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[BW2] Useful Tools for 5th Gen UU

Discussion in 'Gen 5 UU' started by Jcpdragonx, Feb 4, 2011.

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  1. Jcpdragonx

    Jcpdragonx the business business

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    Threat List

    Alright so welcome to the 5th Gen (Wifi) UU threat list. UU is an evolving metagame with many new threats and many old Pokemon who have been upgraded. All the Pokemon listed will have a paragraph written on their main points.

    Rules for submitting an entry for the threat list:


    • Differences between Wifi UU and Dream World UU: Both tiers are really similar, so making two threat lists would be less than ideal. To solve that problem we decided on an easy solution: 1) Add a Dream World section for every Pokemon with a noticeable difference, like Regenerator Alomomola, which isn’t released in Wifi yet. 2) The few Pokemon only usable in Dream World, like Meloetta, will have their own entry, but at the start of it that fact will be clearly noted.

      Examples:

      1- Pokemon “X”
      Blah, blah, blah, etc.

      Dream World:
      Blah, blah, blah, etc.

      2- Pokemon “Y”
      Dream World Only
      Blah, blah, blah, etc.

    • Abstain from submitting an entry if you know you are not experienced enough in UU or you may get infracted.

    • We are only accepting entries with just the basic information needed. Do not put any kind of unnecessary information, especially things like witty comments.

    • We, the UU leaders, are the ones who decided which entries are accepted and which ones are rejected.


    Usage stats
    Will Be Updated when stats come back up[/HIDE]


    Priority List

    This list is just for reference, you can make a Low Priority Pokemon entry and if it is good it will be accepted, we are just more interest in some Pokemon more than in others.


    • High Priority
      Alakazam
      Crobat
      Deoxys-D
      Durant
      Jolteon
      Mamoswine
      Milotic
      Nidoking
      Porygon-Z
      Slowbro
      Snorlax
      Suicune
      Togekiss
      Victini
      Virizion

    • Medium Priority
      Gallade
      Sigilyph
      Yanmega

      Bisharp
      Hippowdown
      Honchkrow
      Houndoom
      Krookodile
      Lilligant
      Moltres
      Ninjask
      Omastar
      Quagsire
      Registeel
      Rhyperior
      Sharpedo
      Swampert
      Venomoth
      Zoroark

    • Low Priority
      Alomomola
      Altaria
      Ambipom
      Amoonguss
      Bronzong
      Charizard
      Cincinno
      Drapion
      Electivire
      Feralligatr
      Golurk
      Gothitelle
      Hitmonlee
      Lanturn
      Magnezone
      Medicham
      Meloetta
      Metagross
      Miltank
      Regice
      Sandslash
      Sceptile
      Scyther
      Spiritomb
      Swellow
      Terrakion
      Typhlosion
      Stoutland
      Umbreon
      Uxie
      Weezing


    Threat List

    [​IMG]Abomasnow
    [​IMG]
    90 HP / 92 Atk / 75 Def / 92 SAtk / 85 SDef / 60 Spd
    Types: Ice / Grass
    Abilities: Snow Warning / Soundproof

    Abomasnow is used on any dedicated hail team, as a lead, in order to keep pressure from the start of the battle and because of its advantage against Hippopotas, the other Pokemon able to induce weather in UU. Its unique typing allows it to be a one of the best counters to the most common bulky waters, like Milotic and Suicune, but it has seven weaknesses to common offensive attack types. Abomasnow is exposed to all hazards, including a x2 weakness to Stealth Rock, meaning it won't be able to switch in to summon a permanent Hail too often, given that the weather has changed. Once Abomasnow has a safe switch in, for example a bulky water, it can start using moves like Substitute and Leech Seed, gaining an important momentum more often than not. Other common moves commonly seen on Abomasnow are Blizzard, Giga Drain, Wood Hammer, Ice Shard, Earthquake, Protect and on the Substitute set Focus Punch. It commonly runs a defensive EV spreed, however Abomasnow can also pull of a Choice Scarf set with decent success, allowing it to use its high base power moves and fixing its low Speed stat. Fire and Steel types Pokemon are the most common switch ins against Abomasnow, resisting both of its STABs, nonetheless they must be aware of being hit by a super effective Earthquake, and in the Steel types case Focus Punch too, or being wear down by the combination of Leech Seed and Hail damage.[/HIDE]

    [​IMG] Alakazam
    [​IMG]
    55 HP / 50 Atk / 45 Def / 135 SAtk / 85 SDef / 120 Spd
    Type: Psychic
    Abilities: Syncronize / Innfer Focus / Magic Guard
    Alakazam has it all when it comes to offensive stats with its Huge Special Attack, way above average speed and excellent move pool. This make Alakazam a huge threat in the metagame. What also makes Alakazam so great is it's ability, Magic Guard. This cancels any Life Orb recoil, weather damage, Burn, Poison, entry hazard damage and now makes the Choice Specs set redundant. [/HIDE]
    Wifi Only[/B]


    [​IMG] Alomomola
    [​IMG]
    165 HP / 75 Atk / 80 Def / 40 SAtk / 45 SDef / 65 Spd
    Type: Water
    Alomomola is often overlooked by Milotic or Slowbro due to its very poor Special Defensive and its lack of instant healing.
    Abilities: Healer / Hydration / Regenerator (unreleased)

    [​IMG]Altaria
    [​IMG]
    75 HP / 70 Atk / 90 Def / 70 SAtk / 105 SDef / 80 Spe
    Type: Dragon / Flying
    Almost all Dragons are known to be offensive, however Altaria's offensive stats just do not cut it. The Specially Defensive set is quite effective as it can wall a number of special threats such as ___. Altaria's greatest asset is its Ability Natural Cure. Altaria can shrug off any status on the switch, this is something that most walls can only dream of.
    Abilities: Natural Cure / Cloud Nine[/HIDE]

    [​IMG] Ambipom
    [​IMG]
    75 HP / 100 Atk / 66 Def / 60 SAtk / 115 Spd
    Type: Normal
    Abilities: Technician / Pickup / Skill Link[/HIDE]

    [​IMG] Amoonguss
    [​IMG]
    114 HP / 85 Atk / 70 Def / 85 SAtk / 80 SDef / 30 Spd
    Type: Grass / Poison
    Abilities: Effect Spore / Regenerator (unreleased)

    [​IMG]Arcanine
    [​IMG]
    90 HP / 110 Atk / 80 Def / 100 SAtk / 80 SDef / 95 Spd
    Type: Fire
    Abilities: Intimidate / Flash Fire / Justified (Dream World)

    Arcanine was blessed with good all-around base stats, allowing it to act as a physical or a special sweeper, as well as a defensive Pokemon, which is an impressive feat for a Fire type Pokemon, who, most of the time, aren't bulky enough to perform such task. Arcanine has two very good abilities to pick from which are Intimidate and Flash Fire. Intimidate is significantly more popular, as Arcanine already resists Fire type moves and it gives the dog even more opportunities to come in. Arcanine's movepool is exceptional, it has everything it needs to perform the given, with Flare Blitz, Fire Blast, ExtremeSpeed, Will-O-Wisp and Morning Sun. As a bonus, Arcanine now has Close Combat and Wild Charge, which makes it an even more versatile sweeper, allow it to beat Pokemon it couldn't before, like Milotic and Snorlax, however the recoil and defenses drops are some important drawbacks of using those moves. Even tough Arcanine has some great things going for it, the Fire type dog is affected by all the entry hazards, including a x2 weakness to Stealth Rock, and Fire is not the best defensive typing. Being weak to Water, Ground and Rock gives Arcanine a hard time, especially as Pokemon with those types usually switch into Arcanine. [/HIDE]

    [​IMG]Azumarill
    [​IMG]
    100 HP / 50 Atk / 80 Def / 50 SAtk / 80 SDef / 50 Spd
    Type: Water
    Abilities: Thick Fat / Huge Power / Sap Sipper

    Azumarill is a physically offensive Pokemon with a Water typing, and that role itself makes it a pretty unique Pokemon. 100 base HP along with 80 on both defenses isn't any joke for an offensive Pokemon, giving Azumarill lots of opportunities to come in and cause damage. However, Huge Power is what makes Azumarill a force, boosting Azumarill's Attack to the same level as Rayquaza or Groudon's, which is pretty impressive for an UU Pokemon. The most common Azumarill set is a Choice Band one, giving it the ability to revenge kill faster Pokemon such as Darmanitan with Aqua Jet, and, unlike most dedicated revenge killers, the capacity to hurt defensive Pokemon, doing between 41% - 48% to Slowbro with Double Edge, one of the best answers to Azumarill. It can also use the infamous Substitute + Focus Punch combination for moderated success, thanks to its natural raw power and the ability to create Substitutes with 101 HP, which means they can't be broken by a single Seismic Toss / Night Shade.[/HIDE]

    [​IMG] Bisharp
    [​IMG]
    65 HP / 125 Atk / 100 Def / 60 SAtk / 70 SDef / 70 Spd
    Types: Dark / Steel
    Abilities: Defiant / Inner Focus / Pressure (unreleased)[/HIDE]

    [​IMG]Blastoise
    [​IMG]
    79 HP / 83 Atk / 100 Def / 85 SAtk / 105 SDef / 78 Spd
    Type: Water
    Ablilties: Torrent / Rain Dish

    Blastoise has solid defenses and respectable offenses, but Blastoise generally fills the roll bulky water. Despite the fact Blastoise doesn't have a reliable recovery move outside of Rest, it can still tank plenty of hits. Blastoise is not by any means a bad Pokemon, but it has problem competing for a team position with superior Pokemon, like Suicune and Milotic, with better defensive stats. However Blastoise has an unique niche no other bulky water can brag about, it can use the almost unique combination of Rapid Spin + Foresight, which makes removing hazards less of a hassle. Its defensive movepool also consist of move like Scald, Dragon Tail, Yawn, Haze and Rest. Although uncommon Blastoise can run an offensive set, using Life Orb or Choice Specs / Scarf in combination with moves like Water Spout, Hydro Pump, Ice Beam, Hidden Power and Aqua Jet.
    [/HIDE]

    [​IMG]Bronzong
    [​IMG]
    67 HP / 89 Atk / 116 Def / 79 SAtk / 116 SDef / 33 Spd
    Types: Steel / Psychic
    Abilities: Levitate / Heatproof

    Dream World Only[/HIDE]

    [​IMG] Celebi
    [​IMG]
    100 HP / 100 Atk / 100 Def / 100 SAtk / 100 SDef / 100 Spd
    Types: Grass / Psychic
    Abilities: Natural Cure

    [​IMG]Charizard
    [​IMG]
    78 HP / 84 Atk / 78 Def / 109 SAtk / 85 SDef / 100Spd
    Types: Fire / Flying
    Abilities: Blaze / Solar Power [/HIDE]

    [​IMG] Cinccino
    [​IMG]
    75 HP / 90 Atk / 60 Def / 65 SAtk / 60 SDef / 115 Spd
    Type: Normal
    Abilities: Cute Charm / Technician / Skill Link (unreleased)

    [​IMG]Claydol
    [​IMG]
    60 HP / 70 Atk / 105 Def / 70 SAtk / 120 SDef / 75 Spd
    Types: Psychic / Ground
    Ability: Levitate

    Claydol is one of the most unique Pokemon in the whole UU metagame, thanks to its combination of typing, ability, stats and movepool. Claydol is the only fully evolved Pokemon with a Psychic and Ground type, giving it important resistance to Fighting, Rock, Psychic and Bug type moves, plus immunity to Electric and Ground type moves, thanks to Levitate. However its typing is not perfect by any means, its comes with weakness to Grass, Water, Bug, Dark, Ghost and Ice type moves, all of them being commonly used in the UnderUsed metagame. Just taking a look at Claydol stats is easy to recognize its main function is as a wall, although it has better Special Defense than Defense, Claydol functions better as a physical wall thanks to its typing. It has a great supportive movepool consisting of important moves like Light Screen, Reflect, Rain Dance, Trick, Stealth Rock and Rapid Spin; Claydol is one of the two Pokemon in UU capable of using both Stealth Rock and Rapid Spin, also it is the only spinner with resistance to Stealth Rock and immune to both Spikes and Toxic Spikes. Claydol has many things going for it, however even tough it has a great offensive movepool including moves like Earthquake, Earth Power, Psychic and Shadow Ball, its offensive presence is almost nonexistent, which means it gives lots of free switch in opportunities, including free switches to common spin blockers in the UU metagame like Mismagius and Froslass, making Claydol's job of spinning away entry hazards a hard task. [/HIDE]

    [​IMG] Clefable
    [​IMG]
    95 HP / 70 Atk / 73 Def / 85 SAtk / 90 SDef / 60 Spd
    Type: Normal
    Abilities: Cute Charm / Magic Guard / Unaware (unreleased)

    A quick glance at Clefable's stats might lead one to believe Clefable is just an average pokemon. However, Clefable's true strength lies in his massive movepool and an ability that many other pokemon would kill for, Magic Guard. Clefable's movepool makes him quite unpredictable, but the most common Clefable set you will come across in Wifi is Cosmic Power + Stored Power, which can be difficult to stop after he has stacked up many boosts outside of phazing it away. As a bonus, Clefable has access to many support moves such as Heal Bell, Encore, Wish, Thunder Wave, Toxic, and Stealth Rock. Countering Clefable by stalling it out with Toxic simply isn't an option, thanks to Magic Guard. Instant healing with Softboiled further complicates matters. However, although Clefable's defensive stats are good, they aren't enough to stand up to repeated super effective attacks from powerful Fighting-types such as Cobalion if it hasn't stacked up many Cosmic Power boosts.

    Dream World:
    Clefable's Dream World ability is Unaware, which grants it the ability to check stat boosters and Baton Pass teams with an Unaware + Psych Up set. Outside of that role, however, you are better off with Magic Guard. It should also be noted that Unaware is illegal with Softboiled (along with other moves such as Stealth Rock).[/HIDE]

    [​IMG] Cobalion
    [​IMG]
    91 HP / 90 Atk / 129 Def / 90 SAtk / 72 SDef / 108 Spd
    Types: Steel / Fighting
    Ability: Justified

    Despite Cobalion being in the shadows of Terrakion and Virizion, Cobalion is still a solid sweeper in the UU environment. Although Cobalion's offensive stats look inferior to other fighting types such as Heracross or Gallade, Cobalion can function as a fast bulky sweeper with its above average speed, exceptional Defense stat and passable HP and Special Defense stats. Cobalion is also part Steel type which is arguably the best defensive typing in the game. The most common set run by Cobalion is the Physical Sweeper with Swords Dance, Close Combat, Iron Head and Substitute / Stone Edge / X-Scissor, and Life Orb or Leftovers as the item of choice. This set functions best late game when Cobalion's counters, like Slowbro and Milotic, are weakened or fainted. The Calm Mind set is a dangerous set as the opponent would usually send in the physical wall first up, expecting the significantly more common Sword Dance set. The main concern with the Calm Mind set is that Cobalion must rely on a shaking Focus Blast as the main attack. Flash Cannon, Substitute and Hidden Power are also common move used on the Calm Mind set. Cobalion can also has support options such as Roar, Thunder Wave and Reflect, however has no reliable recovery outside of Rest. Cobalion has a decent movepool to play around with and can also use moves such as Volt Switch on a Choiced set and Work Up on a Mixed set with moderated success.[/HIDE]

    [​IMG] Cofagrigus
    [​IMG]
    58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
    Type: Ghost
    Ability: Mummy

    Just taking a quick look at Cofagrigus' stats there are two things that stand over the others, its Uber like Defense and great Special Defense, although this look like too much for UU standard it comes paired with a terrible 58 base HP, significantly limiting Cofagrigus' defensive capabilities. Its has an unique ability, Mummy, that changes the foe's ability to Mummy on physical contact, so physical sweepers like Azumarrill and Staraptor may be crippled, however the effect only last until they switch out. Being a Ghost type Pokemon means Cofagrigus works as a spin blocker, it does this job excellently taking laughable damage from every Rapid Spin user and being capable of retaliate with a STABed Shadow Ball coming from a decent 95 base Special Attack. Cofagrigus' movepool is limited but it has the necessary tools to get the job done, with moves like Will-O-Wisp, Haze, Trick Room and Calm Mind, nonetheless the lack of a reliable recovery move, outside of Rest, means Cofagrigus will have problem lasting during the whole match.[/HIDE]

    [​IMG] Cresselia
    [​IMG]
    120 HP / 70 Atk / 120 Def / 75 SAtk / 130 SDef / 85 Spd
    Type: Psychic
    Ability: Levitate

    The one thing that stands out about Cresselia is it's immense bulk and its above average Speed stat. Cresselia is one of the bulkiest Pokemon in UU, and one of the bulkiest mixed walls in the whole game. For a defensive Pokemon, Psychic is not the best typing with only 2 resistance to Psychic and Fighting type attacks, and weakness to Bug, Dark and Ghost type attacks. Levitate grants an important immunity to Ground type attacks. Nonetheless, Cresselia's sheer bulk allow it to take laughable damage from even strong neutral attacks, meaning although it has a bad typing Cresselia is one of the most reliable wall in the UU metagame. Its movepool normal consist of support moves like Moonlight, Thunder Wave, Reflect and Light Screen, however it can also run a more offensive set with Calm Mind couple with Psychic, Psyshock or Ice Beam, using its great Speed and massive bulk to set up. Cresselia's main counters are Dark type Pokemon, being immune to Cresselia's STAB and hitting it with a super effective move.[/HIDE]

    [​IMG] Crobat
    [​IMG]
    85 HP / 90 Atk / 80 Def / 70 SAtk / 80 SDef / 130 Spd
    Type: Flying / Poison
    Abilities: Inner Focus / Infiltrator[/HIDE]

    [​IMG]Darmanitan
    [​IMG]
    105 HP / 140 Atk / 55 Def / 30 SAtk / 55 SDef / 95 Spd
    Type: Fire
    Abilities: Sheer Force / Zen Mode

    If you were to compare Darmanitan to anyone, it would be Arcanine. Same type, speed and a similar move pool. However one stat stands out, Darmanitan's massive 140 base attack. Darmanitan is a straight forward physically offensive Pokemon, it can't do anything defensively well. Sheer Force gives Darmanitan a boost in its attacks with secondary effects, as well as cancelling recoil damage when it scores a kill. With U-turn, Darmanitan can be used as a scouter, which is usually paired with a Choice Band or Choice Scarf. STAB Flare Blitz with Life Orb or Choice Band is devastating, capable 2HKOing bulky Pokemon who resist it. It's has high powered coverage moves such as Superpower, Earthquake and Stone Edge, which is all it needs to revenge or sweep. Darmanitan isn't likely to stay around for long, Flare Blitz recoil and the Stealth Rock Weakness, so it may end up killing itself. [/HIDE]

    [​IMG] Deoxys-D
    [​IMG]
    50 HP / 70 Atk / 160 Def / 70 SAtk / 160 SDef / 90 Spe
    Type: Psychic
    Ability: Pressure[/HIDE]

    [​IMG]Drapion
    [IMG]http://www.pokemonelite2000.com/sprites/bw/452.png[/IMG]
    70 HP / [B]90 Atk[/B] / 110 Def / 60 SAtk / 75 SDef / [B]95 Spd[/B]
    Types: Poison / Dark
    Abilities: Battle Armor / Sniper / Keen Eye (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/b/bb/Ani632MS.png[/IMG] Durant
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/632.png[/IMG]
    58 HP / [B]109 Atk[/B] / [B]112 Def[/B] / 48 SAtk / 48 SDef / [B]109 Spd [/B]
    Types: Bug / Steel
    Abilities: Swarm / [B]Hustle[/B] / Traunt (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/8/84/Ani356MS.png[/IMG] Dusclops
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/356.png[/IMG]
    40 HP / 70 Atk / [B]130 Def[/B] / 60 SAtk / [B]130 SDef[/B] / 25 Spd
    Type: Ghost
    Ability: [B]Pressure[/B]

    Unfortunately for Dusknoir, its little NFE Pokemon now has a huge advantage over it, which is Eviolite. Dusclops is capable of reaching an incredible 591 Defense or Special Defense with max investment. Don't be fooled by its huge defenses, Dusclops still has to deal with a measly 40 Base HP stat. Dusclops is a the bulkiest ghost type in the UU metagame, yet still has competition with Cofagrigus and Spiritomb. Dusclops is an exceptional spin blocker, capable of walling many top threats and wearing them down with Pain Split and Will-O-Wisp. Pain Split and low HP is a good combination, so Dusclops has a decent yet not always reliable recovery. Dusclops can afford to rely on either Night Shade or Seismic Toss as the attacking move because of its low Attack stat. Other moves may include Toxic, Rest, Taunt, Trick and Trick Room. All are viable, but majority of Dusclops will have Will-O-Wisp.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/37/Ani395MS.png[/IMG] Empoleon
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/395.png[/IMG]
    [B]84 HP[/B] / 86 Atk / 88 Def / [B]111 SAtk[/B] / [B]101 SDef[/B] / [B]60 Spd[/B]
    Type: Water / Steel
    Abilities: [B]Torrent[/B] / Defiant

    Empoleon is one of those Pokemon that can slip under your radar and completely decimate your team late game. Boasting solid defenses and 111 Special Attack, it can utilize it's somewhat precise moveset to be an extremely effective late-game sweeper. Agility is seen on most sets to boost its worse than average Speed. The most popular are Agility + 3 attacks, or Agility and Sub + 2 attacks (2 Attacks will have moveset disorder). Moves such as Hydro Pump, Surf, Ice Beam and Grass Knot are used to ensure excellent coverage, as well as also having access to Stealth Rock. The one thing that stands out about Empoleon is it's unique Water/Steel typing. This resists or is immune to an amazing 12 of the 17 types, and a resistance to some key type combinations. When building a team, always keep Empoleon in mind as an extremely devastating threat that is to be avoided.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/b/bd/Ani466MS.png[/IMG] Electivire
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/466.png[/IMG]
    75 HP / [B]123 Atk[/B] / 67 Def / [B]95 SAtk[/B] / 85 SDef / [B]95 Spd[/B]
    Type: Electric
    Abilities: [B]Motor Drive [/B]/ [B]Vital Spirit[/B] [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/1/10/Ani160MS.png[/IMG] Feraligatr
    [hide][IMG]http://archives.bulbagarden.net/media/upload/0/06/Spr_5b_160.png[/IMG]
    85 HP / [B]105 Atk[/B] / 100 Def / 79 SAtk / 83 SDef / [B]78 Spd[/B]
    Type: Water
    Abilities: Torrent / [B]Sheer Force [/B](unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/a/aa/Ani330MS.png[/IMG] Flygon
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/330.png[/IMG]
    80 HP / [B]100 Atk[/B] / 80 Def /[B] 80 SAtk[/B] / 80 SDef / [B]100 Spd[/B]
    Types: Dragon / Ground
    Ability: [B]Levitate
    [/B]
    Flygon is known to be one of the weaker fully evolved dragons, however Flygon finds itself a comfortable place in the Gen 5 UU tier. Its offensive stats aren't overwhelmingly threatening and it has respectable defenses. Dragon/Ground typing along with levitate gives it a large set of resistances and immunities (including entry hazards) In Gen 4, Flygon's standard set was a Choice Scarf revenge killer. This shouldn't be expected every time you see a Flygon nowadays as Flygon's Speed already very good for UU standards. Although Flygon can still run a Choice set successfully, Flygon's mixed Life Orb Roost set can hit physical walls hard. This set consists of Draco Meteor/Outrage, Earthquake, Fire Blast and Roost. Flygon needs a Life Orb to back up its 80 base Sp Atk. Flygon can still scout and gain momentum well with U-turn and can also use defensive moves such as STAB Dragon Tail and Toxic. Flygon now has a new stat boosting move; Hone Claw, which will be coupled with its dual STAB physical moves and Roost/Fire Blase/Stone Edge. The key to find out Flygon's set is to identify the item held by Flygon. [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/c/cd/Ani478MS.png[/IMG] Froslass
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/478.png[/IMG]
    70 HP / 80 Atk / 70 Def / [B]80 SAtk[/B] / 70 SDef / [B]110 Spd[/B]
    Types: Ice / Ghost
    Abilities: [B]Snow Cloak[/B] / [B]Cursed Body[/B] (unreleased)

    Froslass is either seen as a Spikes Lead or seen on a hail team. The things that make it different from other hazard leads are that it is immune to Rapid Spin, it has access to a fast Taunt and it has Destiny Bond to play mind games with its opponent. On hail teams, it will commonly run Substitute, along with moves such as Blizzard and Shadow Ball to get some damage on the opponent, or rarely Thunder Wave. Snow Cloak allows it to avoid attacks 20% of the time, which can be annoying. However, it lacks the raw power to beat common special walls in the tier, and while its typing gives it important immunities to Normal and Fighting moves, it is exposed to Fire, Rock, Dark, Ghost and Steel moves. Low defenses also don't help much, although it can run a more defensive EV spread to function better as a spin blocker and spike setter. Being weak to hazards, especially Stealth Rock, limits the amount of times it can switch in.

    [B]Dream World[/B]
    Froslass gets Cursed Body in the Dream World. The main use for it is on the Lead Spiking set, as disabling an opponent's move can prevent them from doing any more damage with that move. Combined with Taunt, it can shut down Pokemon who only have one attacking move temporarily. However, Cursed Body only activates 30% of the time, so it's not too reliable.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/34/Ani475MS.png[/IMG] Gallade
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/475.png[/IMG]
    68 HP / [B]125 Atk[/B] / 65 Def / 65 SAtk / [B]115 SDef[/B] /[B] 80 Spe[/B]
    Types: Psychic / Fighting
    Abilities: [B]Steadfast[/B] / Justified (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/8/88/Ani596MS.png[/IMG] Galvantula
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/596.png[/IMG]
    70 HP / 77 Atk / 60 Def / [B]97 SAtk[/B] / 60 SDef / [B]108 Spd[/B]
    Types: Electric / Bug
    Abilites: [B]Compound Eyes[/B] / Unnerve / Swarm (unreleased)

    With its Unique Dual STAB, Galvantula has just high enough Special Attack and Speed stats in order to sweep. Just by looking at it stats, it looks like an inferior Jolteon or Raikou. However, Galvantula can boast two things that Jolteon and Raikou cannot boast about. Compound Eyes gives Galvantula a 91% accurate Thunder, which also has a handy 30% paralysis rate. Also, a secondary bug STAB allows it to hit Grass types who like to take hits from Electric moves. Outside of using Life Orb and Choice Specs, Galvantula can't do anything else well. It has decent coverage moves such as Energy Ball and Hidden Power. Volt Change on any set allows Galvantula to scout and hit hard. Galvantula's main problem is its weakness to Stealth Rock and its pathetic 70/60/60 Defense stats. [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/3a/Ani207MS.png[/IMG]Gligar
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/207.png[/IMG]
    [B]65 HP[/B] / 75 Atk / [B]105 Def[/B] / 35 SAtk / 65 SDef / [B]85 SpD[/B]
    Typing: Ground / Flying
    Hyper Cutter / [B]Sand Veil[/B] / Immunity

    Despite its NFE status, Gligar has fantastic bulk with Eviolite. When invested, Gligar reaches over 500 Defense and 300 Attack, as well as a borderline respectable 271 non invested HP stat. It has a decent speed stat, but it will rarely be invested. Gligar's abilities are all average in the UU tier. Gligar doesn't care too much about Hyper Cutter, and Sand Veil needs to be paired with Hippopotas. Immunity can't be paired with Roost which is a huge downfall for Gligar. Gligar is best at taking hits from physical attackers such as Terrakion, Darmanitan, Etc. Gligar is rather weak, so the only offensive move you will most likely see is Earthquake. Its support moves are somewhat good, these include Stealth Rock, Taunt, Toxic, Swords Dance, Baton Pass and Knock Off, as well as supporting itself with Roost.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/0/07/Ani623MS.png[/IMG] Golurk
    [hide][IMG]http://archives.bulbagarden.net/media/upload/f/f6/Spr_5b_623.png[/IMG]
    89 HP / [B]124 Atk[/B] / 80 Def / 55 SAtk / 80 SDef / 55 Spd
    Type: Ground / Ghost
    Abilities: [B]Iron Fist[/B] / Klutz / [B]No Guard[/B] (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/f/f7/Ani576MS.png[/IMG] Gothitelle
    [hide][IMG]http://archives.bulbagarden.net/media/upload/e/e6/Spr_5b_576.png[/IMG]
    [B]70 HP[/B] / 55 Atk / 95 Def / [B]95 SAtk[/B] / [B]110 SDef[/B] / 65 Spd
    Type: Psychic
    Abilities: Frisk / [B]Shadow Tag[/B] (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/2/2c/Ani449MS.png[/IMG] Hippopotas
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/449.png[/IMG]
    [B]68 HP[/B] / 72 Atk / [B]78 Def[/B] / 38 SAtk / 42 SDef / 32 Spd
    Type: Ground
    Abilities: [B]Sand Stream[/B] / Sand Force (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/38/Ani237MS.png[/IMG] Hitmontop
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/237.png[/IMG]
    50 HP / [B]95 Atk[/B] / [B]95 Def[/B] / 35 SAtk / [B]110 SDef[/B] / 70 Spd
    Type: Fighting
    Abilities: [B]Technician[/B] / [B]Intimidate[/B] / Steadfast (unreleased)

    Hitmontop is one of those Pokemon that can excel offensively or defensively, however, it can only serve one of these roles at a time. Offensively, Hitmontop has access to all sorts of technician boosted priority moves such as Fake Out, Mach Punch, and Bullet Punch. It also has access to Sucker Pucker to take out any frail Psychic-types that switch in attempting to check it such as Alakazam. Some other offensive options for Hitmontop include Revenge and Close Combat. Defensively, Hitmontop's main selling point is as a Rapid Spinner, although it faces some competition with Donphan. Unlike Donphan, however, Hitmontop has access to Foresight, meaning it can still do its job whenever a Spin Blocker such as Mismagius and Spiritomb switch in. Some counters to Hitmontop include Staraptor, which can outspeed and KO Hitmontop with STAB Brave Bird, and bulky Psychic-types such as Cresselia and Celebi, which can take any attack Hitmontop throws at it and take it out with STAB Psychic. [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/0/0d/Ani106MS.png[/IMG] Hitmonlee
    [hide][IMG]http://archives.bulbagarden.net/media/upload/9/99/Spr_5b_106.png[/IMG]
    50 HP / [B]120 Atk[/B] / 53 Def / 35 SAtk / [B]110 SDef[/B] / [B]87 Spd[/B]
    Type: Fighting
    Abilities: [B]Limber[/B] / [B]Reckless[/B] / [B]Unburden[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/9/9e/Ani214MS.png[/IMG] Heracross
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/214.png[/IMG]
    80 HP / [B]125 Atk[/B] / 75 Def / 40 SAtk / [B]95 SDef[/B] / [B]85 Spd[/B]
    Types: Bug/Fighting
    Abilities: Swarm / [B]Guts[/B] / [B]Moxie[/B] (unreleased)

    Heracross struggled to compete with gen 4 OU and couldn't keep up with Gen 5 OU. Now, Heracross finds it a nice spot in 5th Gen UU. A huge 125 Attack stat with dual 120 base Attack STABs makes Heracross a fearful threat. Heracross has a unique typing gives it a handful of decent resistances such as Fighting, Ground, Bug, Grass and Dark. Unfortunately, Heracross is weak to 3 of the most common offensive typing going around in UU, which are Fire, Flying and Psychic. Guts makes Heracross a much more powerful threat, as Heracross thrives on Toxic Spikes and other Status. Heracross has a number of sets to be wary of, those sets being Choice Scarf, Choice Band, Toxic Orb sweeper, Swords Dance, Bulk Up, Restalk and to a lower extent, Life Orb. 85 Speed is passable for Heracross to be a revenge killer while Choice Band/Toxic Orb gives Heracross immense power. Restalk lets Heracross absorb Sleep as well as giving a 50% boost to its moves. Heracross has the offensive moves it needs to give it good coverage. Moves that are viable include Megahorn, Close Combat, Stone Edge and Night Slash.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/7/7d/Ani430MS.png[/IMG] Honchcrow
    [SPOILER][B][IMG]http://www.pokemonelite2000.com/sprites/bw/430.png[/IMG]
    [/B]100 HP/ [B]125 Atk[/B] / 52 Def / [B]105 SAtk[/B] / 52 SDef / 71 Spd
    Types: Dark / Flying
    Abilities: [B]Insomnia[/B] /Super Luck/ [B]Moxie[/B][/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/0/0a/Ani229MS.png[/IMG] Houndoom
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/229.png[/IMG]
    75 HP / [B]90 Atk[/B] / 50 Def / [B]110 SAtk[/B] / 80 SDef /[B] 95 Spd[/B]
    Types: Dark / Fire
    Abilities: Early Bird / [B]Flash Fire[/B] / Unnerve (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/1/14/Ani135MS.png[/IMG] Jolteon
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/135.png[/IMG]
    65 HP / 65 Atk / 60 Def / [B]110 SAtk[/B] / 95 SDef / [B]130 Spd [/B]
    Type: Electric
    Abilities:[B] Volt Absorb[/B] / Quick Feet[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/e/e9/Ani553MS.png[/IMG] Krookodile
    [SPOILER][IMG]http://pokemonelite2000.com/sprites/bw/553.png[/IMG]
    95 HP / [B]117 Atk[/B] / 70 Def / 65 SAtk / 70SDef / 92Spd
    Types: Ground / Dark
    Abilities: Intimidate / [B]Moxie[/B] / Anger Point (Dream World)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/c/c5/Ani171MS.png[/IMG] Lanturn
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/171.png[/IMG]
    [B]125 HP[/B] / 58 Atk / 58 Def / 76 SAtk / [B]76 SDef[/B] / 67 Spd
    Types: Water / Eletric
    Abilities: [B]Volt Absorb[/B] / Illuminate / Water Absorb(unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/4/46/Ani549MS.png[/IMG] Lilligant
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/549.png[/IMG]
    70 HP / 60 Atk / 75 Def / [B]110 SAtk [/B]/ 75 SDef / [B]90 Spd [/B]
    Type: Grass
    Abilities: Chlorophyll /[B] Own Tempo[/B] / Leaf Guard (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/b/b0/Ani448MS.png[/IMG] Lucario
    [hide][IMG]http://archives.bulbagarden.net/media/upload/3/36/Spr_5b_448.png[/IMG]
    70 HP /[B] 110 Atk[/B] / 70 Def / [B]115 SAtk[/B] / 70 SDef / [B]90 Spd[/B]
    Type: Fighting / Steel
    Abilities: Steadfast / Inner Focus / Justice Hearth (unreleased)
    [B]
    Dream World Only[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/d/d8/Ani462MS.png[/IMG] Magnezone
    [hide][IMG]http://archives.bulbagarden.net/media/upload/5/5c/Spr_5b_462.png[/IMG]
    70 HP / 70 Atk /[B] 115 Def[/B] / [B]130 SAtk[/B] / 90 SDef / 60 Spd
    Type: Steel / Electric
    Abilities: [B]Magnet Pull[/B] / Sturdy / Analytic (unreleased)

    [B]Dream World Only[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/6/67/Ani473MS.png[/IMG] Mamoswine
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/473.png[/IMG]
    [B]110 HP[/B] / [B]130 Atk[/B] / 80 Def / 70 SAtk / 60 SDef /[B] 80 Spd [/B]
    Types: Ice / Ground
    Abilities: Oblivious / [B]Snow Cloak[/B] / Thick Fat

    [B]Wifi Only[/B][/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/b/b5/Ani308MS.png[/IMG] Medicham
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/308.png[/IMG]
    60 HP / [B]60 Atk[/B] / 75 Def / 60 SAtk / 75 SDef / [B]80 Spd [/B]
    Type: Fighting / Psychic
    Abilities: [B]Pure Power[/B] / Telepathy (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/f/fb/Ani648MS.png[/IMG] [IMG]http://archives.bulbagarden.net/media/upload/7/7e/Ani648PMS.png[/IMG] Meloetta
    [hide][IMG]http://images.wikia.com/superpokemon/es/images/8/8b/Meloetta_NB.png[/IMG] [IMG]http://images.wikia.com/superpokemon/es/images/3/36/Meloetta_forma_alterna_NB.png[/IMG]
    [I]~Normal[/I][B]

    100 HP[/B] / 77 Atk / 77 Def / [B]128 SAtk[/B] / [B]128 SDef[/B] / [B]90 Spd[/B]
    Type: Normal / Psychic
    Abilities: [B]Serene Grace[/B]
    [I]~Step-Form[/I]

    [B]100 HP[/B] / [B]128 Atk[/B] / 90 Def / 77 SAtk / 77 SDef / [B]128 Spd[/B]
    Type: Normal / Fighting
    Abilities: Serene Grace

    [B]Dream World Only[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/4/49/Ani376MS.png[/IMG] Metagross
    [hide][IMG]http://archives.bulbagarden.net/media/upload/b/be/Spr_5b_376.png[/IMG]
    [B]80 HP[/B] / [B]135 Atk[/B] /[B] 130 Def [/B]/ 95 SAtk /[B] 90 SDef[/B] / 70 Spd
    Type: Steel / Psychic
    Abilities: [B]Clear Body[/B] / Light Metal (unreleased)
    [B]
    Dream World Only[/B]
    [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/f/ff/Ani620MS.png[/IMG] Mienshao
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/620.png[/IMG]
    65 HP / [B]125 Atk[/B] / 60 Def / [B]95 SAtk[/B] / 60 SDef / [B]105 Spd[/B]
    Type: Fighting
    Abilities: Inner Focus/[B] Regenerator[/B]/ Reckless (unreleased)
    [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/7/7e/Ani350MS.png[/IMG]Milotic
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/350.png[/IMG]
    [B]95 HP[/B] / 60 Atk / 79 Def / [B]100 SAtk[/B] / [B]125 SDef[/B] / 81 Spe
    Type: Water
    Abilities: [B]Marvel Scale[/B] / Cute Charm[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/6/62/Ani241MS.png[/IMG]Miltank
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/241.png[/IMG]
    [B]95 HP[/B] / 85 Atk / [B]105 Def[/B] / 40 SAtk / 70 SDef / [B]100 Spd[/B]
    Type: Normal
    Abilities: [B]Thick Fat[/B] / [B]Scrappy[/B] / Sap Sipper[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/b/b2/Ani429MS.png[/IMG] Mismagius
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/429.png[/IMG]
    60 HP / 60 Atk / 60 Def / [B]105 SAtk[/B] / [B]105 SDef[/B] / [B]105 Spd[/B]
    Type: Ghost
    Abilities: [B]Levitate[/B]

    Mismagius is premier Ghost type in the UU environment, only sharing competition with Froslass, Spiritomb, Cofagrigus and Dusclops/Dusknoir. None of Mismagius' competition can set up sweep as effectively as Mismagius. Mismagius has a decent offensive movepool with Leftovers/Life Orb, STAB Shadow Ball, Thunderbolt, Hidden Power Fighting and most importantly, Nasty Plot and Calm Mind. The most common sweeping consists of Nasty Plot/Calm mind, Shadow Ball, Thunderbolt/Hidden Power Fighting and Substitute. Substitute is included because the Sweeping sets are physically fragile and Substitute allows Mismagius to escape Pursuit. Despite Mismagius' stats indicating that it is a sole special sweeper, Mismagius can also serve as a mixed wall Will-O-Wisp, Taunt, Pain Split and Shadow Ball as it's only attacking move. This allows Mismagius to shut down Pokemon such as Snorlax, Deoxys-D, Registeel and other slower walls and certain physical attacks. The mixed wall set also serves as a more consistent spin blocker than the sweeper [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/3/3f/Ani146MS.png[/IMG] Moltres
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/146.png[/IMG]
    90 HP/ 100 Atk / 90 Def / [B]125 SAtk[/B] / 80 SDef / [B]90 Spd[/B]
    Type: Fire / Flying
    Abilities: Pressure / Flame Body (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/2/2e/Ani034MS.png[/IMG] Nidoking
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/34.png[/IMG]
    81 HP / 92 Atk / 77 Def / [B]85 SAtk[/B] / 75 SDef / [B]85 Spd[/B]
    Type: Poison / Ground
    Abilities: Poison Point / Rivalry / [B]Sheer Force[/B] [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/39/Ani291MS.png[/IMG] Ninjask
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/291.png[/IMG]
    61 HP / 90 Atk / 45 Def / 50 SAtk / 50 SDef / [B]160 Spd[/B]
    Type: Flying / Bug
    Abilities: [B]Speed Boost[/B] / Infiltrator(unreleased) [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/3/3a/Ani139MS.png[/IMG] Omastar
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/139.png[/IMG]
    [B]70 HP[/B] / 60 Atk / [B]125 Def[/B] /[B] 115 SAtk[/B] / 70 SDef / 55 Spd
    Type: Water / Rock
    Abilities: Shell Armor /[B] Swift Swim[/B] / Weak Armor[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/b/bd/Ani195MS.png[/IMG] Quagsire
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/195.png[/IMG]
    [B]95 HP[/B] / 85 Atk / [B]85 Def[/B] / 65 SAtk / 65 SDef / 35 Spd
    Type: Water / Ground
    Abilities: [B]Water Absorb[/B] / Damp / [B]Unaware[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/a/a3/Ani474MS.png[/IMG] Porygon-Z
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/474.png[/IMG]
    85 HP / 80 Atk / 70 Def / [B]135 SAtk[/B] / 75 SDef / [B]90 Spd[/B]
    Type: Normal
    Abilities: [B]Adaptability[/B] / Download / Analytic[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/e/e1/Ani243MS.png[/IMG] Raikou
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/243.png[/IMG]
    [B]90 HP[/B] / 85 Atk / 75 Def / [B]115 SAtk[/B] / [B]110 SDef[/B] / [B]115 Spd[/B]
    Type: Electric
    Abilities: Pressure / [B]Volt Absorb[/B] (unreleased)

    With Its Fantastic Special Attack, Special Defense and Speed, Raikou serves as one of the best "bulky offensive" Pokemon in the UU environment. Raikou's only weakness to Ground means Raikou will commonly switch into neutral/resisted attacks. Raikou is rather frail on the physically defensive side, 90 HP and 75 Defense is nothing to get excited about. Its Special movepool is somewhat broad, with Thunderbolt, Discharge, Volt Switch, Hidden Power Ice/Grass, Weather Ball (on a Hail team), Extrasensory and Shadow Ball. Aura Sphere can also be used, however it must be used with a Rash Nature meaning Raikou loses critical speed points as Raikou should always be using a Timid Nature. There are two effective sets which are commonly seen on Raikou, those being the Calm Mind set and the Choice Specs set. The Calm Mind set consists of Leftovers, Calm Mind, Thunderbolt, Hidden Power Ice/Grass and Substitute/filler. This set can set up on Pokemon such as Milotic, Zapdos, Togekiss, Defensive Celebi and Shaymin and others who cannot break Raikou's Substitute. The Choice Specs allows Raikou to utilize Volt Switch in order to gain momentum. This set usually consists of Thunderbolt, Volt Switch, Hidden Power Ice/Grass and Aura Sphere/Shadow Ball/Extrasensory. Although Raikou is best at dishing out damage and setting up, Raikou can also use non attacking moves such as Roar, Rest, Sleep Talk, Toxic, Thunder Wave and Light Screen. When first seeing Raikou, it should always be assumed that Raikou is an offensive Pokemon as a supporting Raikou is very uncommon.

    [B]Dream World[/B]
    Volt Absorb is usually a better ability than Pressure in most cases. Volt Absorb allows Raikou to switch into and set up on Electric moves, and more importantly gives Raikou a resistance to Thunder Wave. Raikou will appreciate the HP boost as Raikou does not have a reliable recovery move.
    [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/c/cc/Ani379MS.png[/IMG] Registeel
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/379.png[/IMG]
    [B]80 HP[/B] / 75 Atk / [B]150 Def[/B] / 75 SAtk / [B]150 SDef[/B] / 50 Spe
    Type: Steel
    Abilities: [B]Clear Body[/B] / Light Metal (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/c/c7/Ani378MS.png[/IMG] Regice
    [hide][IMG]http://archives.bulbagarden.net/media/upload/3/3b/Spr_5b_378.png[/IMG]
    [B]80 HP[/B] / 50 Atk / [B]100 Def[/B] / [B]100 SAtk[/B] / [B]200 SDef[/B] / 50 Spd
    Type: Ice
    Abilities: Clear Body / [B]Ice Body [/B](unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/7/7c/Ani464MS.png[/IMG] Rhyperior
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/464.png[/IMG]
    [B]115 HP[/B] / [B]140 Atk[/B] / [B]130 Def[/B] / 55 SAtk / 55 SDef / 40 Spd
    Type: Rock /Ground
    Abilities: Lighting Rod / [B]Solid Rock[/B] / Reckless (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/e/e0/Ani407MS.png[/IMG] Roserade
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/407.png[/IMG]
    60 HP / 70 Atk / 55 Def / [B]125 SAtk[/B] / [B]105 SDef[/B] / [B]90 Spd[/B]
    Types: Grass / Poison
    Abilites: [B]Natural Cure[/B] / Poison Point / Technician (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/5/5b/Ani479OMS.png[/IMG] Rotom-H
    [hide][IMG]http://www.smogon.com/download/sprites/dp/499.png[/IMG]
    50 HP / 65 Atk / [B]107 Def[/B] / [B]105 SAtk[/B] / [B]107 SDef[/B] / [B]86 Spd[/B]
    Type: Electric / Fire
    Abilities: [B]Levitate[/B]

    With eight useful resistances and only two weaknesses (thanks to Levitate), Rotom-H fits comfortably into Fire / Water / Grass cores that are frequently seen in the UU metagame. These resistances allow Rotom-H to wall entire movesets of threatening Pokemon such as Nidoking and Galvantula. It also resists the BoltBeam combination. With impressive dual STABs, well-distributed stats, and access to Trick, Rotom-H truly shines as a Choice Specs / Scarf user with Overheat, Volt Switch, Trick, and Thunderbolt or Hidden Power Grass / Ice. However, its 50 / 107 / 107 defenses should not be ignored. Rotom-H's defenses, resistances, as well as his access to Thunder Wave, Will-O-Wisp, Pain Split, Reflect, Light Screen and much more make a defensive set more than viable. Unfortunately, Rotom-H is hampered both defensively and offensively by its weakness to Stealth Rock. The Choice set in particular will be switching in and out very frequently, especially if it has used Overheat. For this reason, pairing it with a Rapid Spinner such as Donphan or Hitmontop is advised. Counters to Rotom-H include Quagsire and Gastrodon, who resist its STABs and can dispose of Rotom-H with Waterfall and Scald/Surf, respectively.[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/7/7a/Ani028MS.png[/IMG] Sandslash
    [hide][IMG]http://archives.bulbagarden.net/media/upload/b/b8/Spr_5b_028.png[/IMG]
    [B]75 HP [/B]/ [B]100 Atk [/B]/[B] 110 Def[/B] / 45 SAtk / 55 SDef / 65 Spd
    Type: Ground
    Abilities: Sand Veil / [B]Sand Rush[/B] (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/4/4c/Ani254MS.png[/IMG] Sceptile
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/254.png[/IMG]
    70 HP / [B]85 Atk[/B] / 65 Def / [B]105 SAtk[/B] / 85 SDef / [B]120 Spd[/B]
    Type: Grass
    Abilities: Overgrow / Unburden[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/2/21/Ani123MS.png[/IMG] Scyther
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/123.png[/IMG]
    70 HP /[B] 110 Atk[/B] / 80 Def / 55 SAtk / 80 SDef / [B]105 Spd[/B]
    Type: Bug / Flying
    Abilities: Technician / Swarm / Steadfast [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/5/5f/Ani319MS.png[/IMG] Sharpedo
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/319.png[/IMG]
    70 HP / [B]120 Atk[/B] / 40 Def / [B]95 SAtk[/B] / 40 SDef / [B]95 Spd[/B]
    Type: Water / Dark
    Abilities: Rough Skin / [B]Speed Boost[/B] [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/9/9d/Ani492MS.png[/IMG] Shaymin
    [Hide][IMG]http://www.pokemonelite2000.com/sprites/bw/492.png[/IMG]
    [B]100 HP[/B] / 100 Atk / [B]100 Def[/B] / [B]100 SpA[/B] / [B]100 SpD[/B] / [B]100 Spe[/B]
    Type: Grass
    Ability: Natural Cure

    Shaymin is one of the most threatening Pokemon in UU. With his signature attack, Seed Flare, and it's 40% chance to drop Sp. Defense two stages, Shaymin can break through even the toughest Special walls. Thanks to his stellar 100 Base Stats across the board, Shaymin can do just about anything. Life Orb sets are the most dangerous, as a Life Orb boosted Seed Flare will dent anything. His 100 Speed will let him outspeed many things also. He isn't a slouch in movepool either; as he can use Earth Power, Hidden Power and Air Slash to great success. Thanks to his ability, Natural Cure, he can shrug off any status that comes his way, including Rest, so he can Rest when low on HP and then switch out. Shaymin can support the team well, with Aromatherapy and Leech Seed. Shaymin can produce 101 Substitutes, meaning he is able to Leech Seed to death any Pokemon who relies on Seismic Toss or Night Shade. If you are not prepared, Shaymin will rip apart you're team with ease.[/Hide]

    [IMG]http://archives.bulbagarden.net/media/upload/a/a7/Ani561MS.png[/IMG] Sigilyph
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/561.png[/IMG]
    [B]72 HP[/B] / 58 Atk /[B] 80 Def[/B] / [B]103 SAtk[/B] / [B]80 SDef[/B] / [B]97 Spd[/B]
    Type: Flying / Psychic
    Abilities: Wonder Skin / [B]Magic Guard[/B] / Tinted Lens[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/9/9d/Ani080MS.png[/IMG] Slowbro
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/80.png[/IMG]
    [B]95 HP[/B] / 75 Atk / [B]110 Def[/B] / [B]100 SAtk[/B] / [B]80 SDef[/B] / 30 Spd
    Type: Water / Psychic
    Abilities: Oblivious / Own Tempo / [B]Regenerator[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/1/12/Ani143MS.png[/IMG] Snorlax
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/143.png[/IMG]
    [B]160 HP[/B] / [B]110 Atk[/B] / 65 Def / 65 SAtk / [B]110 SDef[/B] / 30 Spd
    Type: Normal
    Abilities: [B]Thick Fat[/B] / Immunity / Gluttony [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/4/4b/Ani442MS.png[/IMG] Spiritomb
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/442.png[/IMG]
    50 HP / [B]92 Atk[/B] / [B]108 Def[/B] / [B]92 SAtk [/B]/ [B]108 SDef[/B] / 35 Spd
    Type: Ghost / Dark
    Abilities: Pressure / Infiltrator (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/b/b6/Ani398MS.png[/IMG] Staraptor
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/398.png[/IMG]
    85 HP / [B]120 Atk[/B] / 70 Def / 50 SAtk / 50 SDef / [B]100 Spd[/B]
    Type: Flying / Normal
    Abilities: [B]Intimidate[/B] / [B]Reckless


    [/B]
    With two 120 power stab attacks, 120 Attack and 100 Speed, Reckless giving those moves a 1.3x boost and Close Combat to beat Rock and Steel types, Staraptor is truly a force to be reckoned with. The fun doesn't stop there though. Staraptor also has access to U-Turn, allowing it to weaken counters and scout , and Substitute and Roost, allowing it to run a Sub-Roost set to use the switches it causes to recover the 25% Stealth Rock damage. The aforementioned Stealth Rock weakness, as well as lackluster 85/70/50 defenses prevent Staraptor from switching in to anything other than Ground or Ghost type moves, but when it gets in, you better have a solid counter ready. Choiced Staraptor either has to use Scarf and miss out on vital 1 and 2HKOs or use Choice Band and be outspeed easily. Staraptor works best with a rapid spinner such as Donphan, Hitmontop, and Blastoise as well as something to deal with bulky waters such as Suicune and Slowbro which can give it problems. Finally, Staraptor will die very quickly from recoil from Double-Edge and Brave Bird, so preventing it from taking any other damage is important.[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/9/95/Ani508MS.png[/IMG] Stoutland
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/508.png[/IMG]
    85 HP / [B]100 Atk[/B] / 90 Def / 45 SAtk / 90 SDef /[B] 80 Spd[/B]
    Type: Normal
    Abilities: Intimidate / [B]Sand Rush[/B] / Scrappy (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/c/cd/Ani245MS.png[/IMG] Suicune
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/245.png[/IMG]
    [B]100 HP[/B] / 75 Atk / [B]115 Def [/B]/ 90 SAtk / [B]115 SDef[/B] / 85 Spd
    Type: Water
    Abilites: [B]Pressure[/B] /[B] Water Absorb[/B] (unreleased)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/38/Ani277MS.png[/IMG] Swellow
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/277.png[/IMG]
    60 HP / [B]85 Atk[/B] / 60 Def / 60 SAtk / 50 SDef /[B] 125 Spd[/B]
    Type: Flying / Normal
    Abilities: [B]Guts[/B] / Scrappy[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/9/90/Ani639MS.png[/IMG] Terrakion
    [hide][IMG]http://archives.bulbagarden.net/media/upload/3/3a/Spr_5b_639.png[/IMG]
    91 HP / [B]129 Atk[/B] / 90 Def / 72 SAtk / [B]108 Spd[/B]
    Type: Fighting / Rock
    Abilities: Justice Heart

    [B]Dream World Only[/B]
    [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/7/75/Ani468MS.png[/IMG] Togekiss
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/468.png[/IMG]
    [B]85 HP[/B] / 50 Atk / [B]95 Def[/B] / [B]120 SAtk[/B] / [B]115 SDef[/B] / 80 Spd
    Type: Flying / Normal
    Abilities: Hustle / [B]Serene Grace[/B] / Super Luck [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/8/8e/Ani157MS.png[/IMG] Typhlosion
    [hide][IMG]http://archives.bulbagarden.net/media/upload/0/01/Spr_5b_157.png[/IMG]
    78 HP / 84 Atk / 78 Def / [B]109 SAtk[/B] / 85 SDef / [B]100 Spd[/B]
    Type: Fire
    Abilities: Blaze / [B]Flash Fire[/B] (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/c/cb/Ani197MS.png[/IMG] Umbreon
    [SPOILER][IMG]http://pokemonelite2000.com/sprites/bw/197.png[/IMG]
    [B]95 HP[/B] / 65 Atk / [B]110 Def[/B] / 60 SAtk / [B]130 SDef[/B] / 65 Spd
    Type: Dark
    Abilities: [B]Synchronize[/B] / Inner Focus[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/d/d3/Ani480MS.png[/IMG] Uxie
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/480.png[/IMG]
    [B]75 HP[/B] / 75 Atk / [B]130 Def[/B] / 75 SAtk /[B] 130 SDef[/B] /[B] 95 Spd[/B]
    Type: Psychic
    Abilities: [B]Levitate[/B] [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/6/6b/Ani049MS.png[/IMG] Venomoth
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/49.png[/IMG]
    70 HP / 65 Atk / 60 Def / [B]90 SAtk[/B] / 75 SDef / [B]90 Spd[/B]
    Type: Poison / Bug
    Abilities: Shield Dust / [B]Tinted Lens[/B] / Miracle Skin (unreleased)[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/8/8e/Ani003MS.png[/IMG] Venusaur
    [SPOILER]

    [IMG]http://pokemonelite2000.com/sprites/bw/3.png[/IMG]

    80 HP / 82 Atk / 83 Def / [B]100 SAtk[/B] / [B]100 SDef[/B] / 80 Spd
    Types: Grass / Poison
    Abilities: Overgrow / [B]Chlorophyll [/B]

    [B]Wifi Only[/B]

    While it may look a bad idea to use this Pokémon in UU when you can just opt for Roserade, Venusaur has many advantages over its cousin. The first, and more noticeable one is the physical bulk: Venusaur can come against Ground and Rock-type Pokémon such as Donphan relatively well and take care of them with a Grass-type move. Another thing that guarantees Venusaur isn't outclassed is Swords Dance. It may look mediocre on a Pokémon whose base Speed is only 80, but, in UU, it's fairly easy to spread paralysis around and Sleep Powder, when used correctly, can shut down a potential Venusaur counter. It also must be taken in count that even an unboosted Venusaur can hit hard enough to cripple some counters to more defensive oriented sets, such as Arcanine, who is 2HKOd by Earthquake after Stealth Rock damage. From the Dream World, Venusaur received Chlorophyll, and even though Drought Vulpix was banished from UU, a set with Sunny Day is a completely legit option, and can tear unprepared teams apart. Beside that, it can still run defensively oriented sets like back in Gen 4, however, Roserade is better for such task, unless you need Venusaur for his capacity to take Fighting and physical Water-type moves much better. [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/6/66/Ani494MS.png[/IMG] Victini
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/494.png[/IMG]
    [B]100 HP [/B]/ [B]100 Atk [/B]/ [B]100 Def[/B] / [B]100 SAtk[/B] / [B]100 SDef[/B] / [B]100 Spd[/B]
    Type: Fire / Psychic
    Abilities: [B]Victory Star[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/b/bf/Ani640MS.png[/IMG] Virizion
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/640.png[/IMG]
    91 HP / [B]90 Atk[/B] / 72 Def /[B] 90 SAtk[/B] / [B]129 SDef[/B] / [B]108 Spd[/B]
    Type: Grass / Fighting
    Ability: Justified[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/0/05/Ani365MS.png[/IMG] Walrein
    [SPOILER][B][IMG]http://www.pokemonelite2000.com/sprites/bw/365.png[/IMG]
    110 HP[/B] / 80 Atk /[B] 90 Def[/B] / 95 SAtk / [B]90 SDef [/B]/ 65 Spd
    Types: Ice / Water
    Abilities: Thick Fat / [B]Ice Body[/B] / Oblivious (unreleased)

    The only time you will ever see Walrein is on a hail team with Abomasnow. The most common set you will see is the stalling set (Stallrein) which has Leftovers, Ice Body (restoring 12.5% HP per turn), Substitute, Protect, Toxic and Super Fang/Surf/Ice move. Walrein can use a combination of Protect + Substitute to stall out the opponent as it will keep recovering the same amount of HP . Walrein also has decent bulk and a respectable 95 SPatk, which allows it to do decent damage with one of its filler moves (excluding Super Fang). Walrein functions better when it has Toxic Spikes support as it has an easier time stalling out the opponent's team. Walrein is exposed to all entry hazards, especially Stealth Rock and Toxic Spikes. Its defensive typing is average, although weaknesses to Rock, Fighting, Grass, and Electric can be a problematic at times.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/9/90/Ani110MS.png[/IMG] Weezing
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/110.png[/IMG]
    [B]65 HP[/B] / 90 Atk / [B]120 Def[/B] / 85 SAtk / [B]70 SDef[/B] / 60 Spd
    Type: Poison
    Abilities: [B]Levitate[/B][/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/3/34/Ani178MS.png[/IMG] Xatu
    [SPOILER][IMG]http://www.pokemonelite2000.com/sprites/bw/178.png[/IMG]
    [B]65 HP[/B] / 75 Atk / [B]70 Def[/B] / [B]95 SAtk[/B] / [B]70 SDef[/B] / [B]95 Spd[/B]
    Types: Psychic / Flying
    Abilitiies: Syncronize / Early Bird / [B]Magic Bounce[/B]

    The only reason why Xatu is seen in UU is because of its incredible ability, Magic Bounce. Xatu's Ability allows it to reflect entry hazards, Taunt, status moves, Roar, Whirlwind (not Dragon Tail or other secondary effects), etc. This means the player playing against Xatu must be cautious when using those sorts of moves. Reflecting hazards is arguably Xatu's best asset as any good team will have entry hazards, especially stall teams which somewhat rely on them. Xatu can hard wall the standard Donphan, Deoxys-D, non Sludge Bomb Roserade, Registeel and more, however Xatu will lose to other hazards users such as Froslass, Mamoswine and Ice Beam Nidoqueen. Xatu has an acceptable support move pool with moves such as Reflect, Light Screen, Wish, Protect, Roost, Thunder Wave, and Toxic. Xatu only has four decent attacking moves to choose from which are Psychic, Psyshock, U-Turn and Night Shade. Unfortunately for Xatu, its overall stats severely let it down. Xatu already has good speed, however it will need to max out HP and Defense or Special Defense for Xatu to somewhat make up for its ordinary stats.[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/b/b9/Ani469MS.png[/IMG] Yanmega
    [SPOILER][IMG]http://pokemonelite2000.com/sprites/bw/469.png[/IMG]
    86 HP / 76 Atk / 86 Def / [B]116 SAtk[/B] / 56 SDef / [B]95 Spd[/B]
    Type: Bug / Flying
    Abilities: [B]Speed Boost [/B]/ [B]Tinted Lens [/B]/ Frisk [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/1/15/Ani145MS.png[/IMG] Zapdos
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/145.png[/IMG]
    [B]90 HP[/B] / 90 Atk / [B]85 Def[/B] / [B]125 SAtk [/B]/ [B]90 SDef [/B]/ [B]100 Spd[/B]
    Type: Electric / Flying
    Abilities: [B]Pressure[/B] / [B]Lighting Rod[/B] (unreleased)

    [B]Wifi Only[/B]

    Zapdos has been OU for the last four Generations. That alone should tell you how good Zapdos is. Offensively, Zapdos has a good amount of Speed and a huge Special Attack, and that means that its STAB Thunderbolt will hurt. Heat Wave and Hidden Power Ice or Grass are all Zapdos need to cause havoc amongst a large number of Pokemon in the UU metagame, but don't think it stops there. Volt Switch and U-turn allow Zapdos to scout well with Choice Specs or Choice Scarf, and it gets many other moves such as Signal Beam to hit Celebi, or Extrasensory for hitting Nidoking. Zapdos can also stick around for a while thanks to Roost, and it can utilize its bulk and Roost to play defensively. It has an immunity to Ground and handy resistances to Fighting, Grass and Bug, making it a decent check to Heracross. It can Pressure stall with Substitute and Toxic, it can provide paralysis support with Discharge or Thunder Wave, it can set up Light Screen, it can Roar stat boosters away, and it can set up Rain Dance for the team and abuse a 100% accurate Thunder. However, Zapdos is completely walled by a Snorlax with Rest, Rotom-H resists all of its common moves, and Quagsire and Gastrodon beat any Zapdos without Toxic or Hidden Power Grass. It is weak to Ice and Rock, which are two of the most common attack types in UU. A weakness to Rock moves also means a weakness to Stealth Rock, which limits Zapdos' ability to switch in repeatedly, although Roost can somewhat offset that.[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/6/6c/Ani571MS.png[/IMG] Zoroark
    [hide][IMG]http://www.pokemonelite2000.com/sprites/bw/571.png[/IMG]
    60 HP / [B]105 Atk[/B] / 60 Def / [B]120 SAtk[/B] / 60 SDef / [B]105 Spd[/B]
    Type: Dark
    Abilities:[B] Illusion[/B][/hide]

    [B][SIZE=4]Speed Tiers[/SIZE][/B]

    The fomat is: Speed / Pokemon / Base Speed / Nature / EV Investment / Boost

    [B]Tier 0 (+1 / +2 users to >90 base Speed)[/B]
    [spoiler]656 / Zapdos / 100 / Spe+ / 252 / 2 / 31
    578 / Sharpedo / 95 / Neutral / 252 / 2 / 31
    518 / Stoutland, Venusaur / 80 / Neutral / 252 / 2 / 31
    508 / Mismagius / 105 / +Spe / 252 / 1 / 31
    492 / Flygon, Victini / 100 / +Spe / 252 / 1 / 31
    475 / Darmanitan, Uxie / 95 / Spe+ / 252 / 1 / 31
    472 / Cobalion, Virizion / Neutral / 252 / 1 / 31
    463 / Zoroark / Neutral / 252 / 1 / 31
    459 / Venomoth, Lilligant / 90 / +Spe / 252 / 1 / 31
    448 / Zapdos, Flygon, Victini, Celebi / 100 / Neutral / 252 / 1 / 31
    446 / Gorebyss / 40 / Spe+ / 252 / 2 / 31
    442 / Nidoking, Heracross / 85 / Spe+ / 252 / 1 / 31
    436 / Empoleon / 60 / Neutral / 252 / 2 / 31
    433 / Darmanitan, Sharpedo / 95 / Neutral / 252 / 1 / 31
    432 / Yanmega / 95 / Neutral / 252 / 1 / 30
    426 / Togekiss, Medicham / 80 / Spe+ / 252 / 1 / 31
    424 / Krookodile / 92 / Neutral / 252 / 1 / 31
    418 / Porygon-Z / 90 / Neutral / 252 / 1 / 31
    418 / Omastar / 55 / Neutral / 252 / 2 / 31[/spoiler]

    [B]Tier 1 (100 to 140 Base Speed)[/B]
    [spoiler]409 / Claydol / 75 / +Spd / 252 / 1 / 31
    406 / Rotom-H / 86 / Spe+ / 252 / 1 / 31
    406 / Gorebyss / 40 / Neutral / 252 / 2 / 31
    403 / Nidoking, Heracross / 85 / Neutral / 252 / 1 / 31
    394 / Crobat, Jolteon, Aerodactyl / 130 / Spe+ / 252 / 0 / 31
    392 / Rhyperior / 40 / Spe+ / 252 / 2 / 31
    388 / Togekiss / 80 / Neutral / 252 / 1 / 31
    383 / Weavile / 125 / Spe+ / 252 / 0 / 31
    372 / Alakazam, Sceptile / 120 / Spe+ / 252 / 0 / 31
    361 / Ambipom, Raikou / 115 / +Spe / 252 / 0 / 31
    360 / Abomasnow / 60 / +Spd / 252 / 1 / 31
    350 / Froslass / 110 / +Spe / 252 / 0 / 31
    349 / Weavile / 125 / Neutral / 252 / 0 / 31
    348 / Durant / 109 / +Spd / 252 / 0 / 31
    346 / Galvantula, Cobalion, Virizion / 108 / Spe+ / 252 / 0 / 31
    339 / Mismagius, Mienshao, Zoroark, Scyther / 105 / +Spe / 252 / 0 / 31
    328 / Zapdos, Celebi, Victini, Flygon, Shaymin, Charizard / +Spe / 252 / 0 / 31[/spoiler]

    [B]Tier 2 (70 to 100 Base Speed)[/B]
    [spoiler]322 / Sigilyph / 97 / +Spd / 252 / 0 / 31
    317 / Arcanine, Electivire, Sharpedo, Yanmega, Houndoom, Drapion / 95 / +Spe / 252 / 0 / 31
    311 / Krookodile / 92 / Spe+ / 252 / 0 / 31
    306 / Deoxys-D, Roserade, Venomoth, Lilligant, Moltres, Porygon-Z / 90 / +Spe / 252 / 0 / 31
    299 / Flygon, Victini, Celebi, Shaymin / 100 / Neutral / 252 / 0 / 31
    298 / Rotom-H / 86 / +Spe / 252 / 0 / 31
    295 / Nidoking, Suicune, Heracross, Cresselia / 85 / +Spe / 252 / 0 / 31
    289 / Arcanine, Sharpedo, Yanmega, Drapion / 95 / Neutral / 252 / 0 / 31
    284 / Mamoswine, Togekiss, Gallade, Venusaur, Medicham / 80 / Spe+ / 252 / 0 / 31
    283 / Krookodile / 92 / Neutral / 252 / 0 / 31
    271 / Rotom-H / 86 / Neutral / 252 / 0 / 31
    269 / Heracross, Nidoking / 85 / Neutral / 252 / 0 / 31
    266 / Raikou / 115 / Neutral / 252 / 0 / 31
    265 / Honchkrow / 71 / Spe+ / 252 / 0 / 31
    262 / Bisharp / 70 / Spe+ / 252 / 0 / 31
    259 / Mamoswine, Gallade, Stoutland, Togekiss / 80 / Neutral / 252 / 0 / 31
    241 / Honchkrow / 71 / Neutral / 252 / 0 / 31
    240 / Abomasnow / 60 / +Spd / 252 / 0 / 31
    239 / Bisharp, Hitmontop / 70 / Neutral / 252 / 0 / 31[/spoiler]

    [B]Tier 3 (<70 Base Speed)[/B]
    [spoiler]236 / Celebi, Miltank, Zapdos / 100 / Neutral / 0 / 31
    226 / Arcanine, Uxie, Xat, Drapion / 95 / Neutral / 0 / 0 / 31
    223 / Gorebyss / 40 / Spe+ / 252 / 0 / 31
    219 / Empoleon, Abomasnow / 60 / Neutral / 252 / 0 / 31
    216 / Roserade, Deoxys-D / 90 / Neutral / 0 / 0 / 31
    209 / Omastar / 55 / Neutral / 252 / 0 / 31
    208 / Rotom-H / 86 / Neutral / 0 / 0 / 31
    206 / Suicune, Cresselia / 85 / Neutral / 0 / 0 / 31
    203 / Gorebyss / 40 / Neutral / 252 / 0 / 31
    200 / Milotic / 81 / Neutral / 8 / 0 / 31
    196 / Rhyperior / 40 / Spe+ / 252 / 0 / 31
    196 / Togekiss, Venusaur, Mandibuzz / 80 / Neutral / 0 / 0 / 31
    192 / Blastoise / 78 / Neutral / 0 / 0 / 31
    188 / Nidoqueen / 76 / Neutral / 0 / 0 / 31
    186 / Claydol / 75 / Neutral / 0 / 0 / 31
    178 / Honchkrow / 71 / Neutral / 0 / 0 / 31
    176 / Hitmontop, Bisharp / 70 / Neutral / 0 / 0 / 31
    170 / Lanturn / 70 / Lanturn / 0 / 0 / 31
    166 / Umbreon, Walrein / 65 / Neutral / 0 / 0 / 31
    156 / Empoleon, Clefable, Abomasnow, Porygon2, Weezing / 60 / Neutral / 0 / 0 / 31
    146 / Golurk / 55 / Neutral / 0 / 0 / 31
    140 / Rhyperior, Gorebyss / 40 / Neutral / 96 / 0 / 31
    136 / Donphan, Registeel, Azumarill, Tangrowth / 50 / Neutral / 0 / 0 /31
    126 / Dusknoir / 45 / Neutral / 0 / 0 / 31
    106 / Spiritomb, Quagsire / 35 / Neutral / 0 / 0 / 31
    100 / Hippopotas / 32 / Neutral / 0 / 0 / 31
    96 / Slowbro, Snorlax, Cofagirus, Steelix / 30 / Neutral / 0 / 0 / 31
    95 / Spiritomb / 35 / -Spd / 0 / 0 / 31
    86 / Dusclops / 25 / Neutral / 0 / 0 / 31
    76 / Escavalier / 20 / Neutral / 0 /0 / 31 [/spoiler]

    Speed tiers done by Jirachee, Jenaez, Eternal, and kokoloko.[/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER]
     
    Last edited by a moderator: May 29, 2012
  2. Contest Master Majin

    Contest Master Majin Member

    Joined:
    Dec 27, 2010
    Messages:
    266
    Likes Received:
    0
    [​IMG]
    120 HP / 70 Atk / 120 Def / 75 SpA / 130 SpD / 85 Spe
    Type: Psychic
    Ability: Levitate
    The one thing that stands out about Cresselia is it's immense bulk. What you are looking at is the bulkiest Pokemon in UU, and one of the bulkiest mixed walls in the whole game. Why is it relegated to the lower tiers, with defenses of 120 / 120 / 130? Well, look no further than the Psychic typing. For a defensive Pokemon, Psychic is absolutely terrible typing, and Cresselia definitely suffers from the many weaknesses they possess. Nonetheless, it is a great Pokemon to use in the lower tiers; it is one of the best Dual-Screeners; it can run an effective double status set; and can use it's bulk and decent Speed to set up Calm Minds. Despite it's glaring fault, when played well, Cresselia can be a monster for teams to go up against. Be prepared.
     
  3. Burnin'Red

    Burnin'Red Official Cookie Stealer

    Joined:
    Oct 14, 2010
    Messages:
    484
    Likes Received:
    1
    PO Trainer Name:
    Burnin'Red.
    [​IMG]
    50 HP / 120 Atk / 53 Def / 35 SpA / 87 Spe
    Type: Fighting
    Ability: Limber, Reckless, Unburden
    Not much of a threat? Well he is mostly epic, Hitmonlee is one of the major threats in UU this gen. With the addition of jewels (e.g. Normal Jewel) pokemon do massive damage. So let the gimmick begin, first off with a normal jewel he can fake out hence using his item, with the item consumed, unburden takes over. This doubles its speed going up to 525 with max EVs. You will find trouble beating it if you don't have a ghost type ( Hi jump kick miss, thus dealing damage to the user).
    A perfect counter would be a Desukan with WoW to minimize its damage.
     
    Last edited: Feb 4, 2011
  4. Shawn Frost

    Shawn Frost Neko-sama

    Joined:
    Aug 17, 2010
    Messages:
    501
    Likes Received:
    0
    here :3

    [​IMG]
    58HP / 50Atk / 145Def / 95SpA / 105SpD / 30Spe
    Type: Ghost
    Ability: Mummy
    Desukan can be a viable defensive staller. Its ability, Mummy, changes the foe's ability to Mummy on physical contact. So physical sweepers will stop dead in their tracks. The downside is the poor 58 base HP. However in the hands of a skilled player, Desukan can become deadly, acting as second line of defense behind a gligcey core. It also has Toxic, Nasty Plot, Evil Eye, Shadow Ball, Calm Mind and most important, Will-O-Wisp. It's moveset could use a little work but other than that Desukaan is a wall worthy of being on your team. It can take his while Nasty Plotting/Calm Minding and kill off a bit or just wear down physical sweepers.
    [/HIDE]
     
    Last edited: Feb 4, 2011
  5. Contest Master Majin

    Contest Master Majin Member

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    [​IMG]
    84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe
    Type: Water / Steel
    Abilities: Torrent, Competitive Spirit
    Empoleon is one of those Pokemon that can slip under your radar and completely decimate your team. Boasting great defenses and 111 Special Attack, it can utilise it's somewhat precise moveset to be an extremely effective late-game sweeper. Agility is seen on most sets to boost its worse-than-average Speed to astronomical levels; one of the more popular sets it can run is the Agility + 3 attacks variant. Moves such as Hydro Pump, Ice Beam and Grass Knot are used to ensure that no types can wall Empoleon, and it is also a decent support Pokemon with Stealth Rock and Substitute. The one thing that stands out about Empoleon, though, is it's unique Water / Steel typing. This resists or is immune to an amazing 12 of the 17 types, and a resistance to some key type combinations. When building a team, always keep Empoleon in mind as an extremely devastating threat that is to be avoided!
     
  6. -Manaphy--

    -Manaphy-- Overconsumption

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    Shaymin
    [​IMG]
    100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
    Type: Grass
    Ability: Natural Cure

    Shaymin is one of the most threatening Pokemon in UU. With his signature attack, Seed Flare, and it's 40% chance to drop Sp. Defense two stages, Shaymin can break through even the mightiest Special walls, Chansey and Blissey. Thanks to his stellar 100 Base Stats across the board, Shaymin can do just about anything. LO sets are the most dangerous, as a Life Orbed Seed Flare will dent anything. His 100 Speed will let him outspeed many things also. He isn't a slouch in movepool either; as he can use Earth Power, Hidden Power, and Air Slash to great success. Thanks to his ability, Natural Cure, he can shrug off any status that comes his way, including Rest, so he can Rest when low on HP and then switch out. If you are not prepared, Shaymin will rip apart you're team with ease.
     
  7. Spoof

    Spoof Well-Known Member

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    It's Cofagrigus, not Confagrigus.
     
  8. For The Troll

    For The Troll Banned

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    Terakion
    [​IMG]91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe
    Types: Rock/Fighting
    Abilities: Heart of Justice
    Terakion is in suspect discussion about get bann in UU cause it 392 attack.with a close combat after one SD it can KO too many pokes,it has too much good options to be a scarfer too,u can use a sub tera to counter desukan and it 2 ohko sedukan with stone egde w/e boost!u need to be careful with some terakions if u find it ,it can easiy sweep ur team
     
  9. eric the espeon

    eric the espeon is an espeon.

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    Please at least attempt to use correct grammar, punctuation, and spelling when trying to contribute in this forum. There is a space after a comma, "u" is not an acceptable abbreviation for something we will use on site, and I'm not going to start on the spelling/grammar issues... Also having useful content would help significantly. Look at other submissions for examples of what we are looking for.
     
  10. Jcpdragonx

    Jcpdragonx the business business

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    I'm going to try and get more of this done soon. I have a lot homework to get done during the week so I'll try to find a time.
     
  11. ASH_CHAMPION

    ASH_CHAMPION A very useless person~

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    Umm sorry, i do not know hot to make that fancy layout the other guys did. So just bear with me.
    Tangela
    65 HP / 55 Attack /*115 Defense* /100 Special Attack /40 Special Defense /60 Speed.
    Type: Grass
    Abilities: *Chlorophyll*, Leaf Guard, *Regenerator*
    Ok so basically this guy is 100% outclassed by Tangrowth as a physical wall. Not with Evolite he isnt. The Evolite multiplies both his defenses by a whooping 1.5. Suppose we use 252 Evs on Defense and 252 on Hp. We have a nice 334 Hp, one-third of which is easily healed by switching out via regeneration. And the defense? With a helpful nature and the evolite: 541!!!! Physical mons can only pray for a crit against this. A choice band entei's Flare Blitz has a 21% chance to ko this beast. With Substitute and Leech Seed at his side, he can have no trouble. Run Hidden Power Fire for those grass types unnaffected, and Sleep Powder to annoy. Now with 60 base speed, he is not fast at all. Well have no fear at all, Just use a sunny day team. I have seen many people use this beast under sun with the above mentioned set and i was awestruck when I could not get past it. Yes it can be countered by its weaknesses, but under the hands of a good player, he can make people cry. Counters to stall tangela are available. But imagine a sunny day tangela with growth? His bulk with the evolite would make him quite hard to take down with priority.

    Just to tell you I have never posted these kind of things so sorry if it was not enough.
     
  12. ASH_CHAMPION

    ASH_CHAMPION A very useless person~

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    100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
    Type: Water
    Abilites: Pressure, Water Absorb (unreleased)
    Look at that bulk. I mean seriously 115 on BOTH defenses. 100 Base Hp means good Hp to take hits. 85 Base speed is also very decent for him. Suicune has served the 4th Generation as one of the best Calm minders. Two sets would be used, the mono attacker (which grew very unpopular due to Vaporeon laughing at surf), and the Calm mind 3 attacks. Calm mind, Surf, Ice Beam, Hidden Power [Electric]. His most popular moveset has amazing coverage. Maxxing out Suicunes defense and dividing the evs between Spec Attk and speed was common. Calm mind would boost the Special Defense. This Gen, it is in UU. With Sun gone, there is a lack of good Grass type sweepers. With Dual Screens up, 3 Calm Minds are guaranteed, and these are more than enough to say Good Game. At +3, Shaymin with specs and max spec attack does an amazing 44% to suicune. And getting an OHKO on suicune is going to be very difficult. Again, under the hands of a skilled trainer, and under screens, Suicune can destroy you. Recommendations would be brining a staller, any pokemon with encore and that outspeeds will be at ease but untill now the only encorer i see is erufuun.
    [/HIDE]

    I'm sorry if i am not peritted to do two of these.
     
  13. Youngster_Joey

    Youngster_Joey Member

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    I see you have a lot of work to do. Shall I contribute?

    Here's one for Nidoking.
    [secret]
    [​IMG]
    81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe
    Type: Poison / Ground
    Abilities: Poison Point / Rivalry / Sheer Force
    Nidoking is a monster in UU, and even to an extent in OU. Its capabilities of mixed offense, coupled with a diverse move pool and a great type combination that gives it immunity to the most common status moves (Thunder Wave and Toxic) gives Nidoking excellent potential. It even takes common entry hazards like stealth rock and toxic spikes like a pro, and resistance to fighting, rock, and bug are all useful. However, the real threat comes from its released Dream World ability, Sheer Force, which boosts the power of moves with secondary effects. The standard Nidoking in UU are special sweepers, boasting Earth Power, Thunderbolt, Ice Beam, and Flamethrower. Not only does it give Nidoking perfect coverage, they all have secondary effects, so Sheer Force boosts each moves power! Most Nidoking sets are modest/timid with Life Orb, allowing this mutant rabbit to 1-2 hit KO many threats on the opposing team. Other options include the Air Balloon, which helps remedy its ground weakness, and choice specs/scarf. In spite of these great qualities, Nidoking, just like any life orb sweeper, is easy to wall. As most sets use special attacks, good walls like Milotic and Snorlax will not only endure any attack it dishes out, but directly threaten it with moves like Surf and Body Slam. Also, Nidoking’s defensive stats and HP are actually pretty pathetic, as even Arcanine can take it out in 1-2 hits with Flare Blitz, and all of its type weakness are common. Nidoking’s average speed stat is also a killer, as the most common sweepers can easly come in and hit it back, especially if it’s not running a choice scarf. Overall, Nidoking is a great addition to almost any team, the key, however, is to use him wisely.
    [/secret]

    By the way, why not include Sharpedo on the list? Aside from Empoleon, he is highly potent as a late-game sweeper, and with the following set:
    Adamant @ Life Orb
    Ability: Speed Boost
    -Protect
    -Waterfall
    -Crunch/Earthquake
    -Ice Fang

    He has all the coverage he could possibly need. While he's not used as much as those listed, I at least say he deserves an analysis. I can provide logs if you are interested.
     
  14. Halsey

    Halsey Wildstar

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    We are going to start working on this again and we decided to move it here.

    Bump~
     
  15. Aerith

    Aerith Banned

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    Walrein

    110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe
    Types: Ice / Water
    Abilities: Thick Fat / Ice Body / Oblivious (unreleased)

    Walrein is usually seen on hail teams with Abomasnow, and is often a valuable part of a hail team. The most common set you will see is the stalling set, as with Leftovers and Ice Body (restoring 12.5% HP per turn), along with Substitute and Protect, Walrein can keep making Substitutes as it can recover the health lost from making them. Walrein also has good bulk and a respectable 95 SpA, which allows it to do decent damage if it needs to, with attacks such as Blizzard and Surf. Walrein functions a lot better when it has Toxic Spikes support, as it can more easily stall out the opponent's team. Walrein is exposed to all hazards, especially Stealth Rock and Toxic Spikes, which is a disadvantage. Its defensive typing is not too bad, although weaknesses to Rock and Fighting (as well as Grass and Electric) can be a problem sometimes.
     
  16. Man-Bear-Pig

    Man-Bear-Pig Member

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    [​IMG]
    Clefable

    95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe
    Type: Normal
    Abilities: Cute Charm, Magic Guard, Unaware (unreleased)

    A quick glance at Clefable's stats might lead one to believe Clefable is just an average pokemon. However, Clefable's true strength lies in his massive movepool and an ability that many other pokemon would kill for, Magic Guard. Clefable's movepool makes him quite unpredictable, but the most common Clefable set you will come across in Wifi is Cosmic Power + Stored Power, which can be difficult to stop after he has stacked up many boosts outside of phazing it away. As a bonus, Clefable has access to many support moves such as Heal Bell, Encore, Wish, Toxic, Thunder Wave, Toxic, and Stealth Rock. Countering Clefable by stalling it out with Toxic simply isn't an option, thanks to Magic Guard. Instant healing with Softboiled further complicates matters. However, although Clefable's defensive stats are good, they aren't enough to stand up to repeated super effective attacks from powerful Fighting-types such as Cobalion if it hasn't stacked up many Cosmic Power boosts.

    Dream World:
    Clefable's Dream World ability is Unaware, which grants it the ability to check stat boosters and Baton Pass teams with an Unaware + Psych Up set. Outside of that role, however, you are better off with Magic Guard. It should also be noted that Unaware is illegal with Softboiled (along with other moves such as Stealth Rock).
     
    Last edited: Jul 10, 2011
  17. Halsey

    Halsey Wildstar

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    Good stuff guys, both entries are added now (i think Jcpdragonx added some stuff to Walrein's one). Thanks for the help.
     
    Last edited: Jul 10, 2011
  18. fidgety

    fidgety Active Member

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    well i might as well make myself semi-useful before i disappear for another week Rotom-H:


    [​IMG]
    Rotom-H

    50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spe
    Types: Electric/Fire
    Ability: Levitate

    the best counter to nidoking IMO and many other top threats besides, like Shaymin, Celebi, Zapdos, Metagross (in DW) as some significant examples though it is best to have either Xatu or a spinner around due to its SR weakness, though good thing it has Levitate otherwise it would be useless, it can utilize a trick+choice set (using either specs or scarf), a LO set, and even a defensive set, it has a nice movepool as well with Overheat, Thunderbolt, Volt Switch, Electro Ball (for the scarf set), Trick, Pain Split, Shadow Ball, T-Wave, WOW, Hidden Power, Discharge, and Dual Screens.
     
  19. Spoof

    Spoof Well-Known Member

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    [​IMG] Venusaur

    [​IMG]

    80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe
    Types: Grass / Poison
    Abilities: Overgrow / Chlorophyll

    While it may look a bad idea to use this Pokémon in UU when you can just opt for Roserade, Venusaur has many advantages over her cousin. The first, and more noticeable one is the physical bulk: Venusaur can come against Ground and Rock-type Pokémon such as Donphan relatively well and take care of them with a Grass-type move. Another thing that guarantees Venusaur isn't outclassed is Swords Dance. It may look mediocre on a Pokémon whose base Speed is only 80, but, in UU, it's fairly easy to spread paralysis around and Sleep Powder, when used correctly, can shut down a potential Venusaur counter. It also must be taken in count that even an unboosted Venusaur can hit hard enough to cripple some counters to more defensive oriented sets, such as Arcanine, who is 2HKO by Earthquake after Stealth Rock damage. From the Dream World, Venusaur received Chlorophyll, and even though Drought Vulpix was banished from UU, a set with Sunny Day is a completely legit option, and can tear unprepared teams apart. Beside that, he can still run defensively oriented sets like back in Gen 4, however, Roserade is better for such task, unless you need Venusaur for his capacity to take Fighting and physical Water-type moves much better.

    Also, sorry Fidgety, but your Rotom-H overview is awful. It you don't mind, let me rewrite it. I already used Rotom-H and because of that, I have enough experience to know what I'm talking about. Thanks for your contribute, though.
     
  20. Halsey

    Halsey Wildstar

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    Try explaining things more, also add something like why it is an important Offensive and Defensive threat, which are its perks over other Fire and Electic types on the tier, etc. Also avoid using things like "IMO" and try using full names for items, moves and abilities (i.e Will-O-Wisp not WOW).
    As I told you on the server this one is a really nice entry, but right now i just noticed a little mistake. Do not use the pronouns "He" or "She" to call a Pokemon use "It", it is way simpler doing that. Yours isn't the only entry with that mistake, I'll fix all of them soon.
     
    Last edited: Jul 11, 2011
  21. Twistedspoon

    Twistedspoon Member

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    Here's azumarill:

    [​IMG]Azumarill
    [​IMG]
    100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe
    Type: Water
    Abilities: Thick Fat / Huge Power / Sap Sipper

    Azumarill. A great offensive part of the under used metagame. It has great defense and hp stats. Huge power extends azumarills attack stat, and with choice band, it can really be a brutal force in the uu metagame. Azumarill can also be offesively defensive. Sap sipper allows it to take grass type hits and strike back with a +1 attack. Very beneficial. Thick fat is the least useful ability, as azumarill highly resists the fire and ice types. Aqua jet is a main choice for azumarill, because it has positive priority and with cb and huge power, it can reach full power. Ice punch allows it to take down dragon types. Superpower can help with threats like defensive clefable and registeel. Waterfall allows you to hit your opponents hard with STAB.[/HIDE]
     
  22. Spoof

    Spoof Well-Known Member

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    I decided to re-write these two Pokemon:

    Abomasnow:

    Abomasnow is used on any dedicated hail team, as a lead, in order to keep pressure from the start of the battle and because of its advantage against Hippopotas, the other Pokemon able to induce weather in UU. It's typing is a mixed bag, allowing it to perfectly check almost any Water-type Pokémon in the tier, but giving it seven common weaknesses, including a quadruple one to Fire. It is exposed to all three types of entry hazards, meaning that without a Pokemon with Rapid Spin or a Xatu, it won't be able to switch in as much as other Grass-type Pokemon, however, when Abomasnow safely comes in, it shouldn't be understimated! Abomasnow's most common set is Substitute, with Leech Seed / Focus Punch or even both, but a Choice Scarf set is also a completely legit option, due to how strong the snow tree's STABs are. Most Pokemon with strong Fire-, Fighting-, Poison-, Bug-, Rock-, Steel- or Flying-type moves will be able to easily get rid of Abomasnow, but keep in mind that switching in isn't always easy, thanks to Blizzard and Wood Hammer's high base power and Earthquake's ability to scare Pokemon with a Fire typing.

    ---

    Arcanine:

    Arcanine was blessed with good all-around base stats, allowing it to act as a physical or a special sweeper, as well as a defensive Pokemon, which is an impressive feat for a Fire-type Pokemon, who, most of the time, aren't bulky enough to perform such task. It also has two amazing abilities to pick, with Intimidate being the most used one, as Arcanine already resists Fire-type moves and it gives the dog even more opportunities to come in. While it looks like Arcanine hasn't changed much since the last generation, with Flare Blitz, Morning Sun, Extremespeed and Toxic with a bulky EV spread still being the most common set, it received Close Combat and Wild Charge in the transition to Gen V, making the physical offensive set even more effective than before. With all these things in mind, Arcanine may look OU material, but not everything is good for the Fire-type creature. A Stealth Rock weakness is awful for such a bulky Pokemon and it doesn't hit as hard as Excadrill or other Pokemon from higher metagames with an offensive set, that dies way too quickly because of recoil damage from Flare Blitz and Defense drops caused by Close Combat.

    Even though I'm not an UU leader, I think we should:

    Do a priority list: This one is obvious. Obviously, it's more important to do Pokémon such as Suicune first than Umbreon, due to being stronger forces in this metagame.

    Review some stuff: I'm a little bit tired, but I saw some mistakes in the analysis and lack of information. Empoleon should receive a mention of a Specially Defensive Set, and the Agility + 2 Moves shouldn't be mentioned as well, since Petaya Berry wasn't released yet, for example.

    Remove outdated stuff: Chansey + Gligar? No. Also, Bronzong doesn't belong here... for now.

    I'll quickly check Azumarill + Rotom-H, by the way.
     
  23. 114

    114 Guest

    This list is for both DW and Wifi.
     
  24. Elesa's Wrath101(WMV4)

    Elesa's Wrath101(WMV4) New Member

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    Boy, boy, boy, where do I start?
    Darmanitan
    105/140/55/30/55/95
    Darmanitan has the highest base attack out of everything without a hindering abillity in the UU metagame. It also has great speed, meaning this little red monkey can leave a huge dent in almost everything in this tier. However, due to its very lackluster defenses, and the fact it's a fire type, Azumarill with Aqua Jet is almost a guaranteed OHKO. Another counter is EQ Entei, because Entei has a higher base speed. However, this problem can be solved by running Jolly (Assuming an Adamant Entei is the attacker) or simply by scarfing and using stone edge. But even though it has counters, Darmanitan is a very big threat in UU. Sheer Force Life Orb STAB adamant Flare Blitz does a massive amount of damage to this tier's resident physical walls such as Deoxys-D and Cofagrigus, and simply OHKO's eviolite Tangela. Like I said earlier, Darmanitan is NOT anything to be underrestimated.[/HIDE]
     
  25. Spoof

    Spoof Well-Known Member

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    Azumarill -

    Azumarill is a physically offensive Pokemon with a Water typing, and that role itself makes it a pretty unique Pokemon. 100 base HP along with 80 on both defenses isn't any joke for an offensive Pokemon, giving Azumarill lots of opportunities to come in and cause damage. However, Huge Power is what makes Azumarill a force, boosting Azumarill's Attack to the same level as Rayquaza or Groudon's, which is pretty impressive for an UU Pokemon. The most common Azumarill set is a Choice Band one, giving it the ability to revenge kill faster Pokemon such as Darmanitan with Aqua Jet, and, unlike most dedicated revenge killers, the capacity to hurt defensive Pokemon, doing between 41% - 48% to Slowbro with Double Edge, one of the best answers to Azumarill. It can also use the infamous Substitute + Focus Punch combination for moderated sucess, thanks to its natural raw power and the ability to create Substitutes with 101 HP, which means they can't be broken by a single Seismic Toss / Night Shade.

    Tired for today, see you tomorrow, guys.
     
  26. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    If a pokemon is OU but not actually banned, I think it would be a good idea just to note(ideally in giant letters, since people cannot read) that the pokemon is not in UU for the time being.
     
  27. Jcpdragonx

    Jcpdragonx the business business

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    Keep in mind that I wrote most of this when UU was only out for a month, so obviously the analysis aren't all up to date. They will be updated, however it would be better to get everything done so then we can go over everything afterwards.
     
  28. Aerith

    Aerith Banned

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    Froslass

    70 HP / 80 Atk / 70 Def / 80 SpA / 70 SpD / 110 Spe
    Types: Ice / Ghost
    Abilities: Snow Cloak / Cursed Body (unreleased)

    Froslass is either seen as a Spikes Lead or seen on a hail team. The things that make it different from other hazard leads are that it is immune to Rapid Spin, it has access to a fast Taunt and it has Destiny Bond to play mind games with its opponent. On hail teams, it will commonly run Substitute, along with moves such as Blizzard and Shadow Ball to get some damage on the opponent, or rarely Thunder Wave. Snow Cloak allows it to avoid attacks 20% of the time, which can be annoying. However, it lacks the raw power to beat common special walls in the tier, and while its typing gives it important immunities to Normal and Fighting moves, it is exposed to Fire, Rock, Dark, Ghost and Steel moves. Low defenses also don't help much. Being weak to hazards, especially Stealth Rock, limits the amount of times it can switch in.

    Dream World
    Froslass gets Cursed Body in the Dream World. The main use for it is on the Lead Spiking set, as disabling an opponent's move can prevent them from doing any more damage with that move. Combined with Taunt, it can shut down Pokemon who only have one attacking move temporarily. However, Cursed Body only activates 30% of the time, so it's not too reliable.
     
    Last edited: Jul 11, 2011
  29. Spoof

    Spoof Well-Known Member

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    Froslass -

    Froslass is either seen as a Spikes lead or in a dedicated hail team. What makes her different from other entry hazard leads are her immunity to Rapid Spin, access to one of the fastest Taunt in the game and Destiny Bond, allowing her to play mindgames with the opponent and when used well, to take down a Pokemon. On dedicated hail teams, she will commonly run Substitute to abuse her Snow Cloak ability, along with a poweful Blizzard, to rack up some damage on the opponent, Thunder Wave and Spikes. Some people opt for Pain Split, which gives Froslass more survivability and the ability to constantly block Rapid Spin, which is important since hazards are a huge part of dedicated hail teams' strategy. However, not everything is good on Froslass. She doesn't have enough power to abuse her speed and base 70 defensive stats along with an awful weakness to Stealth Rock, as well as Pursuit don't allow Froslass to live for too long.

    BTW, I know I should've used it / its for the Froslass check, but I guess it would be better to use he / she for Pokémon with only one gender. It sounds more cute. :3

    Overall, nice work, Shadowfist, but are you sure about how common Toxic Froslass is? There's no mention about her on Smogon, and from my laddering experience, it's not that common as well. Shadow Ball is also awful because of her low Special Attack, and she should just abuse her high powered STAB move. I also didn't like the way how you listed Froslass' differences between her and other entry hazard leads. I know I shouldn't speak too much, since English isn't my first language, but well.
     
  30. Aerith

    Aerith Banned

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    I might take Toxic and Thunder Wave out then.

    Shadow Ball is probably the best option for a second attacking move, which gets STAB.
     
  31. Man-Bear-Pig

    Man-Bear-Pig Member

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    Well, my Clefable overview went well, so I'll try another.

    [​IMG]
    Hitmontop

    50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe
    Type: Fighting
    Abilities: Technician / Intimidate / Steadfast (unreleased)

    Hitmontop is one of those pokemon that can excel offensively or defensively, however, it can only serve one of these roles at a time. Offensively, Hitmontop has access to all sorts of technician boosted priority moves such as Fake Out, Mach Punch, and Bullet Punch. It also has access to Sucker Pucker to take out any frail Psychic-types that switch in attempting to check it such as Alakazam. Defensively, Hitmontop's main selling point is as a Rapid Spinner, although it faces some competition with Donphan. Unlike Donphan, however, Hitmontop has access to Foresight, meaning it can still do its job whenever a Spin Blocker such as Mismagius and Spiritomb switch in. Some counters to Hitmontop include Swellow, which can outspeed and KO Hitmontop with STAB Brave Bird, and Weezing, which can take any attack Hitmontop throws at it and cripple it with Will-O-Wisp.

    Also, I noticed that on my Clefable overview when I listed Clefable's support moves I listed Toxic twice.
     
    Last edited: Jul 11, 2011
  32. 114

    114 Guest

    Those that have their ability underlined will probably need a small "Dream World" description. See thread below

    http://pokemon-online.eu/forums/showthread.php?7507-Wifi-vs.-DW.

    DW pokemon that need descriptions:
    -Terrakion
    -Lucario
    -Metagross
    -Bronzong
    -Magnezone
    -Meloetta
    -Feraligatr
    -Amoongus
    -Alomomola
    -Hitmonlee
    -Gothitelle
    -Regice
    -Sandslash
    -Cinccio
    -Typhlosion
    -Golurk
    DW abilities that need mention in the description:
    -Volt Absorb Raikou
    -Thick Fat Mamoswine
    -Curse Body Froslass
    -Sheer Force Feraligatr
    -Water Absorb Suicune
    -Regeneration Amoongus
    -Regeneration Alomomola
    -Unburden Hitmonlee
    -Moxie Heracross
    -Shadow Tag Gothitelle
    -Reckless Mienshao
    -Flash Fire Typhlosion
    -No Guard Golurk
    -Skill Link Cinccio
    -Sand Rush Sandslash
    -Truant Durant
    -Icebody Regice

    Also, please label these as "wifi exclusive"

    Pokemon Exclusive to Wifi UU
    -Venusaur
    -Alakazam,
    -Ditto
    -Zapdo
    -Sableye
    -Mamoswine
    -Serperior
     
    Last edited by a moderator: Jul 12, 2011
  33. Halsey

    Halsey Wildstar

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    A couple of mistakes:

    1) You forgot the capitalization of some words like:

    -Azumarill's
    -Huge Power

    Pokemon names, moves, items and abilities are always capitalized at the start.

    2) Use full names for Pokemon names, moves, etc. Choice Band, not CB

    3) You could expand a little more your descriptions

    4) Huge Power is the superior ability, 100% of the times.

    Anyway, in overall it was a good entry but is had those little mistakes. Pearl's entry is similar to yours but it is significantly better.


    Another nice entry. The only thing I could add is naming its coverage move somewhere but for now this is going to work.

    Before changing an old entry I have to talk with the others Leaders. Those entries aren't reject but they aren't accepted yet.

    About the other stuff, remember I'm trying to revive this cool little project that die months ago, I'm doing it step by step to keep it clean and organized and I have my own to-do list:

    - Add DW only Pokemon to the threat list
    - Add the sprites for the DW only Pokemon
    - Add the proper stats and abilities for every Pokemon
    - Add something to differentiate the DW/Wifi only Pokemon from the rest
    - Update old entries

    Darmanitan already has an entry and this one has a bunch of little mistakes. Read my reply to Terminator's entry because it applies to this one too. Also Entei doesn't learn Earthquake

    Mention that even tough it has low Defenses it can use a bulky EV spreed, allowing it to effectively set up Spikes and spin block better than with any other set it normally runs. After that I'll add it.

    Your entry is pretty much the same as Shadowfist's one, but he mentioned Dream World Froslass, which is required in case like this one, and he used the pronoun it, so I'm opting for his entry. Use it/its for every Pokemon, I like being consistent and it is easier that way.

    Mention Close Combat and Revenge as offensive options. About its counter, use Pokemon more representative for the UU metagame (The two you mentioned are LU) like Staraptor, Celebi and Cresselia. Another nice writing and it will be added after you fix those little mistakes.

    Note to everyone, if you are going to update your entry post it again, don't edit your old post. That makes things easier for me.
     
  34. Aerith

    Aerith Banned

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    Froslass

    70 HP / 80 Atk / 70 Def / 80 SpA / 70 SpD / 110 Spe
    Types: Ice / Ghost
    Abilities: Snow Cloak / Cursed Body (unreleased)

    Froslass is either seen as a Spikes Lead or seen on a hail team. The things that make it different from other hazard leads are that it is immune to Rapid Spin, it has access to a fast Taunt and it has Destiny Bond to play mind games with its opponent. On hail teams, it will commonly run Substitute, along with moves such as Blizzard and Shadow Ball to get some damage on the opponent, or rarely Thunder Wave. Snow Cloak allows it to avoid attacks 20% of the time, which can be annoying. However, it lacks the raw power to beat common special walls in the tier, and while its typing gives it important immunities to Normal and Fighting moves, it is exposed to Fire, Rock, Dark, Ghost and Steel moves. Low defenses also don't help much, although it can run a more defensive EV spread to function better as a spin blocker and spike setter. Being weak to hazards, especially Stealth Rock, limits the amount of times it can switch in.

    Dream World
    Froslass gets Cursed Body in the Dream World. The main use for it is on the Lead Spiking set, as disabling an opponent's move can prevent them from doing any more damage with that move. Combined with Taunt, it can shut down Pokemon who only have one attacking move temporarily. However, Cursed Body only activates 30% of the time, so it's not too reliable.


    I added the defensive options in.
     
  35. Halsey

    Halsey Wildstar

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    Added, thanks.
     
  36. Man-Bear-Pig

    Man-Bear-Pig Member

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    Fixed.

    [​IMG]
    Hitmontop

    50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe
    Type: Fighting
    Abilities: Technician / Intimidate / Steadfast (unreleased)

    Hitmontop is one of those pokemon that can excel offensively or defensively, however, it can only serve one of these roles at a time. Offensively, Hitmontop has access to all sorts of technician boosted priority moves such as Fake Out, Mach Punch, and Bullet Punch. It also has access to Sucker Pucker to take out any frail Psychic-types that switch in attempting to check it such as Alakazam. Some other offensive options for Hitmontop include Revenge and Close Combat. Defensively, Hitmontop's main selling point is as a Rapid Spinner, although it faces some competition with Donphan. Unlike Donphan, however, Hitmontop has access to Foresight, meaning it can still do its job whenever a Spin Blocker such as Mismagius and Spiritomb switch in. Some counters to Hitmontop include Staraptor, which can outspeed and KO Hitmontop with STAB Brave Bird, and bulky Psychic-types such as Cresselia and Celebi, which can take any attack Hitmontop throws at it and take it out with STAB Psychic.
     
  37. Halsey

    Halsey Wildstar

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    Added.
     
  38. Halsey

    Halsey Wildstar

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    Almost done. Also I'm currently working in a priority list.
     
  39. ShyGuy25

    ShyGuy25 New Member

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    I'll give this a go I guess...

    [​IMG] Nidoking

    81 HP / 92 Atk / 77 Def / 85 SAtk / 75 SDef / 85 Spd
    Type: Poison / Ground
    Abilities: Poison Point / Rivalry / Sheer Force

    In previous generations, Nidoking has somewhat made up for his average attacking stats by its plethora of high powered moves and amazing coverage, making it a good wallbreaker thanks to its unique typing that protects him from Poison(good for absorbing Toxic Spikes) and Thunder Wave(watch out for Body Slam though!). This has somewhat changed in Gen 5 thanks to Nidoking's new ability Sheer Force, which has turned him into one of, if not the strongest Special Attcker in the UU. Having an effective base 125 Special Attack means Nidoking has the power to tear apart even the bulkiest of walls. It gets even better, Sheer Force cancels Life Orbs recoil while still maintaining the 30% boost which increases Nidoking's power to even higher levels with literally downside, this also allows Nidoking to bluff a Choice Scarf set, however, Nidoking's Base 85 speed alongside his somewhat average bulk makes him easy to revenge kill, and Rotom-H, a fairly common pokemon in the UU tier completely walls him, so it is advised to run something that can handle it, other good partners include Venomoth for the infamous Quiver pass combo, and pokemon who can take on Nidoking's weaknesses and beat the special tanks that can give Nidoking some trouble.
     
    Last edited: Jul 17, 2011
  40. Man-Bear-Pig

    Man-Bear-Pig Member

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    Here's another. I'll work on another high-priority poke later.

    [​IMG]
    Rotom-H

    50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spd
    Type: Electric / Fire
    Abilities: Levitate

    With eight useful resistances and only two weaknesses (thanks to Levitate), Rotom-H fits comfortably into Fire / Water / Grass cores that are frequently seen in the UU metagame. These resistances allow Rotom-H to wall entire movesets of threatening pokemon such as Nidoking and Galvantula. It also resists the BoltBeam combination. With impressive dual STABs, well-distributed stats, and access to Trick, Rotom-H truly shines as a Choice Specs / Scarf user with Overheat, Volt Switch, Trick, and Thunderbolt or Hidden Power Grass / Ice. However, its 50 / 107 / 107 defenses should not be ignored. Rotom-H's defenses, resistances, as well as his access to Thunder Wave, Will-O-Wisp, Pain Split, Reflect, Light Screen and much more make a defensive set more than viable. Unfortunately, Rotom-H is hampered both defensively and offensively by its weakness to Stealth Rock. The Choice set in particular will be switching in and out very frequently, especially if it has used Overheat. For this reason, pairing it with a Rapid Spinner such as Donphan or Hitmontop is advised. Counters to Rotom-H include Quagsire and Gastodon, who resist its STABs and can dispose of Rotom-H with Waterfall and Scald/Surf, respectively.
     
    Last edited: Jul 17, 2011
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