Nidoqueen's success throughout the shifts of the tier, as solid moves like Ice Beam and Fire Blast complimented its STAB to near perfection.

    And while offensive Nidoqueen terrorized the slower side of balance and was a monster for Stall to navigate past, Defensive sets were nothing less to worry about. By investing in Nidoqueen's bulk you lose the raw power needed to contend with opposing bulky waters and more specially defensive pokemon. However, it made Nidoqueen a monstrous pivot for offensive teams to overcome. Even with no investment in special attack, Nidoqueen could still very easily shrug off hits and KO slightly weakened offensive pokemon. Normally it used Black Sludge as leftovers for Trick users, giving it the extra survivability needed to make sure it got as many hts in as possible before keeling over. Life Orb on a tweaked defensive set was an option, and when built into a team that had trouble with specific pokemon, gave it enough punch to make those mons a non-issue.

    And really, not even going into specific sets you have to admire how this pokemon affected everything's viability in the tier. So many decisions while teambuilding often came down to "how does this beat Nidoqueen right now?" Even up until the point of its banning, it affected the viability of the three newest drops from UU. It may have not been the broken monsters that Reuniclus and Cresselia turned out to be, however saying it was not arguably the most influential pokemon of this tier is disingenuous at best.

    How did you deal with this pokemon?

    Counter play to Nidoqueen largely depended on figuring out what specific moves your opponent was running on it. Which was one of the key factors in eventually being banned. There is no "safe switch" that exists any more in LU, however in general any bulky water handles Nidoqueen well. It does not want to risk the extra damage from scalds, not to mention the damage from the attack itself, and their recovery makes fighting them a losing battle. Otherwise, it's largely a matter of scouting and smashing your wall or Ground resist into it until you feel out the move set. Offensive sets hit hard, but it also crumpled to offensive psychic and ground types. Defensive sets had nice bulk and impressive strength because of Sheer Force, however it could be overcome by smart play and special walls being able to win a battle of attrition.

    And quite honestly, the lack of a 100% answer to Nidoqueen solidifies its place as one of the titans of LU.​
     
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  9. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    Annoying Orange
    The (pseudo)Legend of LU
    [​IMG]
    What effect did it have on the metagame?


    Goodra is not only incredibly specially bulky, but also has solid attack and special attack. Not only that, but it is a pure dragon type, giving it only 3 weaknesses. It also has a wide variety of coverage moves and an receives an automatic attack boost when switching in on a grass move and also being immune to them. All of this made Goodra a little hard to prepare for as it can be really versatile.Unlike the prior two Pokemon, Goodra isn't banned, as it isn't broken. However, Goodra is easily a titan in the current LU metagame.


    In what roles was it used?

    As said above, Goodra can be very versatile. You can slap a choice band or choice specs on it along with 4 coverage moves and it will always hit hard with its base 100 attack and 110 special attack. You can be an attacker while tanking almost any special attack by giving it an assault vest to even further boost its astounding base 150 special defense. It can be used as a p/hazer with dragon tail and can even be used alongside curse/ sleep talk. It's used to tank special hits, switch in on popular grass Pokemon such as Shaymin, and deal out damage.

    What caused it to have a significant impact?

    Not having a safe switch in until you were certain of the set, to me, was an impact. You're risking potential kills at times and it can be frustrating. Once you know the set, you can make switch ins, but are still faced with being hit hard. Everything else that causes an impact has been mentioned above. It can hit and it can take hits. (mostly special though)

    How did you deal with this pokemon?

    Learning the set was really important to me. Goodra is really bulky but also has a lack of recovery other than Rest. That is something you have to take advantage of. Also, after using draco meteor, it makes Goodra a little vulnerable to setup or switch predictions. It also isn't taking too many physical hits well without much investment which pairs badly with its lack of recovery. All this along with its base 80 speed which is never invested in, it's way easier to come into once you know what it's going to do. However, getting to that point isn't always easy and even after, it can still be a problem.