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[Gen 6 Other] Metrogods: Return to the Throne (A Metronome Team)

Discussion in 'Rate My Team' started by Annoying Orange, Nov 13, 2016.

Moderators: Edna, fsk
  1. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    PO Trainer Name:
    Annoying Orange
    METRO GODS
    METRO GODS
    METRO GODS


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Hello.
    It's been 4 years since I've posted an RMT, so this may be a little rusty. Basically, I am the God of Metronome, and always have been. When PO was in its prime, I sat atop the Metronome ladder with ease until I left. I've beaten everyone I could think of in this tier and wasn't really feeling any competition prior to leaving. Recently, I came back to Pokemon Online from a 2+ year hiatus, meaning things were different now and I had to adjust. After several modifications, I have created a follow up Metronome team to not only close this generation, but (due to lack of new Pokemon getting metronome next gen) rule over the next.




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    hugs (Dusknoir) (F) @ Leppa Berry
    Trait: Pressure
    EVs: 252 HP / 104 Def / 152 SDef
    Sassy Nature (+SDef, -Spd)
    - Metronome


    Hugs so far has been a literal game changer in metronome, acting as an antilead to the oh-so popular lead Mewtwos. This is one reason I personally made Preview Metronome a more common thing. Regardless of what simple minded people think, Metronome requires skills and strategy. With that in mind, I will also provide some calcs from common metronome leads as well as some calcs for hugs.
    252 SpA Mewtwo Shadow Ball vs. 252 HP / 152+ SpD Dusknoir: 124-148 (42.1 - 50.3%) -- 1.2% chance to 2HKO
    252 SpA Mewtwo Ice Beam vs. 252 HP / 152+ SpD Dusknoir: 70-83 (23.8 - 28.2%) -- 93.8% chance to 4HKO

    0- Atk Mewtwo Volt Tackle vs. 252 HP / 104 Def Dusknoir: 60-71 (20.4 - 24.1%) -- guaranteed 5HKO

    0- Atk Mewtwo Knock Off (97.5 BP) vs. 252 HP / 104 Def Dusknoir: 98-116 (33.3 - 39.4%) -- guaranteed 3HKO

    0- Atk Togekiss Dig vs. 252 HP / 104 Def Dusknoir: 22-26 (7.4 - 8.8%) -- possibly the worst move ever

    0- Atk Togekiss Night Slash vs. 252 HP / 104 Def Dusknoir: 38-46 (12.9 - 15.6%) -- possible 7HKO
    0- Atk Hustle Togekiss Night Slash vs. 252 HP / 104 Def Dusknoir: 56-68 (19 - 23.1%) -- possible 5HKO


    0 SpA Dusknoir Thunderbolt vs. 252 HP / 0 SpD Togekiss: 82-98 (21.9 - 26.2%) -- 8.6% chance to 4HKO

    0 Atk Dusknoir Zen Headbutt vs. 252 HP / 0 Def Togekiss: 61-72 (16.3 - 19.2%) -- possible 6HKO

    0 SpA Dusknoir Earth Power vs. 0 HP / 0 SpD Mewtwo: 51-60 (14.4 - 16.9%) -- possible 6HKO

    0 Atk Dusknoir Shadow Force vs. 0 HP / 4 Def Mewtwo: 282-332 (79.8 - 94%) -- guaranteed 2HKO

    0 Atk Dusknoir Thrash vs. 0 HP / 4 Def Mewtwo: 94-111 (26.6 - 31.4%) -- guaranteed 4HKO





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    Verace (Jirachi) @ Leppa Berry
    Trait: Serene Grace
    EVs: 252 HP / 144 Atk / 112 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Metronome



    As my 2011 Metronome RMT said, Jirachi wakes up once every 1,000 years. However, my metronome team is an exception. Jirachi has so much more potential than sitting on your teams and spamming Iron Head and U-Turn. Jirachi is a very versatile Pokemon. It can use almost any move in the game, so why not let it. I mean, it has base 100 in every stat. Jirachi was put on this team to show off its coverage. I chose it to be my mixed attacker, but it is also sometimes my Cleric and my hazard setter.
    144 Atk Jirachi Bug Bite vs. 0 HP / 4 Def Mewtwo: 110-130 (31.1 - 36.8%) -- 67.6% chance to 3HKO
    144 Atk Jirachi Gear Grind (2 hits) vs. 252 HP / 0 Def Dusknoir: 98-116 (33.3 - 39.4%) -- guaranteed 3HKO

    144 Atk Jirachi Flare Blitz vs. 252 HP / 0 Def Dusknoir: 77-91 (26.1 - 30.9%) -- guaranteed 3HKO after Stealth Rock and 1 layer of Spikes

    112+ SpA Jirachi Hidden Power Dark vs. 252 HP / 120 SpD Mew: 94-112 (23.2 - 27.7%) -- 69.2% chance to 3HKO after Stealth Rock and 1 layer of Spikes

    144 Atk Jirachi Force Palm vs. 188 HP / 144 Def Snorlax: 116-138 (22.8 - 27.1%) -- 99.6% chance to 4HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery





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    freak 2.0 (Mewtwo) @ Leppa Berry
    Trait: Pressure
    EVs: 252 HP / 4 Atk / 252 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Metronome



    Mewtwo has always been a staple to many metronome teams. It's purpose is usually to come in and clean house. Mine isn't too different, but mine gives it a speed reducing nature as everything else to not hinder it in anything else which I consider more important in this tier. There aren't any calcs necessary for Mewtwo as he's not here for rolls and chances. Mewtwo is mainly sent in late game to ruin someone's day and it more than often does just that.



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    Lil Bluu (Mew) @ Leppa Berry
    Shiny: Yes
    Trait: Synchronize
    EVs: 252 HP / 252 Atk / 4 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Metronome




    Mew has often been known as more of a bulky rock setter or sometimes even a nasty plot sweeper, but I wanted to further utilize Mew's even large movepool thanks to a little waggling of the finger. Psychic is a great offensive type and I have Mewtwo to cover the special side of things while Jirachi takes the mid-split. This leave Mew to be our physical attacker. I stuck with Mew because not only is its physical attack nice, but everything else is base 100 so it's going to hold its own all around over other physical attackers. It has less weaknesses than former member Wendy the Celebi.
    252 Atk Mew U-turn vs. 252 HP / 148+ Def Celebi: 204-240 (50.4 - 59.4%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
    4+ SpA Mew Focus Blast vs. 252 HP / 0+ SpD Snorlax: 160-190 (30.5 - 36.2%) -- guaranteed 4HKO after Leftovers recovery

    4+ SpA Mew Psychic vs. 252 HP / 0 SpD Dusknoir: 84-99 (28.5 - 33.6%) -- 0.2% chance to 3HKO

    252 Atk Mew Wood Hammer vs. 252 HP / 0 Def Dusknoir: 85-100 (28.9 - 34%) -- 2.1% chance to 3HKO

    252 Atk Mew Wild Charge vs. 252 HP / 252+ Def Togekiss: 124-146 (33.1 - 39%) -- 8.7% chance to 3HKO


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    Big Bluu (Snorlax) (F) @ Leppa Berry
    Shiny: Yes
    Trait: Immunity
    EVs: 252 HP / 152 Def / 104 SDef
    Relaxed Nature (+Def, -Spd)
    - Metronome



    Snorlax is part of my defensive core for this team. A huge part of this particular defensive core is being really nice at escaping Imprison. Snorlax is a special tank, but thanks to its massive HP, it can also take some physical attacks. It takes them even better due to its partner of this core, which I will get to after Snorlax. Eating up hits is always a great thing in metronome due to the limited PP. And often more than not, one of these two pokemon will heal off some of their chip damage after switching around and taking hits. This is a frustrating thing for many opponents. They usually click x at that point.

    252 SpA Mewtwo Psycho Boost vs. 252 HP / 104 SpD Snorlax: 217-256 (41.4 - 48.8%) -- guaranteed 3HKO
    252 SpA Mewtwo Aeroblast vs. 252 HP / 104 SpD Snorlax: 104-123 (19.8 - 23.4%) -- possible 5HKO

    -1 0 Atk Mewtwo Dynamic Punch vs. 252 HP / 152+ Def Snorlax: 110-130 (20.9 - 24.8%) -- guaranteed 5HKO

    0 SpA Togekiss Focus Blast vs. 252 HP / 104 SpD Snorlax: 170-200 (32.4 - 38.1%) -- 97.9% chance to 3HKO




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    Marry Sue (Granbull) (F) @ Leppa Berry
    Trait: Intimidate
    EVs: 252 HP / 116 Atk / 140 SDef
    Brave Nature (+Atk, -Spd)
    - Metronome



    Finally we have granny herself, Marry Sue. (Yes I spelled it like that intentionally) Marry is the other half of the switching anti-imprison core with Snorlax. At first, she was fully invested in bulk, but I found it not necessary. I made Marry slightly offensive just so she could score extra chip damage on a few notable things. Marry gets intimidate, giving the opponent an automatic attack drop. This makes hugs and Big Bluu great switch ins afterwards as they wall almost anything.


    click here to see it win vs your luck tier master

    hugs (Dusknoir) (F) @ Leppa Berry
    Trait: Pressure
    EVs: 252 HP / 104 Def / 152 SDef
    Sassy Nature (+SDef, -Spd)
    - Metronome

    Verace (Jirachi) @ Leppa Berry
    Trait: Serene Grace
    EVs: 252 HP / 144 Atk / 112 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Metronome

    freak 2.0 (Mewtwo) @ Leppa Berry
    Trait: Pressure
    EVs: 252 HP / 4 Atk / 252 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Metronome

    Lil Bluu (Mew) @ Leppa Berry
    Shiny: Yes
    Trait: Synchronize
    EVs: 252 HP / 252 Atk / 4 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Metronome

    Big Bluu (Snorlax) (F) @ Leppa Berry
    Shiny: Yes
    Trait: Immunity
    EVs: 252 HP / 152 Def / 104 SDef
    Relaxed Nature (+Def, -Spd)
    - Metronome

    Marry Sue (Granbull) (F) @ Leppa Berry
    Trait: Intimidate
    EVs: 252 HP / 116 Atk / 140 SDef
    Brave Nature (+Atk, -Spd)
    - Metronome


    Say what you want about the team, but it has been fully mastered to my knowledge and it's an amazing team if you know how to use it properly. Please let me know what you think can be improved. Thank you.
    ~~~
    [​IMG]

     
    Last edited: Nov 13, 2016
    Jethalal and Zoroark like this.
  2. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    I think I'm gonna need a tutorial because this seems too complicated and strategically complex to use :(
     
  3. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    PO Trainer Name:
    Annoying Orange
    hmu on server i will teach you
     
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