Well back to Ubers, i've decided that i probably should get back to my old Offensive Ubers teams (i find Balanced doesn't work as well in Ubers for me), so i Started from Scratch and here is the Result. IMPORTABLE Spoiler Mewtwo @ Life Orb Trait: Pressure EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Ice Beam - Psystrike - Aura Sphere Dialga @ Choice Scarf Trait: Pressure EVs: 52 HP / 252 SAtk / 204 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Thunder - Aura Sphere - Dragon Pulse Arceus @ Leftovers Trait: Multitype EVs: 132 HP / 252 Atk / 124 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Shadow Claw - ExtremeSpeed - Earthquake Rayquaza @ Life Orb Trait: Air Lock EVs: 40 HP / 252 Atk / 216 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Outrage - Overheat - ExtremeSpeed Kyogre @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def / 4 SAtk Modest Nature (+SAtk, -Atk) - Surf - Calm Mind - Rest - Sleep Talk Forretress (M) @ Leftovers Trait: Sturdy EVs: 248 HP / 8 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Rapid Spin - Stealth Rock - Toxic Spikes - Gyro Ball[/HIDE] Building Process Spoiler Before i start i'm being half original in place of the usual Eggs/Random shitty first form Bug Types i'm using pokemon from the LC ubers tier as the filler slots (it is only appropriate that the LC ban list pokes get used in a team built for a meta based on the Standard Ban list as the filler pokes). First of all I needed a core to Build from most of my Favorite teams have Started with the E-Speed Killer Arceus + SD Rayquaza Priority Abuse core so i started there. Next i wanted an E-speed-Killer Check Put in Scarf-Dialga figuring it my team needs Groudon i'll just go to Palkia For Revenge Killing. Next I decided Dialga would do its job more than well enough and as i've been meaning to Try out Ogre for a while now (that right i hadn't used the "king of Ubers" since i started ubers play about 12-14 month ago) so i put in the Physically Defensive RTCM Ogre, Gave Arceus Shadow Claw over Fire Blast and Gave Ray Overheat in Place of Earthquake. now then i needed a Stall Breaker i Realized that 1 under Rain Giratina-O's performance would be severely compromised and 2 Mewtwo pretty much fits this team perfectly to there is my Stall Breaker. Now Finally my team is without both a hazard setter and a Spinner so that means i have really 1 option for this last slot the way i play and it is Forretress. [/HIDE] AT A GLANCE THE TEAM @ Life Orb Trait: Pressure EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Ice Beam - Psystrike - Aura Sphere Well another team with aboslutely no proper lead so lets Start with my Stall breaker Mewtwo. All out Attacking LO set, Thunder is in the Slot i usually use for Fire Blast but as Fire blast is only 60 BP under Rain i decided bad idea, Ice beam Gives me Bolt-Beam coverage, While Psystrike is mewtwo's STAB move and Checks against the Physical Defense stat making it very useful for stall-breaking, Aura Sphere is to hit Darkrai, Dialga, and Ferrothorn (and a couple others i can't think of ATM). Other Options: None ATM. Synergy: Dark: Dialga(1/2); Forretress (1/2). Ghost: Dialga (1/2); Forretress (1/2); Arceus (X0). Bug: Dialga (1/2); Forrtress (1/2); Rayquaza (1/2). @ Choice Scarf Trait: Pressure EVs: 52 HP / 252 SAtk / 204 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Thunder - Aura Sphere - Dragon Pulse Scarf Dialga probably the Best Offensive E-speedkiller Check and Revenge Killer. Draco Meteor is The main STAB move and Easily Dialga's best attack, Aura Sphere and Thunder Beat any and all Steels, Dragon Pulse is For late Game Cleaning. The EVs allow Dialga maximize power while outspeeding Neutral Deoxys-A and the leftover from that is going into HP. Other Options: Put the Speed Investment back to the maximum. Synergy: Fighting: Mewtwo (1/2); Rayquaza (1/2). Ground: Rayquaza (X0). @ Leftovers Trait: Multitype EVs: 132 HP / 252 Atk / 124 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Shadow Claw - ExtremeSpeed - Earthquake Extremespeed-Killer Arceus first member of my 2 part Priority Abuse Core and first Setup Sweeper of 3. the Standard one for a Change since giving it Fire Blast/Overheat in the Rain is a Stupid idea, Swords Dance Boosts my Attack, Extremespeed is my Main STAB and also Has a useful Priority aspect to it, Shadow Claw Beats Giratina-O/A, Arceus-Ghost, And Lugia, though they require prior damage beyond rocks, Earthquake is for grounded Steels. The EVs allow for Maximum Power while outspeeding all the Base 90s, while the Remainder goes into HP. Other Options: The Ghost Type Version of this Set just i can say ok i have a Spin Blocker (probably not hapenning but just putting it on the table anyway). Synergy: Fighting: Mewtwo (1/2); Rayquaza (1/2). @ Life Orb Trait: Air Lock EVs: 40 HP / 252 Atk / 216 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Outrage - Overheat - ExtremeSpeed SD Rayquaza the second member of my Priority abuse core ad Second Setup Sweeper of 3. Swords Dance again boosts attack by 2 stages (+2 = double, +4 = triple, +6 = quadruple), Outrage Servers as Ray's main STAB with its 120 BP (180 pst STAB), Overheat is Here since Air Lock Negates Rain and is to beat Steels not named Heatran, E-Speed allows me to beat (or at least damage) faster threats. Other Options: None ATM. Synergy: Ice: Forrtress (1/2); Kyogre (1/2). : Rock: Dialga (1/2). Dragon: Forretress (1/2). @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def / 4 SAtk Modest Nature (+SAtk, -Atk) - Surf - Calm Mind - Rest - Sleep Talk RT CM Ogre my third setup sweeper of 3. this is Essentially the Ubers version of Crocune, Rest allowing it to regain HP, Sleep Talk keeping it from being a sitting duck while Asleep, Calm Mind to allow it to boost its Special Attack and Special Defense (Ideally to +6/+6), Surf to give it an Attacking Option and STAB (with Rain surf has more than 200 power). Other Options: Scald Over Surf for that Burn Chance. Bold Nature for Better Physical Bulk. Synergy: Electric: Dialga (1/2) Grass: Forretress (1/4); Dialga (1/4); Rayquaza (1/4). @ Leftovers Trait: Sturdy EVs: 248 HP / 8 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Rapid Spin - Stealth Rock - Toxic Spikes - Gyro Ball Standard Specially Defensive Forry. The team's Spinner keeping it safe from Hazards, Stealth Rock (damages switchins (damage is calculated with 12.5%*oposing resistance/weakness to rock) and T-Spikes (poisons enemys that aren't Flying, Steel, or Poison types or have the Abilities Levitate or Immunity, Grounded Poison Types remove Toxic Spikes Upon Switching in, 1 layer of T-Spikes inFlicts the regular Poison Status, 2 Layers the Badly Poisoned Status) are the entry Hazards of Choice, and Gyro Ball allows me to deal actual Damage (just remember to set the Speed IV to 0). Other Options: Spikes Over T-Spikes. Volt Switch To help with offensive Momentum with a Calm Nature. Payback to hit Giratina-A/O harder with a Careful Nature. Synergy: Fire: Rayquaza (1/2); Kyogre (1/2). In Summary, this team has done all I expected it to and more most notable being able to bounce back from being put in a corner due to early game hax to Win (or at least come very close if haxed further later on). The Priority Abuse Core has been as effective as ever, Mewtwo and Dialga as well, Ogre exceeded my Expectations, Forry has been as reliable as ever. The Team supports itself better than Anticipated, and can usually work around problematic pokes. All in all a huge Success.