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[SM OU] The Beetle and the Parasite (#1 - 1503 in ladder)

Discussion in 'Rate My Team' started by AnuncioBot, May 12, 2017.

Moderators: Edna, fsk
  1. AnuncioBot

    AnuncioBot Tome muito líquido!

    Joined:
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    Messages:
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    PO Trainer Name:
    [LS] AnuncioBot
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    The Beetle and the Parasite, Just a Mega Pinsir and Nihilego team​

    [​IMG]

    Oi amiguinhos. Okay, I played the low ladder with another team, but the decisive games to reach the Top 10 were with this team.
    A friend asked me to build something around Mega Pinsir, Magnezone and Excadrill, so I made a try and the result was not so bad at all.

    [​IMG]
    Pinsir (M) @ Pinsirite
    Shiny: Yes
    Ability: Hyper Cutter
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Return
    - Swords Dance
    - Quick Attack
    - Earthquake

    Mega Pinsir has brute strength and enjoys that several teams lack Flying resistances. Jolly because of the speed tier, and the last move was initially Knock Off, to remove Shed Shell from Skarmory and enable Magnezone to capture it, but Earthquake is better out of the stall atmosphere.

    [​IMG]
    Magnezone @ Assault Vest
    Ability: Magnet Pull
    EVs: 168 HP / 252 SAtk / 88 Spd
    Modest Nature (+SAtk, -Atk)
    - Volt Switch
    - Thunderbolt
    - Flash Cannon
    - Hidden Power [Fire]

    Magnezone has a good synergy with Mega Pinsir, except for Fire, Assault Vest to better resist Tapu Koko, Greninja and Magearna.

    [​IMG]
    Excadrill (M) @ Focus Sash
    Ability: Mold Breaker
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Toxic
    - Earthquake
    - Rapid Spin

    Hazard control is very weak in the metagame, Excadrill lead has a good matchup against several balanced in general, Immunity to Electric is also appreciated.

    [​IMG]
    Tapu Fini @ Leftovers
    Ability: Misty Surge
    EVs: 248 HP / 16 Def / 100 SDef / 144 Spd
    IVs: 0 Atk
    Calm Nature (+SDef, -Atk)
    - Taunt
    - Defog
    - Moonblast
    - Nature's Madness

    With 3 Fire weaknesses the next member needs to help in this aspect, Tapu Fini provides Immunity to status and a secondary control of hazards as we are dealing with Mega Pinsir. Evs in speed to be faster than Adamant Bisharp.

    [​IMG]
    Landorus-Therian (M) @ Yache Berry
    Ability: Intimidate
    EVs: 248 HP / 252 Def / 8 Spd
    Impish Nature (+Def, -SAtk)
    - U-turn
    - Knock Off
    - Hidden Power [Ice]
    - Earthquake

    Defensive Landorus-T to help with Zygarde (Thousand Arrows is cancer), Knock Off + U-Turn helps Magnezone with skarmory. Yache Berry to better handle Tapu Koko and Mega Medicham.

    [​IMG]
    Nihilego @ Choice Scarf
    Shiny: Yes
    Ability: Beast Boost
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 0 Atk
    Timid Nature (+Spd, -Atk)
    - Power Gem
    - Sludge Wave
    - Thunderbolt
    - Grass Knot

    Finally, a speed control and offensive response against both Charizard was needed, in addition to another Fire resistance, Scarf Nihilego works very well, Grass Knot surprises some Ground-Type and Rock-Type, Nihilego does not do a magic late game sweep as we would like, but is a good Pokémon.

    Threats:
    [​IMG]Rain Offense destroys the team without much effort.
    [​IMG]Zapdos Stall is very tough, Stone Edge Pinsir may be an option, but only if you are sure that a Zapdos will be on the opponent's team.
    [​IMG]Tornadus-T is still uncommon, but it is very uncomfortable, Nihilego is not a counter, as they lose Choice Scarf when receiving Knock Off and after that always lose momentum with U-Turn.
    [​IMG]Greninja, Magnezone comes in once or twice, depending on the variant of Greninja, but this frog is unpredictable.

    Pinsir (M) @ Pinsirite
    Shiny: Yes
    Ability: Hyper Cutter
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Return
    - Swords Dance
    - Quick Attack
    - Earthquake

    Magnezone @ Assault Vest
    Ability: Magnet Pull
    EVs: 168 HP / 252 SAtk / 88 Spd
    Modest Nature (+SAtk, -Atk)
    - Volt Switch
    - Thunderbolt
    - Flash Cannon
    - Hidden Power [Fire]

    Excadrill (M) @ Focus Sash
    Ability: Mold Breaker
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Toxic
    - Earthquake
    - Rapid Spin

    Tapu Fini @ Leftovers
    Ability: Misty Surge
    EVs: 248 HP / 16 Def / 100 SDef / 144 Spd
    IVs: 0 Atk
    Calm Nature (+SDef, -Atk)
    - Taunt
    - Defog
    - Moonblast
    - Nature's Madness

    Landorus-Therian (M) @ Yache Berry
    Ability: Intimidate
    EVs: 248 HP / 252 Def / 8 Spd
    Impish Nature (+Def, -SAtk)
    - U-turn
    - Knock Off
    - Hidden Power [Ice]
    - Earthquake

    Nihilego @ Choice Scarf
    Shiny: Yes
    Ability: Beast Boost
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 0 Atk
    Timid Nature (+Spd, -Atk)
    - Power Gem
    - Sludge Wave
    - Thunderbolt
    - Grass Knot

    [​IMG]
    *About this nickname and image, Dicas Dollynho is relative to popular memes in Brazil.
     
    Last edited: May 21, 2017
  2. AnuncioBot

    AnuncioBot Tome muito líquido!

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    32
    PO Trainer Name:
    [LS] AnuncioBot
    [​IMG]

    Reusing the team after Rain stops being the 'new toy', and retrieving the ladder inactive.
    Changing Tapu Fini to a faster version with Timid Nature.
    If you do not want to sacrifice bulk, follow the speed needed to outpass some threats:
    Timid 248 HP / 8 Def or SpDef / 252 Speed. Tie Speed Max Speed Tapu Fini and Suicune.
    Timid 248 HP / 28 Def or SpDef / 232 Speed. Pass Adamant Zygarde.
    Timid 248 HP / 68 Def or SpDef / 192 Speed. Pass Heatran Timid.
    Timid 248 HP / 84 Def or SpDef / 176 Speed. Pass Smeargle Max Speed.
     
    Last edited: Jul 30, 2017
Moderators: Edna, fsk