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Pokémon Go - A Guide

Discussion in 'Articles' started by Spoovo The Pirate, Jun 18, 2017.

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  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

    Sep 29, 2012
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    Introduction - What IS Pokémon Go?

    Have you ever wondered what it would be like to catch Pokémon in real life? To be the very best, instead of watching some subpar protagonist fail at it?

    Well, this is probably the closest we mortals will ever come. Pokémon Go uses augmented reality and pre-determined locations to spawn 'real' Pokémon. And you, the lucky consumers, get to find and collect them for free!
    What Do You Need?

    The requirements to play Pokémon Go are thankfully few. All you really need is a decent smartphone (iPhone 5 or better or a recent model Android phone provide the best results), snacks, a good pair of shoes, and a sense of direction. That last one's really important; after all, you don't want to get lost in the real world, do you?

    Everything else is covered in the game, so there's no need to worry about asking your local supermarket clerk for Pokéballs. Leave that to our friendly Pokémon Professor, Willow!​

    Getting Started - Your First Steps

    What The Hell Am I Doing?

    As you'll understand by now, the primary goal in Pokémon Go is to complete the Pokédex, just like in the core games. However, as far as plot is concerned, that's it. There's no team of incompetent bad guys to defeat, nor an Elite Four to beat up once you've acquired eight badges. Hell, there aren't even badges. But there are Pokémon to catch, and there is experience to gain, which is your motivation to get your ass off the couch and go use the internet outside. Just about every action you make in Pokémon Go earns you Experience, which goes towards levelling up. Levels are gained in an exponential fashion, where you'll need a mere 1000 XP to level up from Lv1 to Lv2 (that's the equivalent of making a new Pokédex entry), whilst it takes a staggering 20,000,000 points to reach the highest level so far, 40. So yeah, we're in this for the long haul. Better get yourself an energy drink or something.

    Just like in the core games, each Pokémon has their assigned Base Stats; however, those values are compressed into one all-important display known as CP. The more experience you as a trainer gain, the more levels you gain, and the higher CP of the Pokémon you face. But it's no static affair; a Dragonite will still obviously be more powerful than a Spearow.

    Choosing Your Starter

    After introducing himself, Professor Willow will unveil the world of Pokémon Go to you. Like every other Professor before him, he'll hand you a Pokédex, a small supply of Pokéballs, and the choice of a starter Pokémon. Sadly, this is restricted to only the Kanto starters, Charmander, Bulbasaur, and Squirtle; however, if these three options aren't good enough for you, simply walk away and Willow will offer your a Pikachu instead, thus teaching the important lesson that throwing a tantrum will get you what you want. Two other items you start off with are a Camera and an Egg Incubator, both of which will be explained later.


    PokéStops are the most important landmarks in Pokémon Go. Found at points of interest across the planet, they can be anything from a tourist attraction to popular hangouts such as restaurants, to completely random things like chicken-shaped mailboxes. They're really not picky. The bigger your hometown, the more PokéStops you'll find, and the easier it will be to prosper on Pokémon Go. PokéStops are your means of earning items in Pokémon Go. Instead of finding them on the ground, like in the core games, your aim is to walk—yes, walk—to these PokéStops, and tap them on your phone's touchscreen. This will bring up a little disc with an image of the landmark on it, and you spin that horizontally.

    Your first activation of the day will grant you a 'bonus', where you'll receive more items than you normally would; otherwise, you'll receive between three and six items. These can vary from Potions to Pokéballs, various Berries, and even Evolution items. Activate at least one PokéStop for seven consecutive days to receive an even bigger bonus at the end of the week, where you can receive more than fifteen items at once!

    Teams - Mystic, Valour, or Instinct?

    As expected, the game does try to salvage something of a plot once you've gained a few levels. Once you've hit Lv5, Professor Willow will reappear, presumably taking a break from attempting to seduce your mother or something, and explain that there are three rival 'teams' available to Pokémon Go trainers: Mystic, Valour, and Instinct.

    Now, there's essentially no real difference between the teams other than their names and team leader. Choosing them is a personality test in its basest form, where you pick based on the ethos of said team leader:

    Team Mystic's leader Blanche is a firm believer in the analysis and depth of thought that comes to Pokémon training. If you're a trainer that thinks before you make every move, then Mystic is possibly the team for you. This also applies if Articuno is your favourite legendary bird, as that is the team's mascot, or if you simply like the colour blue.

    Team Valour's Candela has a fiery hot passion, wanting to succeed with a Pokémon's natural power rather than attempting to overcome weakness with strategy. Is your typical strategy 'attack, attack, attack!'? Are you a fan of Moltres, the team's mascot bird, or maybe the colour red? If you answered yes to any of these, maybe you should choose team Valour.

    Team Instinct's leader is NarutoSpark, and he says that Pokémon have a strong intuition. Acting on his gut rather than using his brain, he believes that the secret behind a Pokémon's strong intuition is the eggs they've hatched from. If ancestral wisdom sounds like something you can get behind, or perhaps the mascot Pokemon Zapdos... maybe even the colour yellow, then Team Instinct may be your choice.

    Those who simply don't care which team they join— there is an obligation, to be explained soon—may simply have a look at what teams other local trainers have joined. How to find that out, you ask? Why, you simply take a look at the Gyms.


    Once you've hit Lv5, you are able to assign a Pokémon to a Gym. Gym attacking and defending is the closest thing the game currently has to real battles, and while it's a far simpler affair than in-game, it is the primary means of earning PokéCoins, which are also known as the game's currency. Take a Gym, and this earns you ten PokéCoins. Keep that gym for a full 21 hours (why 21? No one knows), and you'll be able to collect another ten PokéCoins. Take more than one Gym? Well that earns you ten PokéCoins per Gym, with a maximum of ten Gyms per person.

    How To Take A Gym

    Just like PokéStops, most towns and cities will be littered with Gyms. Your game's map will see them as huge towers with the 'lead' Pokémon at the top of it. Mystic Gyms glow blue, while Valour Gyms glow red, and Instinct Gyms glow yellow. Those still stuck over which team to choose can use this method to help them decide.

    In the real world, a Gym will show up as a landmark, much like PokéStops. They are typically something important, like a church or a cemetery, but silly ones still exist; there's one in the city near me that is a rock. Taking a Gym simply involves challenging one of a different team to yourself, and 'battling' the Pokémon that are hosting it. Pokémon are left behind in Gyms to represent their trainers because obviously the trainers themselves can't wait by their Gyms all day. Not only does it defeat the purpose of Pokémon Go, but it would also lead to many deaths by trainers getting exposed to the elements. And no successful company wants to be responsible for the deaths of thousands.

    Once you've challenged your opposing team's Gym, your opponents will vary depending on the Gym's 'level', and the game will suggest a poorly selected roster of six Pokémon to take on the Gym with. You're free to change this up as you wish; however, simply using your six most powerful will yield results more often than not. Type advantage is certainly notable in this game, but it is not nearly as powerful as it is in the core games. A Rhydon will survive many Water Guns in Pokémon Go, for example, but a Hyper Beam will still leave an enormous dent in it.

    When the battle officially starts, everything is a matter of simply tap-tap-tapping your way to victory. Each Pokémon has two attacks, a strong move and a weak move. Weak moves are used with simple taps, while stronger moves have to be built up from successive usage of weaker moves, and then fired off by holding down on the screen. Dodging is a thing in Pokémon Go, by swiping to the left or right as your opponent attacks, but it's impossible to dodge an opponent's power attacks, so it's honestly not worth it. Just go fully offensive and hope for the best.

    Once your battle is finished, win or lose, the Gym's 'prestige' will be reduced, and it'll perhaps lose the weakest Pokémon, and you'll then have to battle it again until the Gym runs out of prestige. Once that is reduced down to zero, the Gym will lose its colour, and you'll have a few minutes grace period to add your own Pokémon, thus claiming the Gym for yourself. If you're lucky, other members of your team will add their Pokémon before long, and if you're even luckier, you'll be able to keep it for a while, earning yourself an income that you must remember to collect from the shop menu!

    If you're not so lucky, someone else will simply take your Gym back off you after little time has passed. You can go back and avenge your fallen comrade if you're feeling petty enough (just remember to heal them!); however, there's little point in doing so if you've already claimed the day's PokéCoins.

    Powering Up Same-team Gyms

    Let's say that you're on Team Valour for instance, and the only other Gyms in the area are controlled by Team Valour. You can't take down your own team's Gym, so what's a trainer to do?
    Simple; you power it up yourself.

    In a scarily similar course of action, should you 'attack' a Gym operated by the same team as yourself, you can boost the Gym's prestige, and level it up to a point where you or someone else can add another Pokémon to it. Gyms at level three or higher need this in order to add on new Pokémon, and irrelevant of whether or not you have a Pokémon at that Gym, you can improve it by simply beating up your own teammates. Whether or not you have the heart to give your own Pokémon a beating is up to you.

    What Works Well

    With everything competitive, there are obviously some things that are far more effective at the same job than others. And much like the Pokémon metagame, there are a handful of Pokémon in Pokémon Go that are effective at taking and defending Gyms. Unless you live in a city full of hipsters, you can more or less guarantee that one (or more) of the following Pokémon will be hosting nearby Gyms:


    Those of you who know your traditional base stats will probably notice a pattern here. Anything with a high HP stat, and anything that simply hits hard, does well. While this is not an exhaustive list by a long shot, it's a good indicator of what you'll likely find.
    Filling in the Blanks
    First Things First; It Takes Balls

    As expected with almost every Pokémon game ever, your main goal—and means of acquiring new Pokémon— is to capture the creatures around you in Pokéballs. Unlike the core games, you don't need to weaken the Pokémon you encounter first; however, capture rates and physical distance are still very much a thing. For small Pokémon like Rattata, you'll barely need to move the ball, while bigger monsters like a Lapras or Charizard will require a much stronger throw.

    Green rings are generally a cakewalk. There's little to no risk simply throwing a Pokéball.


    Something with an orange ring may put up more of a fight. Consider a Great Ball, or maybe a Razz Berry to take the edge off.


    Finally, red rings are usually a challenge. Both an Ultra Ball and a Razz Berry would be a wise decision, and even then it could escape.​

    How do you throw a ball that's on a screen, you ask? Simple; just swipe up. Some people use their index fingers, while others use the thumb of their dominant hand. Experiment around, and see which method(s) work best for you. Early on, though, you'll likely have horrible accuracy and will probably miss more throws than you hit. Combine this with the fact that encountered Pokémon have the ability to evade and 'attack' thrown Pokéballs, and you could be off to a slow start. Once your accuracy and timing start getting better, though, things get interesting:
    • Those who can throw a Pokéball in the vaguely correct direction will receive a 'nice!' notification and 10 bonus XP, should they successfully catch the Pokémon on that throw.​
    • A relatively accurate throw will award a 'Great!' notification, and 50 bonus XP upon successful capture.​
    • A flawless, absolutely perfect throw will yield an 'Excellent!' and 100 bonus XP if the target is caught on that throw.
    • And of course, just remember to aim for the nose. More often than not, it'll be a good to perfect shot. If they don't have a nose, just pretend they do, and aim for that!


    Unlike the core games, Pokémon Go doesn't have a strict levelling system, rather CP (combat power) and candies instead. Candies represent a Pokémon's power of growth essentially and can be used to either evolve it into its next form or raise its CP by a small amount. Pokémon with only two evolutionary stages (i.e. Houndour) tend to take 50 Candies to evolve, whilst those with three evolutionary stages (i.e. Squirtle) will take 25 Candies for the first evolution, and 100 Candies for the second. Some Pokémon with divergent evolution paths (such as Slowpoke) may need an evolution item to choose which path to take, while more basic Pokémon (like Sentret) will only require half as many Candies as others to evolve. Many starter bugs and basic rodents are in this category.


    Berries function as supporting items in Pokémon Go, not unlike X Attack and similar in the mainstream games. A Razz Berry is the most commonly seen and will simply make it easier to catch the Pokémon you're facing. If you're up against something you rarely see, or just something that's really powerful, the Razz Berry may be worth using. The effect is comparable to that of simply using a stronger Pokéball, i.e. using a Great Ball in place of a standard, or an Ultra instead of a Great. Pinap Berries will double the number of Candies you receive when successfully capturing a Pokémon. Basic Pokémon award you with 3 Candies upon capture, while mid-evolution Pokémon will yield 5 Candies, and third stage evolutions award 10 Candies. A Pinap Berry will double these numbers to 6, 10 and 20, respectively. Nanab Berries... yeah, they're basically useless. Mechanically speaking, they reduce the erratic movements and jumping that encountered Pokémon will typically do in their attempts to thwart your thrown capsules, but... simple good aim and timing will usually achieve that anyway.

    Potions and Revives

    Those more inclined to take on Gyms will find the most use of restorative items. They function identically to their core game counterparts, ranging from the standard Potion to Max Potion, and Revive and Max Revive. Lower level trainers probably won't ever need anything stronger than a Revive and a Super Potion to heal their Pokémon to full HP, but higher levels will of course yield stronger combatants, and once you've gotten yourself the likes of Blissey, Lapras, and Snorlax, you may find that even Hyper Potions aren't cutting it any more. As a rule of thumb, though, anything weaker than a Hyper Potion might as well just be thrown away unless you really struggle for them.

    Other Items

    Aside from the previously mentioned evolution items, which function almost identically to their core game counterparts, the only other items of interest are the Camera and Egg Incubator, both of which were touched on earlier. The Camera is fairly self explanatory, allowing you to take pictures of whatever Pokémon you've encountered. Time it well and catch them mid-attack to make them look cool and/or cute, and share them online if you wish.


    Mid-jump is always a good choice.
    The Egg Incubator is also fairly obvious, enabling you to hatch the eggs that you get from PokéStops. Eggs are explained in more detail below.


    Yes, just like the core games, eggs exist in this one as well. Like most other items, you can acquire them from PokéStops, and they come in three varieties; Green, Yellow, and Blue. Green eggs require you to walk two kilometres (yes, whole kilometres) for them to hatch and would typically spawn baby Pokémon like Pichu, trade evolvers like Geodude, or weirdly enough, even the Kanto starters. Yellow eggs are by far the most common, and need five kilometres before they'll hatch but tend to hatch into the most disappointing offspring. Those losing their shit over hatching an Eevee from a 5 km egg may feel a bit underwhelmed when they run into another twelve on the way to work. Lastly, the blue eggs are ten kilometre mothers, and shouldn't be taken lightly. Also the rarest by a fair margin, these babies are gonna hatch into either a wonderful rare thing you've never even seen in the wild before or something you find and catch somewhat often, leaving you to wonder why it hatched from a 10 km egg in the first place. The likes of Dratini, Scyther, Onix, and Larvitar are all viable to hatch from a 10 km egg, but then again, so are things like Sudowoodo and Pineco. Eevee used to be a 10 km 'mon as well...


    One of the first things you may notice when playing Pokémon Go is the 'nearby' tab, which shows you a selection of up to nine wild Pokémon that are, as their namesake suggests, nearby. If you're lucky enough to be in an area full of PokéStops, these PokéStops will be your shining beacon to help you find the wild Pokémon you're searching for; however, those living out in the sticks will simply find the images of wild Pokémon partially obscured by knee-height grass. Should you try to get a better look at these beasties, the game will simply prompt you to 'find these Pokémon in the wild!'

    While loved by many and scorned by purists, the addition of tracking has made a serious impact on the game's efficiency. Tapping a Pokémon's likeness on the nearby tab and finding out what Pokestop it's nearest to is good on its own; however, if you tap the little footprint icon that accompanies the Pokémon, it will show you exactly where that Pokestop is, and thus the Pokémon that's inhabiting the nook or cranny that's near it. Some of you may think it's far too easy, and that there must be a catch, but... there really isn't. That is, unless you're being prevented from reaching that Pokestop by real life events. Because it's just typical when a Dragonite spawns in an area inaccessible to the general public. Because strangely enough, trespassing is in fact illegal and should not be encouraged by any demographic, mystical flappy Dragon or otherwise.


    Like most games that want you to stick around, Pokémon Go has its own achievement system in the form of 'badges'. Sadly, they have nothing to do with the badges you can receive in the core games; however, they certainly do work well for motivational purposes. Annoyed when yet another Rattata pops up on your screen? Well, rage no longer because there's an achievement to be earned by catching a shitton™ of tiny ones!

    And that's just one example. These achievements vary from hatching x amount of eggs, to walking x kilometres, catching x number Fire-types... yeah, they're all fairly similar. But you're reading this because you want a guide, thus you're lazy, so we will offer advice for some:

    Type achievements:
    • Normal - There are Pidgey and Rattata more or less everywhere. If you haven't gotten the gold achievement for the Normal-type within a week or so (that's 200 Normal-types caught), then you're doing it wrong.
    • Flying - See Pidgey. It and several other bird Pokémon can be found readily.
    • Water - Anywhere near the coast should provide you with a healthy selection of Water-types. Dual types like Marill and Omanyte are ideal because they help with other types at the same time.
    • Fire - Fire-types are comparatively rare when compared to Water or Grass; however, drier areas do tend to yield them more often, as do gas stations (Apparently. I've not yet seen a single Fire-type at a gas station).
    • Grass - The likes of Oddish, Bellsprout, and Hoppip are all common enough that Grass shouldn't be a problem.
    • Electric - Electric-types are supposedly more common near factories and urban areas, but Chinchou is a nice, easy one you can 'cheat' with due to it being part Water-type as well and thus fairly common at the water's edge.
    • Rock - Geodude are probably the most common Rock-type out there, but even they aren't all that easy to find, so don't expect to get your Golden Rock badge all too quickly.
    • Ground - Pure Ground-types like Diglett or Cubone are quite rare, but Wooper are very common, and Swinub are also surprisingly easy to find in colder climates. Between those two, it shouldn't take long.
    • Psychic - Slowpoke are a decent choice, being relatively common at the water's edge. Otherwise, Drowzee and Natu are generally quite easy to find.
    • Poison - Nidoran-F and Nidoran-M are both fairly common, and Zubat—while not nearly as ubiquitous as they are in in-game caves—are easily found.
    • Bug - The typical starter Bugs—Caterpie, Weedle, Ledyba etc—are all easily found. No problem.
    • Ghost - Misdreavus and the Gastly line are the only implemented Ghost-types thus far, so it can be difficult to get your Ghost badge, as neither are especially common.
    • Fighting - All Fighting-types are relatively rare in Pokémon Go, which makes progress slow and annoying. Machop are probably the most common.
    • Ice - Once again, Swinub are common in colder climates, as are the likes of Jynx and Sneasel. Those in warmer climates may struggle a bit with this one.
    • Dark - As previously mentioned, Sneasel are quite common in colder places, while Murkrow are fairly common wherever you live, and some are lucky enough to find Houndour on a regular basis. Just don't bank on Tyranitar spawns, and your Dark badge shouldn't take too long.
    • Steel - Magnemite and Skarmory are literally your only options (Steelix exists, but good luck finding one of those in the wild). Of the two, Magnemite is by far the most common one, and even they don't show up all that often, so be prepared for a long haul.
    • Dragon - Just Dratini, really. Thankfully they show up at the water's edge, but aren't restricted to it, meaning you have a slim chance of finding one about anywhere. You won't be catching 200 Dratini anytime soon though.
    • Fairy - Again, Marill are reliably common, and probably the best choice, given that they are also very easy to catch. Some trainers also find plenty of Snubbull, but the Fairy badge isn't a difficult one to master.
    Catching Them All

    Now obviously, a task like completing the entire motherf*cking Pokédex isn't something that's going to be accomplished overnight, or even in a week (assuming you play without cheating!). So it therefore stands to reason that a little patience might be needed. Just like in the core games, there'll be that one Pokémon that you can never find, no matter how hard you look. For yours truly, it was Doduo of all things.

    But while the motivation may dwindle, and it may seem hopeless when you're up to your neck in Pidgey, yet can't find a Mareep for all you're worth, the best thing to do is to simply keep at it. Make a routine of your day, such as taking the dog for a walk and seeing what you find on Go, or create a special route in your local town/city that gets you a fair selection of Gyms and/or PokéStops, visit other friends who have the game and go for a wander with them, just... anything, really. Because at the end of the day, even if you accomplish nothing in game, you're still gaining XP from the PokéStops and commons you find, and all the walking will be doing wonders for your fitness. Ironically, this fairly uneventful little game can lead to an incredibly productive real life. Just... don't get run over or anything. That would be bad.


    Much like most MMO style games, Pokémon Go sometimes has events that focus on widely celebrated occasions, such as Christmas and Easter. These events can sometimes be the key to finding really rare Pokémon you've only ever seen in your dreams previously (such as Pink Pokémon being really common on Valentine's Day, thus CHANSEY), due to Pokémon that fit in with the theme of the holiday often being made much easier to find during said holiday (usually for a period of around a week). It can also make evolved Pokémon easier to acquire, either by reducing the time it takes to grind for candies or increasing the likelihood of receiving specific evoution items from PokéStops. The effects of events are different with each and every holiday, so even if you've gotten a bit bored of Pokémon Go, Arceus forbid, it can still be worth another look during the holidays. After all, Christmas may just spawn a Delibird or something, and that will somehow make it all better!

    Lures, Incense, and Lucky Eggs

    Some of the more exotic items that you only ever receive when levelling up (or from the in-game store in exchange for PokeCoins) can also help your career as a trainer by simply boosting your progress. Lures are useful for when you've got time to kill and there's a Pokestop nearby. Simply use it on the Pokestop and pink confetti will rain down from it, which summons various wild Pokémon. Sure, they'll mostly be just commons that you've seen a thousand times before, but there's every chance that something particularly rare will show up (providing you've caught one previously), and those merely collecting candies will never be disappointed. As a bit of a bonus as well, Lures affect other players in the vicinity for the half hour of their duration.

    Incense is more useful in the exact opposite of situations to the Lures, in which you'd be better off using it while travelling at speed. Note this is when you are the PASSENGER, not the DRIVER, because that could cause a crash and kill everyone, and you can't catch Pikachu if you are dead.
    Anyway, Incense last just as long as Lures; however, they affect only the user rather than the masses, so they're better if you find yourself commuting often or simply don't have/want any friends.

    Lastly, the Lucky Egg is useful for those who like to grind XP en masse. For half an hour, it doubles XP gain, meaning you can get 200 XP for a basic catch and 100 XP for a Pokestop. These might not sound like much, but they really make a difference in the long run. However, the biggest boon of using a Lucky Egg is using it in tandem with mass egg hatching and evolution. While the former is difficult to set up, the latter merely requires hoarding commons such as Pidgey and Weedle. They only take twelve candies to evolve (the equivalent of catching four), and an evolution will grant you 500 XP under normal circumstances, assuming you already have the data for the evolved form. These of course will double to 1000 XP under Lucky Egg, which stacks up incredibly fast.


    Don't Get Lost Now

    It's all very well going out into the wilderness to catch and tame fierce creatures, but unlike in the games, you can't just wander up to any random NPC and ask for directions or favours. After all, real people aren't programmed to offer vague words of advice. You could get mugged, kidnapped and/or killed by IRL NPCs. So even though Pokémon Go literally has a map, don't go wandering off too far. Exploring is good, but only if you can make it safely back home again.

    Use Common Sense

    This section may sound a bit redundant, but we all know that there are idiots out there, and an unwieldy proportion play this game. Please make sure to do all the simple things that you would do while not playing this game, such as looking both ways when crossing the street, wait for the traffic light to turn green, actually watch where you're going so that you don't bump into things, and keep track of the time.


    Again, unlike the video games, you can't simply wander into someone's house and loot their possessions. Not only will this incur the likely wrath of the homeowner, who may or may not have a baseball bat to beat you to death with, but they may also summon law enforcement. And once again, unlike the games, most police forces are actually competent in reality. You could get arrested, shot, handcuffed, or simply beaten half to death. And worst of all, getting beaten half to death will generally result in you failing to catch the Pokémon you were stalking. This would be considered a bad result.​

    Credits and acknowledgements
    Spoovo The Pirate - Writer
    pokemonnerd - QC
    Professor Oak - QC
    Joyverse - QC
    E.T. - QC, Grammar
    Sobi - QC, Grammar
    JoyFrost - Artist​
    Memo', Joyverse and E.T. like this.
  2. Joyverse

    Joyverse Back for a blast!

    Aug 23, 2014
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    Remember kids, the Pokemon World is dangerous place, make sure to train your partners well so you don't get mugged and shite!!

    Like always Spoovs, enjoyed the read!
  3. beforedawn

    beforedawn Active Member

    Mar 10, 2011
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    Joyverse likes this.
  4. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

    Sep 29, 2012
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    You gotta love the irony huh? :D
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