(13:44:55) Joyverse: (13:44:48) ±Porygon: Your rank in SM Ubers is 1/2834 [1344 points / 59 battles, 48 wins]! (13:44:57) Joyverse: AWWWW YIS (13:45:00) Joyverse: RMT TIME Edit: Now at (13:15:43) ±Porygon: Your rank in SM Ubers is 1/2908 [1379 points / 71 battles, 59 wins]! Hello there people! '-')/ I am here with my 4th RMT and my first ever RMT of the Gen 7 Metagame! I am happy to say that I have finally achieved something that I have always wished to achieve, which is topping a ladder on PO however big or small the peak. On the team's name and everything. I named it Made In Heaven after the song of the same name by Queen. Not only does the lyrics somehow signify a bunch of my struggles in PO but MiH (cue; Weebspeak) also happens to be a character in JoJo's Bizarre Adventure. So I went ahead and nicknamed my Pokemon accordingly. Oh. right. I won't piss you off with my weeb talk. On to the team. Spoiler: Teambuilding I initially wanted to build an offensive team based around CM Arceus-Fairy and SD Mega Lucario. So I went ahead with that. I needed hazards so look who came first? Yes, Primal Don did. Added SpDef Primal Don to check Xerneas cause Xern's still a heavy, heavy threat. I needed another compressed check to take care of both Xern and MegaMence. So I added Dialga with 4 Attacks to go. I needed a nuke to bust things up when Arceus or Lucario would have been pressured so I added Pheromosa as an experiment. Then I finally added Hex Giratina-O as an extra check to Primal Don and for Defog. And it all started in January. Played around the PS ladder with it, as the PO webclient was yet to be updated. B-But I lost more than I should be winning. After constantly going on and off from the middling 1400s I asked people for help. A few helpful people in the Ubers Room suggested I switch the Stealth Rocks to DIalga and give it Thunder Wave. Then I switched Primal Don to Double Dance Primal Don to make the team even more offensive. Mysterious M highly suggested I switch out Pheromosa for Deoxys-A. This eased up a lot of things. Especially in regards to opposing Lunala and Mega-Gengar, and downright decimating other threats that had it easy with Pheromosa. 356 Speed Arceus-Fairy (Yes, 356.) Was proving to be ultimately pretty weak when it came to immediate damage and my team insta-lost to Status carrying mons almost all the time. I needed a cleric, a stronger revenge-killer and a better offensive mon. I think I went fucking crazy with the option but I chose Scarf Xerneas with Aromatherapy and mind you, it hasn't failed me ever. Since now that my Arceus slot was free now. I removed the passive Giratina-O and added Arceus-Ground as the new defogger. This only made things better and this is how my team ended up! On to the team now! [SFX: Menacing] Made In Heaven (Xerneas) @ Choice Scarf Ability: Fairy Aura EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Moonblast - Focus Blast - Thunder - Aromatherapy While I can't say that Xerneas is my most important member, (Everyone of my teammates are fucking important!) I'd still say that MiH is possibly the most special member in my team and the nickname will tell you that. I went with Modest to help bluff the GeoXern set, you could go Timid if you wish however. Though Modest Scarf is all that you'd need as you will be outrunning everything upto Max Speed Pheromosa so you needn't worry. Moonblast is the obvious STAB that you'll be clicking 80% of the time to decimate Yveltal, Arceus-Dark, Darkrai, MegaMence, Mega Lucario and whatnot. Focus Blast helps against Ferrothorn, Dialga and Arceus-Steel. Not to mention it does a number on Celesteela. Thunder is there for the extremely annoying shit named Toxapex which would otherwise be walling Xerneas for days at a stretch. Not to mention it hits Primal Kyogre, Lugia, Ho-oh and Celesteel for great damage. Focus Blast+Thunder together is risky, if you don't wish to be in a risk then consider changing Focus Blast to Hidden Power Ground and you'll be fine. Aromatherapy is a surprising move to have on an Offensive Xerneas tbh. But hey, as long it works, it works. Xerneas is an very easy switch-in to Yveltal and even Mega Sableye and they will almost always be forced out. Use that to turn to heal off your teammates and you'll be fine. Try to switch into resisted hits or use Xerneas to pick off weakened threats like Darkrai or Deoxys-A and you should be cool. Just be very careful not to put it within Priority range such as Giratina's Shadow Sneak or the deadly Bullet Punch from Mega Lucario if the opponent has them. Judgment (Arceus-Ground) @ Earth Plate Ability: Multitype EVs: 248 HP / 8 Def / 252 Spe IVs: 0 Atk Timid Nature (+Spe, -Atk) - Defog - Recover - Judgment - Ice Beam First it came as THE replacement for Giratina-O. But in the end it became Mr.FuckYouSteelTypes. I feel dumb for not having added Arceus-Ground from the start tbrrh. It is the most valuable checkmon I have and I legit feel like crying if I ever lose it. Why you ask? It checks lessee... Primal-Don, Mega Lucario, Mega Salamence, Aegislash, Magearna, Solgaleo, Klefki, Landorus-T, Landorus-I, Arceus-Poison and Arceus-Steel and more. See what I mean? What more can Xerneas ask for? Judgment is enough to get Mega Lucario and most of the mons I mentioned, for those that are immune to Ground moves though. They get Ice-Beamed. The Standard EVs lemme take up otherwise very strong hits from the likes of Mega Lucario or Primal Don and hit them back for good damage. Recover is needed to keep Judgment healthy so Judgment can keep utilizing its Judgment and be healthy to Defog when needed. [You have made me angry Pikachu. ORA ORA ORA ORA!] Star Platinum (Lucario) (M) @ Lucarionite Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature (+Spe, -SpA) - Swords Dance - Bullet Punch - Close Combat - Stone Edge / Crunch Ah, Star Platinum... He is arguably the strongest member of my team. All he really needs is a time and a place for a Swords Dance. Combine that with the beauty of sharp rocks piercing the opponent's body and watch them fall like pawns. The set should be easy to understand, try using CC or your coverage to soften up Pokemon switching in while you can. When the time is right, steal the moment for a Swords Dance and just spam Close Combat. If it's a Fairy, spam Bullet Punch. If it's faster, spam Bullet Punch. If it's that nigga Ho-oh or Lugia spam Stone Edge (Though I'd warn you, you need Rocks to take on Lugia even at +2). In the case you are using Crunch, you'll have an easier time against Giratina which is great however Xerneas takes care of it. Unless you want to hit Giratina or maybe Mega Slowbro that badly, don't go for Crunch. Try switching it on turns you predicted a Toxic or a weak resisted and proceed to Swords Dance or downright kill the opposition if the situation calls for it. Mind you, Mega Lucario is a very strong Pokemon offensively, but defensively it's pretty shitty so play carefully against other Offensively-inclined teams. [AWESSUME!!] FlameModeACDC (Groudon) @ Red Orb Ability: Drought EVs: 156 HP / 252 Atk / 32 SpD / 68 Spe Adamant Nature (+Atk, -SpA) - Rock Polish - Precipice Blades / Earthquake - Swords Dance - Stone Edge / Fire Punch What's a team without a Primal Groudon? If you notice the EVs. You'll see one difference. It's that I took out 4 EVs from the ORAS Standard Double Dance set and put it in Speed. Why? At +2 Speed with 466, you outspeed Standard MegaMence at +1 Speed. This helps in letting you take care of MegaMence with Stone Edge without having to worry about it wrecking your team, cuz you'll be wrecking it. So heh. Primal Groudon excels at checking Magearna without Toxic and it also soft checks against Primal Kyogre and Xerneas. Rock Polish should be main boosting move as the Speed boost is what'll you need the most. Generally I use Swords Dance when I feel particularly safe against mons. This includes the Stall playstyle as whole as there are only a few mons able to tackle Primal Groudon at +2 Attack head on. Precimiss is the main STAB and it completely obliterates anything that doesn't resist it or is immune to it. The second choice of move depends on your fighting style. I generally use Stone Edge to break through Yveltal, Lugia, Ho-oh, and Mega Salamence. If breaking through Celesteela is your priority and / or having a low-risk, no-miss way of hitting Magearna, Lucario-M, or Ferrothorn is your call, then go for Fire Punch! [WRYYYYYYYYYYYYYYYYYYYYYYY!} *Autistic screeching continues* [TOKI WO TOMARE! ZA WARUDO! MUDA MUDA MUDA MUDA!] Za Warudo (Dialga) @ Shuca Berry Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Modest Nature (+SpA, -Atk) - Draco Meteor - Flash Cannon - Stealth Rock - Thunder Wave / Fire Blast What's JoJo without Dio or his stand- Za Warudo? Just like how Competitive teams are without Stealth Rock. Za Warudo is my lead and it does a very, very good job at it. Thunder Wave, while not overly surprising helps against anti-leads such as Lunala or Xerneas. Fire Blast is great to one-shot Ferrothorn which otherwise annoys Dialga a lot. Stealth Rock needs no explaining, it places in those beautifully sharp rocks that penetrate through the opposing Pokemon in many obscene manners, making them an easier kill for this team's many strong Pokemon. Flash Cannon is a great all-around STAB that when used in tandem with Thunder Wave saves the team from annoying Fairies like Arceus-Fairy and Xerneas. Draco Meteor is there to take on most Primal Groudon leads as well as Giratina-O attempting to Defog. Kono Deo Da* (Deoxys-Attack) @ Life Orb Ability: Pressure EVs: 68 Atk / 188 SpA / 252 Spe Rash Nature (+SpA, -SpD) - Psycho Boost - Knock Off - Ice Beam - Extreme Speed The final piece of the puzzle and dedicated nuclear warhead of my team. Deoxys-A is there to help me take on the like Mega-Gengar, Lunala (unless it's Scarf or... Z-Z-Hyp welp..) and everything else for that matter imo. Psycho Boost is great move to be using against most non-Extreme Speed Arceus, that and it also hits most neutral threats for heavy damage, not to mention completely decimating Arceus-Poison and Mega Gengar. Ice Beam OHKOs nearly everything that is weak to Ice like Landorus, Mega Salamence, Yveltal, Shaymin-S and yeah Zygarde-C. Knock Off is a solid utility move that downright OHKOs Lunala if it Shadow Shield is broken. It KOs Mega Gengar after rocks, and makes many important walls and shit such as Zygarde-C, Chansey, Aegislash and Giratina-A nearly muda (uh... useless). Extreme Speed helps in picking off weaker threats such Pheromosa, opposing Deoxys and weakened RP Groudon, Arceus, and GeoXern. Oh no we aren't over. Threatlist - RP Primal Groudon is problematic. RP Physical Primal Don is manageable alone with Shuca Dialga around and with Arceus-Ground but if it has SD then you better click X. RP Special Groudon if supported by Sticky Webs and is at nearly full health activates the Click-X clause. Obediently follow orders. However if you succeed at weakening the dude from the start then it's gone for good. - Extreme Killer Arceus grrrr... If it's the garden variety Jolly-LO version. Get ready for a lot of pain. Yeah, a bit of predictions never hurt and it isn't going to threaten as much without SD but play extremely carefully around. One of the safest stuff to do with these guys running around is to somehow keep Dialga alive and get it paralyzed. Adamant Arceus are taken care of by Mega Lucario. - Yo, bro! If you somehow have ended up sacking both Xerneas and Mega Lucario then click X. Paralyzing it with Dialga is a safe option, riskier options include switching Xern in on a SD and spamming Moonblast! :c - The pleasures of being cu.. oh drained out by Stall. Try as much as you want, but I for sure can't keep a composed head after 30 minutes of playing against Stall. Stall is going to drain Xerneas of its Aroma PP and make things extremely for Mega Lucario and Primal Don. Consider Deoxys-A dead if you see Alolan Muk in the preview. Other than that, there had been very few instances where I downright beat Stall and they all involved SD Primal Don or Mega Luke so you know what to do in trouble. - "Why is this Stall mon alone?", you'd ask? Because it's a bitch. The Bamboo Spaceship is absolutely annoying especially if it's the SubSeed variant. While Mega Lucario or Primal Groudon with Fire Punch can break through it with relative ease if they have a +2 boost on them. It's hard to downright setup on its face really. A bit of playing around with Xerneas, Dialga, Groudon and Mega Lucario helps, you know annoying the annoyer. But I'll have you know, for a average player like me, that's pretty hard to pull off. - Choice Specs or Standard CM Lunala are as well as dead if Deoxys-A's Knock Off goes through the spectre. Also if it's paralyzed, it's dead too. What's to watch out for is Choice Scarf or Z-Hypnosis. Lunala has no true switch-ins and Z-Hypnosis if used on Dialga or unluckily on Groudon is a gfg. - *ughhhh* Spoiler: Proof of Peak Back when SM Ubers was a beta tier in PS. I managed this. And finally... (13:15:43) ±Porygon: Your rank in SM Ubers is 1/2908 [1379 points / 71 battles, 59 wins]! Eh, apparently I can't screencap on either Imgur or even LightShot, any ideas? I am on a windows xp pc atm. Spoiler: Shoutouts Everyone who appreciates me as a person and acknowledges my presence. I love you with all of my heart. uwu Spoiler: Shitouts Everyone who hates me, so 90% of PO community. Fuck you in all seriousness. No homo. Spoiler: Importable Made In Heaven (Xerneas) @ Choice Scarf Ability: Fairy Aura EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Modest Nature (+SpA, -Atk) - Moonblast - Focus Blast - Thunder - Aromatherapy Judgment (Arceus-Ground) @ Earth Plate Ability: Multitype EVs: 248 HP / 8 Def / 252 Spe IVs: 0 Atk Timid Nature (+Spe, -Atk) - Defog - Recover - Judgment - Ice Beam Star Platinum (Lucario) (M) @ Lucarionite Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature (+Spe, -SpA) - Swords Dance - Bullet Punch - Close Combat - Stone Edge FlameModeACDC (Groudon) @ Red Orb Ability: Drought EVs: 156 HP / 252 Atk / 32 SpD / 68 Spe Adamant Nature (+Atk, -SpA) - Rock Polish - Precipice Blades - Swords Dance - Stone Edge Za Warudo (Dialga) @ Shuca Berry Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Modest Nature (+SpA, -Atk) - Draco Meteor - Flash Cannon - Stealth Rock - Thunder Wave Kono Deo Da* (Deoxys-Attack) @ Life Orb Ability: Pressure EVs: 68 Atk / 188 SpA / 252 Spe Rash Nature (+SpA, -SpD) - Psycho Boost - Knock Off - Ice Beam - Extreme Speed Feel free to criticize. As I am not particularly the best player in here. Also even for a team that has had nearly 3 versions to it. It is not in any way perfect. Thanks in advance!