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v 2.4.2


[BW2 OU] Anti-Weakness RMT

Discussion in 'Teams' started by BurningxEpsilon, Mar 19, 2012.

Moderators: fitzy
  1. BurningxEpsilon

    BurningxEpsilon New Member

    Messages:
    1
    Well here it is! My first RMT! In fact, this is my first post ever…so I’m hoping I got all the stuff right.

    Anyways, I’m relatively new to competitive battling. However, what I have noticed is that the person who can counter super-effective Pokémon the best, usually wins. That being said, I wanted to make a team that doesn’t have a whole lot of weaknesses in the first place.

    [​IMG]

    Sableye (M) @ Leftovers
    Trait: Prankster
    EVs: 252 HP / 120 Def / 136 SDef
    Careful Nature (+SDef, -SAtk)
    - Recover
    - Will-O-Wisp
    - Taunt
    - Foul Play

    My lead, Sableye. How could I not use him for this team? I don’t think his stats are as good as Spiritomb’s, but his major selling point is one thing: prankster. +1 priority on non-attacking moves, aka will-o-wisp and taunt. Definitely helpful for when your opponent sends out that huge Tyranitar and you can cut his attack in half.

    [​IMG]

    Infernape (M) @ Life Orb
    Trait: Blaze
    EVs: 4 HP / 252 SAtk / 252 Spd
    Hardy Nature
    - Flamethrower
    - Focus Blast
    - Grass Knot
    - Nasty Plot

    One of my two sweepers, Infernape has always been one of my favorite. I run him as a special because there are quite a few other physical attackers on my team and I don’t like splitting him half and half between physical and special. Flamethrower (/thunderbolt/ice beam) are possibly my favorite moves in the game. Great power and accuracy, STAB, nothing to not like. Focus blast hits hard, and grass knot is for coverage, mainly Swampert, while nasty plot gives that extra power in case I need it (which I probably will because he runs +speed nature).

    [​IMG]

    (lol sorry for the extremely large pic)
    Haxorus (M) @ Yache Berry
    Trait: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Claw
    - Earthquake
    - Brick Break
    - Dragon Dance

    My second sweeper. The mighty Haxorus. When I first saw this guy, I went nuts. 147 base attack stat? Yes please! Of course that means I run him with +speed nature and Dragon Dance. I know he’s got the power, I just need to make sure he gets to use it. My usual plan with him is to get off a DD, or two if I’m lucky, and then sweep probably with the reliable Dragon Claw. This is where the Yache berry comes in hand, lets me survive that first ICE attack. After that, it’s pretty much smooth sailing.

    [​IMG]

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 140 HP / 116 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Body Slam
    - Crunch
    - Toxic
    - Curse

    This really might be my weak point. I’m not sure though. He just doesn’t seem to do much for me. Snorlax is my tank, mainly because he only has 1 weakness (Metagross would have been nice…but he’s week to fire and gound…). When I picked Snorlax, I really couldn’t decide what set I should run him at. But ultimately, even if he didn’t have a recovery move, I love curse. He can survive a while, right? Get a few curses off, and then Body Slam ‘em as much as I can (or Crunch if they send out a ghost type).

    [​IMG]

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Surf
    - Calm Mind
    - Rest
    - Sleep Talk

    Oh my goodness. I love this thing so much. With previous teams, I would be down to Suicune, yet still win the game because this thing is a monster. As you can probably tell, the point of this thing is to stay alive until I get 6 Calm Minds in. Once it’s there, his defenses are set, special attack is huge and he can recover, and attack while he sleeps! What can ya say?

    [​IMG]

    Ferrothorn (M) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 252 HP / 64 Def / 192 SDef
    Relaxed Nature (+Def, -Spd)
    - Gyro Ball
    - Power Whip
    - Leech Seed
    - Spikes

    I looked up the stats, I’m pretty sure Ferrothorn is the most used Pokémon in OU. And for good reason, this thing can take hits. I have him as a special wall because Suicune is (or at least) starts physical. Another bonus, Suicune and Ferrothorn don’t have any common weaknesses. I don’t know if that’s actually a good thing, but I think it’s pretty cool ^_^


    Well that’s all, any help improving this team would be greatly appreciated! I’m open to suggestions :D


    Importable:
    Sableye (M) @ Leftovers
    Trait: Prankster
    EVs: 252 HP / 120 Def / 136 SDef
    Careful Nature (+SDef, -SAtk)
    - Recover
    - Will-O-Wisp
    - Taunt
    - Foul Play

    Infernape (M) @ Life Orb
    Trait: Blaze
    EVs: 4 HP / 252 SAtk / 252 Spd
    Hardy Nature
    - Flamethrower
    - Focus Blast
    - Grass Knot
    - Nasty Plot

    Haxorus (M) @ Yache Berry
    Trait: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Claw
    - Earthquake
    - Brick Break
    - Dragon Dance

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 140 HP / 116 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Body Slam
    - Crunch
    - Toxic
    - Curse

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Surf
    - Calm Mind
    - Rest
    - Sleep Talk

    Ferrothorn (M) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 252 HP / 64 Def / 192 SDef
    Relaxed Nature (+Def, -Spd)
    - Gyro Ball
    - Power Whip
    - Leech Seed
    - Spikes[/HIDE]
  2. Emperor PPP

    Emperor PPP Idk smt

    Messages:
    854
    I'm tired at current so I'll maybe update later but here are some obvious things:

    1) I would suggest putting a timid nature over a hardy nature on infernape as hardy is completely useless
    2) You have no stealth rock support for your team, so I would suggest putting stealth rock over spikes on ferrothorn (btw Scizor is the most used pokemon in the OU tier followed by Dragonite, then Ferrothorn)
    3) Also I would suggest putting rest on Snorlax over toxic as it gives it a way to tank by setting up curses and recovering
    4) With a Sableye I suggest rapid spinning support (however this is just me) because it will probably come up against 2 layers of toxic spikes
    5) A Skarmory can get a free switch into Haxorus and brave bird on the obvious switch into Infernape, so try and play around that
    6) To cover 2&4 without changing Ferrothorn's moveset you could replace Snorlax for a Donphan with a set like this:
    Donphan @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature: (+SDef,-Atk)
    - Stealth Rock
    - Rapid Spin
    - Ice Shard
    - Earthquake

    Should be importable
    [/HIDE]
  3. Baron Corm

    Baron Corm New Member

    Messages:
    10
    Both of your special walls are weak to the same thing, making one of them redundant. You seem to not like Snorlax anyway so he can probably be taken out. Kingdra would be an interesting choice for your team, as its only weakness is Dragon. It would help you to deal with opposing weather pokemon.

    As for the sets themselves, on Infernape you can run Close Combat instead of Focus Blast, and still be specially inclined, but do better against Blissey. Its greater accuracy helps a lot too. Even with no attack EVs, it will still put the hurt on what you need it to.

    Brick Break doesn't do much for Haxorus. The biggest thing it hurts more than Earthquake is Ferrothorn, but having Taunt or Swords Dance in that slot helps against him even more. With Taunt, you're likely to get extra DD's off, while with Swords Dance, you have the option of going for straight attack against a slower team. I'm currently using SD on my Haxorus and loving it. Taunt could work better for you though, since you don't run Lum Berry. I do, because people try to status my Hax all the time.
  4. Dr. Fuji

    Dr. Fuji New Member

    Messages:
    1,472
    PO Trainer Name:
    Dr. Fuji
    Hardy nature on infernape should be made into timid props for using NP infernape by the way very underused.
    252 speed on haxorus is unnecessary as all it will do is tie with other max speed haxorus you can give it

    EVs: 36 HP / 252 Atk / 220 Spd
    Adamant Nature (+Atk, -SAtk) -- which outspeeds scarfed base 80's after a DD or if you are really scared of the rare base 90-95 you could just keep max speed but the lack of outrage means haxy appreciates the added power adamant grants

    Yah your snorlax is screwy it has no method of healing and your logic is flawed metagross may have one more weakness then snorlax but it carries
    8 more resistances giving it by far the superior defensive typing any standard snorlax could fit in that slot from rest/talk, offensive, curse if you do decide to go with metagross go with the standard stealth rock set.

    I'd try scald on suicune discouraging physical sweepers from trying to break her weaker side.

    ferrothorn carrying spikes when none of your team has stealth rocks is just a no-no unless you decide to use metagross over snorlax get stealth rocks on ferrothorn pronto.
  5. Baron Corm

    Baron Corm New Member

    Messages:
    10
    What is 8 extra HP going to help Haxorus survive? If you have a specific pokemon or move I'd like to hear it, because otherwise I'd rather speed tie with enemy Haxorus.
  6. Dr. Fuji

    Dr. Fuji New Member

    Messages:
    1,472
    PO Trainer Name:
    Dr. Fuji
    uh it's just general bulk personally if I saw a haxy switch in after I dded it's probably scarfed so just switch to ferrothorn and gyro ball it
  7. Xinc

    Xinc Hideyoshi the Falcon

    Messages:
    1,554
    Hardy is definitely not a good nature for competitive battling.

    I wouldn't really say your team is anti weakness... they're bulky, yes, but apart from sableye, they all obviously have weaknesses. Your team generally doesn't have any glaring weaknesses, however. As said above, Donphan over Snorlax is a better choice. Having stealth rock or any entry hazards might be extremely beneficial to helping you win.
Moderators: fitzy

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