The Fire And The Fury - #1 in DW Ubers Introduction In a tier where Arceus dominates and rain is ubiquitous, one can often forget the actual distinctions between WiFi and Dream World Ubers. Many of the released DW Pokemon are simply not powerful enough to compete in the Ubers tier, and so they are put to one side in favour of tried and tested Uber powerhouses. The fact that many of these Pokemon gained useless Dream World abilities such as Telepathy or Unnerve compounds the similarities, and results in a tier which doesn’t feel largely different to its WiFi counterpart. This team forgoes such an approach by playing to the strengths of Pokemon which benefit the most from the differences the tier has to offer. Team-Building Process The two Pokemon which benefit the most from the Dream World Ubers tier are arguably Latias and Ho-oh. The former gains access to Soul Dew, making it a formidable sweeper and wall all-in-one, whilst the latter is a monstrous powerhouse who can switch in and out with relative impunity, thanks to its new ability, Regeneration. The two also have fantastic synergy together. Ho-oh is a threat in any weather, but greatly appreciates sun support to boost Sacred Fire and mitigate its weaknesses (Granting a pseudo-neutrality to Water type moves and making Thunder dangerously inaccurate). Because of this, Groudon is a no-brainer to any team using Ho-oh. Groudon also helps cover the shared weaknesses of the sweeping pair, such as Zekrom and Rayquaza. One other Pokemon which greatly benefits from access to its Dream World ability, as well as sun support, is Chandelure. With a Choice Scarf, Chandelure can trap and KO many top threats, such as Extremekiller Arceus, Groudon, and Dialga. At this stage in the team-building process, the team was virtually identical to that employed to great success by joe99ubers, just with slightly different sets. Because of this, I wanted to use different Pokemon in the remaining slots, without sabotaging the teams viability. The next slot was given to Tentacruel, a Pokemon who helps cover the teams water weakness whilst simultaneously setting up hazards and getting rid of opposing ones. Finally, I wanted a lead with the ability to beat the majority of common leads in the tier. Choice Scarf Dialga fit this role well, generally beating Kyogre, Groudon, Giratina-O, Deoxys-A, Palkia, Rayquaza and Genesect. Dialga also helps patch-up the teams speed and make it watertight against annoying threats such as Mewtwo. A Closer Look... Dialga @ Choice Scarf Trait: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Thunder - Power Gem - Flamethrower Dialga is my lead of choice, and was chosen solely to demolish other leads. It also makes a good switch-in late game to annoying threats such as Arceus and Mewtwo. Draco Meteor is Dialga’s main move, easily OHKOing any opposing Dragon types bar opposing Dialga and Latias, whilst also OHKOing frail sweepers such as Darkrai or Mewtwo, and 2HKOing Groudon, who cannot OHKO back without Attack EV’s. Thunder picks off Kyogre and Manaphy, neither of whom can muster a 2HKO in return. Flamethrower takes out Ferrothorn and Forretress; the former is otherwise an especially annoying switch-in. Power Gem is largely filler, but KOes Ho-oh and the occasional Charizard. Special Attack and Speed are maxed out for obvious reasons; A Modest nature is used to ensure an OHKO on Darkrai and to hit everything harder. Groudon @ Leftovers Trait: Drought EVs: 252 HP / 56 Atk / 192 Def / 8 Spd Impish Nature (+Def, -SAtk) - Earthquake - Rock Slide - Stealth Rock - Thunder Wave Groudon is the go-to physical wall in Ubers, and is essential for setting up sunlight to support the rest of the team. Groudon also stops opposing threats such as Rayquaza and Zekrom from destroying the team. Groudon also provides Stealth Rock to soften up the enemy team for Latias and Ho-oh. Earthquake is an obligatory STAB move; it also pairs up well with Rock Slide, which prevents opposing Ho-oh switching in for free. Thunderwave cripples sweepers which would switch-in to take advantage of Groudon. The EV’s for this are a bit haphazard; HP is maximized for overall bulk, and Defense is then boosted up to 400. 8 Speed EV’s allows Groudon to outspeed certain opposing base 90’s who don’t invest, and the rest is put into Attack so Earthquake hits opposing sweepers such as Arceus harder. This is the set which I’m most concerned about changing on my team; I’m sure there’s a better one. Latias (F) @ Soul Dew Trait: Levitate EVs: 252 HP / 64 SAtk / 192 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Recover - Dragon Pulse - Substitute Latias is the first half of my sweeping duo, and is also my best answer to Kyogre, beating every variant if it switches in at relatively high health. Latias can set up on a multitude of different things; even Scarfed Draco Meteors from opponents such as Palkia fail to OHKO. After a couple of boosts, Latias is capable of tearing through Uber teams with its absurd special stats. The EV’s are standard; Enough speed to outspeed Garchomp, maxed HP for overall bulk and the rest dumped in SPATK. Calm Mind and recover allow Latias to set up on a multitude of special threats, particularly rain sweepers. Dragon Pulse is a consistent STAB move, and Substitute allows Latias to avoid paralysis and set up on Ferrothorn variants lacking Gyro Ball. Ho-Oh @ Leftovers Trait: Regenerator EVs: 208 HP / 252 Atk / 48 Spd Adamant Nature (+Atk, -SAtk) - Brave Bird - Sacred Fire - Recover - Substitute Ho-oh is the second half of my sweeping duo, capable of switching in on Pokemon such as Ferrothorn, Chansey, and Reshiram with its excellent bulk and setting up a Substitute on the switch. Sacred Fire and Brave Bird are Ho-oh’s STAB moves and have excellent coverage in Ubers, with Sacred Fire’s 50% burn rate also patching up Ho-oh’s lower defenses. The EV’s all reach specific milestones – 208 HP reaches 405, allowing Ho-oh to create 101HP Substitutes to set up on Chansey and Blissey whilst remaining an odd number for Stealth Rock. Attack is then maximized to allow Ho-oh to inflict as much damage as possible. The rest of the EV’s are dumped into Speed to allow Ho-oh to outspeed almost all Support Groudon, Kyogre, and opposing SubRecover Ho-oh. There are extremely few safe switch-ins to this Ho-oh variant; having Toxic Spikes support reduces this number even further. Chandelure (M) @ Choice Scarf Trait: Shadow Tag EVs: 16 HP / 252 SAtk / 240 Spd Timid Nature (+Spd, -Atk) - Overheat - Shadow Ball - Hidden Power [Rock] - Curse Chandelure is an extremely effective Pokemon to have in Ubers, functioning as a powerful revenge killer when it has access to Shadow Tag. Overheat in the sun is absurdly powerful, dealing upwards of 80% on Arceus and OHKOing Groudon and Dialga who aren’t specially defensive. Shadow Ball is an alternate STAB move, allowing Chandelure to trap and take out opposing Mewtwo, Deoxys, and Arceus-Ghost. Hidden Power Rock may seem strange, but traps and KOes Ho-oh after Stealth Rock damage. It is also good for trapping threats such as Swords Dance Rayquaza. Curse is another unorthodox move, but is an effective way of dealing with Baton Pass teams as it is passed down the chain. Curse also helps with last Pokemon stat-uppers. Tentacruel (M) @ Black Sludge Trait: Rain Dish EVs: 252 HP / 252 SDef / 4 Spd Calm Nature (+SDef, -Atk) - Scald - Toxic Spikes - Rapid Spin - Protect Tentacruel is an extremely underrated Pokemon in Ubers, and plays a pivotal role as both a special sponge and Rapid Spinner in my team. Toxic Spikes and Rapid Spin are awesome support moves; there are very few poison types in Ubers to absorb the former, and not many spinblockers to prevent the latter. One of the more common spinblockers in DW Ubers, Chandelure, is also beaten 1 on 1 by Tentacruel, making it a far more useful choice than other spinners such as Forretress and Claydol. Scald is a useful STAB move which can occasionally cripple common switch-ins such as Arceus-Ghost and Giratina-O, who can then do very little damage to my team. Protect is a very useful move for Tentacruel as it allows it to scout Choice users and get additional healing. An example of this is against Scarf Kyogre: The extra HP recovered during the Protect turn makes its Thunder into a 3HKO. Threatlist: Spoiler Arceus (Bug) – physical variants are beaten by Groudon, or trapped and KOed by Chandelure or Dialga. Ho-oh can OHKO with either of its STAB moves. Calm Mind variants are dealt with by Ho-oh and Chandelure, who can still OHKO after one Calm Mind. Arceus (Dark) – Ho-oh easily switches in and KOes. Dialga and Chandelure can also revenge kill unless it accumulates multiple boosts. Tentacruel uses unboosted ones to set-up/remove hazards. Arceus (Dragon) – Physical variants are stopped by Groudon, and special variants are stopped by Ho-oh. Dialga OHKOes either variant with Draco Meteor. Latias can KO either with Dragon Pulse, but cannot switch in, and appreciates paralysis support. Arceus (Electric) – Latias easily wins a CM war. Groudon scares unboosted ones away with Earthquake. Ho-oh can take an unboosted Judgement and deal heavy damage with Sacred Fire. Chandelure and Dialga can trap and KO unboosted variants. Arceus (Fighting) – Groudon and Chandelure stop any physical variants. Special variants are walled and KOed by Ho-oh, whilst Latias usually wins a CM war and scares the Arceus out with the threat of Psychic STAB. Tentacruel can use unboosted ones to set up Toxic Spikes or remove hazards thanks to its resistance to Arceus’ STAB. Arceus (Fire) – Groudon and Dialga take out physical variants. Ho-oh, Latias, and Tentacruel set up on special variants. Chandelure can trap and KO weakened variants with HP Rock. Arceus (Flying) – Physical variants are stopped cold by Groudon, Dialga, Chandelure, and Ho-oh (Provided the Arceus is unboosted). Special variants are stopped cold by Latias and Ho-oh. Tentacruel can set up Toxic Spikes on unboosted variants. Arceus (Ghost) – Groudon walls physical variants. Chandelure and Dialga trap and KO. Ho-oh walls special variants and can burn unboosted physical variants. Tentacruel potentially burns it if it attempts to spin-block. Arceus (Grass) – Ho-oh OHKOes with either STAB move, whilst not fearing anything in return. Dialga and Chandelure can both switch in and threaten it with Overheat or Flamethrower. Special variants are walled by Latias. Arceus (Ground) – Physical variants are tanked by Groudon and KOed by Chandelure or Dialga, although both have difficulty switching in. Latias and Ho-oh stop special variants and have an immunity to its STAB moves. Arceus (Ice) – Chandelure traps and OHKOes with Overheat, even if it gets a Calm Mind. Dialga and Ho-oh wreck it with boosted fire moves in the sun. Arceus (Normal ) – Groudon tanks variants lacking Silk Scarf. Chandelure switches into Extremespeed and KOes with Overheat. Dialga can do the same, but requires more previous damage first. Any variants switching into Ho-oh risk a burn from Sacred Fire which permanently cripple them. Arceus (Poison) – Annoying because it absorbs Toxic Spikes, but not threatening offensively or defensively. Ho-oh and Latias set up on it, Groudon destroys it with STAB Earthquake, Chandelure and Dialga can KO after a little prior damage. Arceus (Psychic) – Completely walled by Ho-oh and Latias. Chandelure and Dialga can KO or revenge kill after a little prior damage. Arceus (Rock) – Whilst Ho-oh cannot wall it, the only thing Latias fears is the occasional burn. Likewise, Groudon is capable of KOing with Earthquake, but does not appreciate being burned either. Arceus (Steel) – Groudon 2HKOes with Earthquake, Chandelure OHKOes with Overheat, Ho-oh OHKOes with Sacred Fire and Dialga 2HKOes with Flamethrower. Arceus (Water) – Latias completely walls special variants. Ho-oh can do the same in the sunlight, which halves the power of its STAB moves. Dialga revenge kills, and Tentacruel can use it as an opportunity to set up Toxic Spikes or remove hazards. Chandelure – Impossible to directly counter, but the only Pokemon it traps and revenge kills are Dialga and Groudon, neither of whom it can switch in safely to. Tentacruel beats it 1 on 1 if it tries to spin-block. Darkrai – A Pokemon has to absorb the sleep (Usually Tentacruel), but afterwards it is stopped cold by Ho-oh. Dialga outspeeds and OHKOes non sashed variants. Chandelure can revenge kill with Overheat. Deoxys-A – Ho-oh switches into any of its common moves and recovers off the damage. Dialga and Chandelure trap and revenge unless it runs a speed-boosting nature. Dialga outspeeds and survives Superpower from lead Deoxys and KOes in return with any of its moves. Deoxys-D – Ho-oh or Latias set up on it and KO. Toxic Spikes or burns from Sacred Fire greatly limit its lifespan. Deoxys-N – See Deoxys-A Deoxys-S – I generally just have to KO with whatever Pokemon I have out and then spin away the hazards. Dialga – Bulk Up Variants are dealt with by Groudon. Ho-oh can switch into any attack from special variants excluding Thunder in the rain and set up. Chandelure traps and KOes either variant with Overheat. Ditto – Not a problem, as the only set-up sweeper I use, Latias, can continue to set-up unless Ditto comes in at +6, as Dragon Pulse fails to KO. Ferrothorn – Dialga, Ho-oh, and Chandelure OHKO. Tentacruel spins away any hazards it may have set-up. The only thing Ferrothorn can really do to the team is spread paralysis. Forretress – Chandelure blocks spinning attempts and KOes with Overheat. Leads have to be KOed and then have their hazards removed later. Genesect – Ho-oh switches in to any of its moves and sets up, as does Tentacruel. Chandelure can trap and KO if it doesn’t U-Turn. Giratina-A – Dialga and Latias KO with STAB Dragon type moves. Ho-oh can set up on it. An annoying spinblocker though, as it’s the only one Tentacruel cannot really do anything to. Chandelure can trap and KO with Shadow Ball Giratina-O – Dialga and Latias can OHKO, although the latter has to be wary of Shadow Sneak. Tentacruel can potentially burn if it attempts to spinblock, allowing it to be completely walled by Ho-oh. Groudon – Depends on the set. Support Groudon and Swords Dance Groudon are KOed by Latias, Chandelure, or Dialga. Rock Polish variants have to be dealt with by my own Groudon and either Ho-oh or Latias, depending on its choice of moves. Heatran – Irritating, as it walls both Latias and Ho-oh. Whilst it cannot do much to my team, my team cannot do much back, and it generally has to be worn down by repeated switch-ins. Ho-oh – Dialga can Power Gem, Groudon has Rock Slide, Chandelure can trap and KO with HP Rock. My own Ho-oh usually beats it due to the increased speed investment in comparison to most Ho-oh’s. Kyogre – Latias completely shuts it down, fearing nothing except the occasional paralysis or freeze. Tentacruel can also switch in with relative impunity. Dialga 2HKOes with Thunder. Ho-oh beats variants which attempt to switch into it unless they are physically defensive. Setting up the rain is always irritating though. Latias – Ho-oh switches in with ease and threatens it with Brave Bird. Dialga can KO with Draco Meteor. My own Latias can set up alongside it. Latios – Handled mostly the same as Latias, although Chandelure can also trap and KO with Shadow Ball. Lugia – After a burn from Ho-oh, it is 2HKOed by either that or Chandelure. Tentacruel can set up on it. Annoying to take down, but not a threat offensively. Manaphy – Latias walls it. Dialga can KO with Draco Meteor. Groudon can set up the sun to neuter it, but cannot switch in safely. Mewtwo – Chandelure and Dialga outspeed and KO with Shadow Ball or Draco Meteor. Ho-oh can take any move from it and deal heavy damage with Brave Bird. Latias does the same with Dragon Pulse. Palkia – Tentacruel and Ho-oh can switch into any attack in the sun. Dialga can survive a Draco Meteor and OHKO back, as can Latias. Rayquaza – Groudon paralyses it, and Dialga or Chandelure can revenge kill it. A big threat which needs to be worked around carefully. Reshiram – Tentacruel and Ho-oh switch in and set-up. Latias can survive a Draco Meteor and KO back with Dragon Pulse, as can Dialga. Scizor – Dialga, Ho-oh, and Chandelure OHKO with their fire type moves. Groudon walls it. Shaymin-S – Completely walled by Ho-oh and Latias. Both Dialga and Chandelure can also revenge kill. Thundurus – Dialga fears nothing from it apart from paralysis, and KOes with Power Gem. Not a problem except for Thunderwave. Tyranitar – Annoying, as it can take out Latias and Chandelure. However, Groudon walls it, and it doesn’t enjoy switching into Ho-oh due to the possibility of being burned. Zekrom – Groudon is my usual switch-in, although mixed variants hurt. Dialga can survive any attack and KO back. Latias can OHKO switch-ins. Importable: Spoiler Dialga @ Choice Scarf Trait: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Thunder - Power Gem - Flamethrower Groudon @ Leftovers Trait: Drought EVs: 252 HP / 56 Atk / 192 Def / 8 Spd Impish Nature (+Def, -SAtk) - Earthquake - Rock Slide - Stealth Rock - Thunder Wave Latias (F) @ Soul Dew Trait: Levitate EVs: 252 HP / 64 SAtk / 192 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Recover - Dragon Pulse - Substitute Ho-Oh @ Leftovers Trait: Regenerator EVs: 208 HP / 252 Atk / 48 Spd Adamant Nature (+Atk, -SAtk) - Brave Bird - Sacred Fire - Recover - Substitute Chandelure (M) @ Choice Scarf Trait: Shadow Tag EVs: 16 HP / 252 SAtk / 240 Spd Timid Nature (+Spd, -Atk) - Overheat - Shadow Ball - Hidden Power [Rock] - Curse Tentacruel (M) @ Black Sludge Trait: Rain Dish EVs: 252 HP / 252 SDef / 4 Spd Calm Nature (+SDef, -Atk) - Scald - Toxic Spikes - Rapid Spin - Protect Well, that's it. Rate it, Use it if you like, congratulate yourself on enduring the walls of text to get this far. This team isn't without faults, but it's fun to use and effective if used correctly.