Guest, PO has ceased our separate tiering and adopted Smogon tiers for SM. More information and updates here.
Discussion in 'Safari' started by JoyFrost, Jan 15, 2019.
This thread will log all the main features/updates added to Safari.
Some new Pokéballs have been added. You can create them by using /quest arborist.
Luxury Ball: Unchanged.
Myth Ball: Higher CD and slightly less effective on legendary.
Quick Ball: Unchanged.
Level Ball: Replaces old Heavy Ball. Adds 80 BST to the user's lead in addition to catching based on the target's BST.
Clone Ball: Unchanged.
Spy Ball: Has lower priority, higher CD, but very little CD if the catch is successful.
Mono Ball: Unchanged.
Lightning Ball: Extremely high priority, with slightly better than Quick Ball catch rate.
Heavy Ball: Actually catches based on target's Weight. 360 kg+ catch at 4x, 200 kg+ catch at 3x, 100 kg+ catch at 2x, 65 kg+ catch at 1x, and anything lower is below 1x. It also takes type into consideration less than other balls.
Photo Ball: 3.5x catch rate if you have a photo of that Pokémon.
Mirror Ball: Computes catch rate using the target's similarities (color, abilities, types, stats) with your lead instead of type advantage.
Inver Ball: Invert Type Advantage with 1.5x catch rate. Does not stack with Inver Costume or Contest.
Cherish Ball: Catch Pokémon with this to give them Cherished status. Cherished Pokémon are treated as though they have an extra 6 BST while catching Pokémon, and may gain other features or even a special Cherished exclusive event in the future.
Spirit Duels Event
In this Event, you must catch mons using Spirit Balls to add them to your base. At the end of every contest, two bases will fight each other in a horde v horde format and the base with the last Pokémon standing takes home a win!
How to join:
Use /spiritduels join and the next time a round starts you will be assigned to a team.
How to catch mons:
You get 5 Spirit Balls daily, and they are not expended on missed catches. Caught mons get added to your /spiritduels box.
How to activate mons in your base:
Use /spiritduels active to move newly caught mons to the front of your base. Only the first 5 may be used in a Spirit Duel.
At the end of each round, the team with the fewest wins per duel is eliminated, and everyone else gets prizes.
Rotation Battle Update 3.0.0
Tag Battles have been added.
You can battle the AI 2v1 or challenge other players as a team.
Follow Me and Helping Hand type moves can be called in these battles.
Damaging moves in this mode may gain either targets both foes or all Pokémon on the field.
You can choose which opponent you want to target with /bat a:1 and /bat d:2. If no target is provided, a random target is chosen.
Field Effects (Celebrity only).
The battle may begin with certain conditions in place.
There are around 40 different possible effects.
These cannot occur in any mode except Celebrity at the moment.
AI Bias (Celebrity only).
The opponent's AI is more likely to choose moves of a certain category.
These cannot occur in any mode except Celebrity at the moment.
Reflect & Light Screen.
"Other" category moves may set up screens.
They last 5 turns and cannot be removed.
Pokémon that learn a powerful enough move of a certain type may be able to use an exhaust move of that type.
Exhaust moves range from 100 to 140 base power.
Exhaust moves also cost a debuff of -2 or -3 in the offensive stat used for that move.
The distribution of moves such as Superpower and Draco Meteor also affects the availability of exhaust moves.
Recoil moves have been drastically nerfed.
They are more rare on Pokémon that do not learn any recoil moves.
The damage boost for recoil moves has been reduced.
Type Base Power cap:
Pokémon are no longer able to use moves of a certain type that have greater base power than the strongest move of that type they know.
For example, if Ice Punch is the strongest Ice type move a Pokémon knows, it will never roll an Ice type move higher than 75 damage.
Moves that have no Base Power are considered to be 40 for this calculation.
Exhaust moves may allow a Pokémon to use a move of greater power. However, to use an exhaust move of a certain type, that Pokémon must learn a move in that type of Base Power reaching at least 90.
Rotation Battle Update 3.0.1
Fixed an error in Tag Battle where there was a chance for a Pokémon using a move that targets all Pokémon on the field to target itself.
Fixed an error where stat-boosting moves occasionally failed when targeting a foe that used protect.
Pokémon now thaw immediately when hit with a Fire-type move.
A Pokémon using a Fire-type move has a chance to thaw early.
Other than fire interaction, are there any functional differences between sleep and freeze?
Rotation Battle Update 3.0.2
Fixed protect print error.
Recoil moves still boost the same amount of power, but only exist in a small range (eg., recoil moves should usually be around 50 to 100 base power).
Move effect chance update
In Tag Battle:
Helping Hand was made slightly less common.
Haze only can target self, target, or all Pokémon on the field.
A new feature, seasonal contest themes, is now in effect.
Seasonal themes are only available for a certain amount of time, and tend to have Pokémon linked to certain events that are running at the same time. They occur more frequently and may have more erratic prizes and rules. Be on the lookout!
And with that, the first seasonal theme has been added!
And... you'll have to see for yourself what this new theme holds! No spoilers here! Except for the one up there, mind you.
Rotation Battle Update 3.1.0
Over 20 have been added, including Terrains, Power Trick, RBY Special Stat, and more.
Some minor tweaks were made to the AI.
The major update is here! I'll be updating this post with the new features as they come!
Let's start off with the new feature that everyone has been looking forward to...
Spoiler: Are you ready for a New Feature?
Spoiler: Are you really ready?
That's right, we're adding Daycare to Safari! And not the theme, mind you.
How does it work?
You can drop your Pokémon off at the daycare with the /daycare command. Once your Pokémon is dropped off, you can play with your Pokémon or feed them in order to raise them to be happy and have a lot of hearts!
Feed them what you ask? What else but Pokéblocks! Check the NPC shop to buy them and make sure your Pokémon are well fed.
Your Pokémon will roam freely in the daycare, but for now, we are only allowing 1 Pokémon per player in the daycare. This will change as we are working on expansions to the daycares regions and features.
Maintain your Pokémon's happiness with the help of your friends! Pokémon can be played with every ten minutes or so, and once they are played with enough, they will want to rest. Make sure they are never bored by never letting their meter reach 0! A Pokémon's meter approaches 0 over the course of the day. To keep it from reaching 0, it should be played with sufficiently every 6 2/3 hours. If you watch over each other's Pokémon, you can make sure they are never bored!
And it's even better than that, because not only are you spending quality time with cute Pokémons, you are also earning neat rewards! Pokémon in the daycare are likely to find items in the wilderness, and they can be returned to their owners after clearing procedural daycare security. You can get many cool items, such as apricorns, rare candies, pawnables, and even a new item... but we'll get to that later! The important part is that different kinds of Pokémon in the daycare can find different rewards based on their peculiar instincts. If you are clever, you can use your Pokémon to get the kinds of items you are in need of!
And there is one other way to raise a Pokémon's happiness, but that would take us to our next feature...
Spoiler: New Pokéballs
Two new kinds of Pokéballs have been added. Those Pokéballs are:
The Love Ball works better if the helping Pokémon's egg groups overlap the wild Pokémon's. Additionally, catching a Pokémon with a Love Ball will give a boost in hearts to the Pokémon you have in the daycare. If your daycare Pokémon also have an egg group in common with the wild Pokémon, they will receive a much more significant boost to their hearts!
The Switch Ball is already evil because it crashed Safari (sponsored by the Nintendo Switch). It's on time out right now I'm not even going to introduce it. It knows what it did.
But that's not all! We've also added a new type of dew: Harmonic Dew! You can use this in some Arborist recipes to get special kinds of balls! Make sure to check the arborist again, because many formulas have been tweaked! Harmonic Dew can be found in the daycare with the help of well cared-for Pokémon. You can also find both new balls, the Love Ball and the ball we don't talk about, in the Arborist quest!
Spoiler: New Event
I know what you're thinking. "But Miki, how are we supposed to get Harmonic Dews when there aren't any mainstream methods of obtaining them?"
That's why we introduced this a new event: Log-in Streaks.
Basically, all you have to do to participate in this event, is to log in. If you do that, you win a prize! If you do it multiple times in a row, you can win an even better prize! What happens if you login every day of the event? Who knows, it could be anything!
Spoiler: Quality of Life updates
That's a lot of new content. Let's take a break, shall we, and take a look at some updates to existing features.
When you join the channel and there is a wild Pokémon out, you are told what the wild Pokémon is.
When you buy 10 baits from the NPC shop, you also receive a random apricorn. Credit for the idea goes to @LittleRoot
When you throw a Cherish Ball, a cancel message appears similar to when you throw a Master Ball. Credit and inspiration for the idea goes to @Petit Dragon
When a Pokémon hasn't spawned for a while in a contest, there's an increased chance for one to spawn. Some say it has an even increased chance for the next one to be a ~Rare Pokémon~
More search function have been added to /find. Specifically, you can now query for "nodupe", "hasevolved", and "duplicate+". The "Duplicate" query has been changed to only return Pokémon that you have exactly the queried number of dupes for. Duplicate+ works like old duplicate does, and returns any Pokémon that has dupes greater than or equal to queried. Credit goes to @mibuchiha for the idea.
The Scientist can now ask for Alola mons. @Credit to @JoyFrost for the idea.
The Scientist will also reward silver coins if you can show a high quality picture of the Scientist Pokémon.
Pyramid Bonus Pokémon have been introduced. Every week, 8 Pokémon will be randomly chosen to be Bonus Pokémon. Bonus Pokémon have inflated stats and do better in any reward room. Additionally, your final score in the Pyramid may be increased by up to 1.3x if you bring 3 Bonus Pokémon during your run.
Rare Candies are back to being the method used to evolve Pokémon. Using Rare Candies generates Candy Dust as a byproduct. Candy Dust will be useful in Alchemist Recipes.
The NPC now updates once every 30 minutes on the dot during the downtime between contests. In addition to the typical items, you can sometimes find rare items in the shop, or even some items on discount.
Mirror Balls, Spy Balls, and Heavy Balls have all received some kind of new buff. Heavy Balls have lower cooldown when thrown on high weight Pokémon, and Spy Balls have had their catch rate increased. Mirror Balls have been buffed slightly, but we are in the process of creating a simple, easy to remember formula for how effective a Mirror Ball will be, so stay tuned on that!
Some bugs were removed: No more cherished bonus missing in tower; no more trying to use a Photo Ball and accidentally taking a Photo. Many print errors with Photo Balls and photos were also fixed.
A new feature to make your trainer screen more customized and unique, medals, has been added. You collect medals as prizes for doing certain things in safari, such as topping the leaderboard on most catches for the month, winning an event tournament, or clearing the Celebrity Quest on any difficulty. To get started, type /medals!
Spoiler: One Final Major Update
Spoiler: Be careful, this one's BIG
Spoiler: Like, it took a week to code on its own big
Every costume besides Preschooler and Inver have been overhauled to have several new possible effects.
You can increase your costume EXP by completing specific tasks to that costume, or just by participating in a contest or catching Pokémon. Once you increase your EXP enough, your costume will level up and possibly gain a new skill. There are many, many new skills that are possible, so I won't be describing them here. Your best bet for finding them would be to go and unlock them yourself!
Costume Level and EXP resets at the start of a new month, so you get to choose which costumes you want to focus on improving at the beginning of each new month! Adventure awaits!
Finally, I must say thanks to @Wolf for the inspiration for the new Daycare feature!
And thanks to everyone who enjoys this game!
And with that, here it comes: the new
Safari Event Calendar for May
We're showing up with an event for both Pyramid and Tower Quests, as well as our first Log-in Event! And of course, a Spiky-Eared Pichu Event, in which multiple players can unlock the special form Pokémon. Stay tuned for details!
Alright, that's all for this update. Enjoy the new features responsibly! And always remember to report bugs, suggest new features, and submit proposals for new events in the appropriate threads.
Some tweaks were made and bugs fixed:
"Undefined" skill on breeder fixed
Apricorns from contest skill fixed
Fisherman no longer is bugged
Clone ball final catch rate buff from Scientist costume nerfed slightly. Depending on how it affects gameplay the nerf may be increased or decreased.
Daycare hearts now decay much slower, but also do not increase as fast.
Easter Egg (seasonal theme) is removed.
Scientist and Explorer skills were nerfed. In the case of Scientist, the Clone Ball catch rate buff was excessive due to an oversight. It should be more reasonable now. Explorer's finding items based on lead chance has been lowered as well.
Fixed Mega Stone and Rare Candy bonuses for costume skills.
Hopefully Pyramid is fixed.
When you are the only catcher in a contest, you can still win a reward if you catch 8 Pokémon or more. This is an experimental change, and the number of catches required may be increased or decreased, or the entire feature removed or changed, in the future.
Fixed a bug in Daycare where the wrong link comes up when trying to retrieve a Pokémon sent to holding.
Hunger increases more slowly in daycare now.
Added a new skill to Pokéfan that increases BST when calcing for capture if the lead's BST is below 600.
Nerfed Explorer finder based on type mechanic
Added HSF (a keysmash that translates to Hano Seaside Festival).
It's based on the beach, with some fun new mechanics :)
Similarity Mode is always active (see: Mirror Balls)
Mirror Balls retain myth effect in this theme.
A special type of event Pokémon may spawn (details coming eventually, don't freak out when it happens)
Rotation Battle Update 4.0.0
Lots of them
AI's disposition towards Flinch moves toned down.
Poison-type Pokémon may now inflict Badly Poisoned status.
Improved text coloring for some effects.
Reflect/Light Screen/Potions remain visible to the player during Celebrity Battles.
Recharge moves added.
Recoil moves' appearance rates changed slightly (should be higher power but less common).
Fire moves increasing thaw chance wasn't working...
Brawler was not activating on Iron Tail type field conditions.
Protect was not blocking Moonblast/Iron Tail type field conditions.
Reflect/Light Screen were assumed to always be active against Moonblast/Iron Tail type conditions previously. This has been fixed.
Introducing: Alter Themes.
When a theme starts, there is a chance that a variant on that theme may start if the theme is coded to allow for it. If this occurs, a slightly different subset of Pokémon may spawn. Usually, this means that rare Pokémon will have a higher chance to spawn, since the volume of different Pokémon is overall decreased while more rare Pokémon are made available.
Take note of which Pokémon spawn during alter - they are not marked distinctly if you check via /bst, so you have to keep your eyes peeled for when they spawn.
A lot of you have realized this by now, but Gen 8 was added to Safari this morning at around 16:00 GMT (seven hours ago).
That means that all of the Pokémon found in the Galar region are now obtainable in Safari, save for a handful of forms and the box cover legends. They can spawn in contests only. Speaking of contests, the contests list has been tweaked to make room for the new Pokémon. Some of you have figured out which contests they spawn in already, but if you haven't caught on yet, there's a new theme that can help you get some of the new Pokémon: Sweets & Teas. This theme replaces Daycare, but allows LC Galar mons to spawn freely. Additionally, there are 4 Pokémon in the theme which will reward you with a raffle entry.
Current Raffle Prize: 1 Free Galarian Form Transmutation on Pokémon of your Choice with 0 entries sold!
Good luck and may the best Pokémon catcher win!
Spoiler: super secret update
That Celebrity update I've been promising for a while now is finally here! So what does that mean?
You can now challenge different celebrity regions each day! Each region can randomly be assigned to you at the start of the day.
Additionally, you can further use Celebrity Tickets to choose which region to face next when refreshing your reward status.
Alright, I meant to post here after the update, but I got caught up with other updates and... yeah.
But since we're in the middle of a Tower event, it seems better to publicize information that could give and advantage in this event that only dataminers would have access to.
The Tower no longer will come up with a random monotype trainer anymore. Instead, it will try to counter a specific Pokémon on your team after a while every once in a while. This means the computer is smarter. If you use an army of Goodra alone, the AI will spam nothing but fairies eventually.
You might think this is a total Tower AI buff, but it also renders the Tower AI more exploitable. Since it only tries to counter one party member at a time, you can take advantage of the computer's limitation by covering the major weaknesses of each party member with its partners' typing. Old cores should still work well for this - since most people like to spam Goodra with Steels, you won't notice too much of a difference, because the AI will mostly try to hit you with Fairies if they focus Goodra, or Fires if they focus the Steels. However, I do recommend trying diverse teams to prevent the AI from directly countering more than one of your party members.
Daycare expanded, now allows 2 Pokémon per player.
Rotation Battle Update 4.1.0
Removed Brick Break effect when facing an opponent without screens up. If that continues to happen, let me know and I'll try and fix it again.
Not really a fix, more of a feature, but you should also no longer be able to use Reflect/Light Screen while it is already up on your side of the field.
Psychic Fangs users may also access Brick Break effect on Psychic moves.
Reflect and Light Screen more likely to appear on mons that learn those moves.
Buffs and Nerfs are now slightly influenced by the Pokémon's movepool. This isn't a huge change, but it will add some variety to Pokémon based on what kind of stat changing moves they have.
For example: Pokémon that learn Acid Armor will be able to get higher buffs in Defense more easily. Pokémon that learn String Shot will be able to get higher nerfs to target's Speed more easily. This applies for several moves, and the weight of the move's buff matters.
If a Pokémon learns Tail Glow, this "increased Special Attack boost" will occur 3x more often than for a Pokémon that knows Calm Mind. If a Pokémon learns more than one move of the same category (e.g., Howl and Swords Dance), then the highest value only will be counted (Swords Dance)
Psydrop works correctly now.
Fixed a bug in the new critical hit stat clearing condition.
Separate names with a comma.